LunarsAsMartialArtists

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Revision as of 20:11, 18 October 2005 by DualMegami (talk) (Lunars as MAists)
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With the modified Deadly Beastman Transformation, it is still possible for a Lunar to have a large dice pool, but not obnoxiously so, like it used to be. Because of this, I've decided it's just fine for Lunars to Favor Martial Arts, following these guidelines.


1)Martial Arts charms are purchased as Dex charms, and treated as Dex for the purpose of the dice-adding cap.
2)The Lunar pays the normal 9 XP for a favored Charm or 11 if unfavored.
3)Martial Arts charms may only be Comboed with other Martial Arts Charms, unless the Charm is reflexive.
4)Lunars may learn Sidereal Martial arts, but must pay the non-Sidereal costs for them. But as anyone knows, the Lunars and Sidereals aren't exactly buddies, and a Second-age Lunar is going to be hard-pressed to find a Sidereal who will teach them. Under NO CIRCUMSTANCES may a Lunar invent a Sidereal Martial Art.


And here's the why behind it all:
A starting Lunar with Essence 3, Dex 5 and 3 levels of DBT has an effective Dex of 8. His dice-adding cap for Martial Arts is 8. A starting Sidereal with Dex 4 and Martial Arts 5 has a dice-adding cap of 9. The Sidereal also pays less for the charm.