Ketrus/Livingblood2E
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Character Sheet
Name: Dr. Livingblood Concept: Robin Hood, M.D. Player: Ketrus Nature: Caregiver Caste: Night Anima: (INSERT SYMBOL OF VITALITY HERE) XP: 1/60 Alias: Secret Misery
(=Attributes=)
(Physical) (Social) (Mental) Strength [XX...] Charisma [XX...] Perception [XXX..] Dexterity [XXXXX] Manipulation [XXXX.] Intelligence [XXXX.] Stamina [XXX..] Appearance [XX...] Wits [XXXX.]
(=Abilities=)10+16 (Dawn) (Zenith) (Twilight) Archery [.....] Endurance [.....] Craft [.....] Brawl [.....] Perform [.....] Investigation [X....] .Martial Arts [XXX..] Presence [.....] Lore [XXX..] Melee [.....] .Resistance [X....] .Medicine [XXXXX] Thrown [.....] Survival [.....] Occult [.....]
(Night) (Eclipse) (Specialties) .Athletics [XXX..] .Bureaucracy [XXX..] Dodge: When Unarmed +3 .Awareness [X....] Linguistics [XXX..] MA: When Unarmed +3 .Dodge [XXXXX] Ride [.....] Medicine: Surgery +1 .Larceny [XXXXX] Sail [.....] Disease +1 .Stealth [XXX..] .Socialize [XXX..] Languages: Riverspeak, High Realm, Two Others
(=Charms=) (Athletics) Graceful Crane Stance (3m, scene, ref) No balance checks Monkey Leap Technique (3m, scene, ref) Leap instead of move every tick, doubled (Dodge) First Dodge Excellency (1m/1d, inst, ref) +2d/1m to dodge attempt Shadow Over Water (2m, inst, ref) Dodge at full (Larceny) First Larceny Excellency (1m/1d, inst, ref) Add dice, combo-ok Flawlessly Impenetrable Disguise (7m, until sleeping, simp 6lt) [wit or manip+larc], inhuman senses detect at +4 diff, combo-ok (Medicine) First Medicine Excellency (1m/1d, inst, ref) Add dice, combo-ok Flawless Diagnosis Technique (1m, inst, ref) Per+Med diagnosis never wrong, usually 5lt Wound-Mending Care Meditation (10m, day ends, supp) 1 hour of dramatic, Int+Med, # succ=HL's at end of day, combo-ok, touch Ailment-Rectifying Method (Permanent) Supernatural disease treatment, one hour, touch 5+ succ on Medicine treats incurable for 5 motes
(=Backgrounds=) 4 (=Virtues=) 6+3 Allies [X....] Compassion [XXXX.] Temperance [XXXX.] Artifact [XXX..] Conviction [XX...] Valor [XX...] Influence [X....] Virtue Flaw: Red Rage of Compassion Manse [X....] Condition: Sees innocents suffer and cannot effectively intervene Resources [XXXX.] +16 Essence [XXX.......] Fist: 8 spd, 12 acc, +2B dam, 13 def, 5 rate Willpower [XXXXXXXX..] Kick: 5 spd, 12 acc, +5B dam, 9 def, 3 rate Limit [.........!] Dodge: 17, Soak: 5/5, BInit: 9
Health Levels: Personal Ess 17/17 -0: [ ] Periph Ess 29/41 (12 commit) -1: [ ] [ ] -2: [ ] [ ] -4: [ ] Incap[ ]
Backgrounds:
Merits: Prodigy[Dodge] (2 pts)
Flaws: Pacifist (5 pts) Secrets (2 pts)
Equipment and Resources: Belt of Shadow-Walking (Art 3) +2 diff to Per+Aware to see or hear the wearer 5 motes to turn into living shadow for a scene, can only be attacked by Charms, Sorcery, 5MM 6 motes to commit
Jade Collar of "Dawn's Cleansing Light" (Res 3) Automatic cleanliness, +2 resist vs. poison/disease 1 mote to commit
Jade Hearthstone Amulet (Res 3) set with Stone of Healing(Manse 1) +3 to all medicine rolls 1 mote to commit
Exceptional Chain Shirt(Res 3) +4/2 LKetrus/Livingblood2E/B soak, 0 mob, 0 fat
Courtly Clothes(Res 3)
Livingblood Manse and Charity Hospital(Res 4, Manse 1) Spartan Furnishings(Res 3) One Hired Thaumeterge(Res 3) Skilled Medical Staff(Res 3) Skilled Domestic Staff(Res 3) Minor Wards against Disease(Res 3) Food and Medical Supplies(Res 3) Emergency Cache of Seven Bounties Paste(Res 3) Talismans against Disease(Res 2) Allies, Artifacts, and Manse: Raucous Laughter, local god of Joy
Resources, Influence: Medical Practice
Description
Notes
Flawless Pickpocketing Technique (3m, inst, simp) Steal a small item perfectly with a touch Lock-Opening Touch (5m, inst, simp) Open lock with a touch Door-Evading Technique (10m1w, inst, simp) 8 Walk through a locked door
Appearances
Musings
XP Record
4 Martial Arts 1->3 4 Athletics 1->3 4 Socialize 1->3 4 Bureaucracy 1->3 3 Valor 1->2 4 Appearance 1->2 4 Strength 1->2
16 Ess 2->3
59 XP