Ketrus/Livingblood2E

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WORK IN PROGRESS!

Character Sheet

Name:   Dr. Livingblood      Concept: Robin Hood, M.D.
Player: Ketrus               Nature:  Caregiver
Caste:  Night                Anima:   (INSERT SYMBOL OF VITALITY HERE)
XP: 1/60                     Alias:  Secret Misery
                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [XX...]   Charisma      [XX...]   Perception    [XXX..]
Dexterity     [XXXXX]   Manipulation  [XXXX.]   Intelligence  [XXXX.]
Stamina       [XXX..]   Appearance    [XX...]   Wits          [XXXX.]
                            (=Abilities=)10+16
(Dawn)                  (Zenith)                (Twilight)
Archery       [.....]   Endurance     [.....]   Craft         [.....]
Brawl         [.....]   Perform       [.....]   Investigation [X....]
.Martial Arts [XXX..]   Presence      [.....]   Lore          [XXX..]
Melee         [.....]   .Resistance   [X....]   .Medicine     [XXXXX]
Thrown        [.....]   Survival      [.....]   Occult        [.....]
(Night)                 (Eclipse)               (Specialties)
.Athletics    [XXX..]   .Bureaucracy  [XXX..]   Dodge:  When Unarmed +3
.Awareness    [X....]   Linguistics   [XXX..]   MA:  When Unarmed +3
.Dodge        [XXXXX]   Ride          [.....]   Medicine:  Surgery +1
.Larceny      [XXXXX]   Sail          [.....]              Disease +1
.Stealth      [XXX..]   .Socialize    [XXX..]

Languages: Riverspeak, High Realm, Two Others
                             (=Charms=)
(Athletics)
Graceful Crane Stance                         (3m, scene, ref)
  No balance checks
Monkey Leap Technique                         (3m, scene, ref)
  Leap instead of move every tick, doubled
(Dodge)
First Dodge Excellency                        (1m/1d, inst, ref)
  +2d/1m to dodge attempt
Shadow Over Water                             (2m, inst, ref)
  Dodge at full
(Larceny)
First Larceny Excellency                      (1m/1d, inst, ref)
  Add dice, combo-ok
Flawlessly Impenetrable Disguise              (7m, until sleeping, simp 6lt)
  [wit or manip+larc], inhuman senses detect at +4 diff, combo-ok
(Medicine)
First Medicine Excellency                     (1m/1d, inst, ref)
  Add dice, combo-ok
Flawless Diagnosis Technique                  (1m, inst, ref)
  Per+Med diagnosis never wrong, usually 5lt
Wound-Mending Care Meditation                 (10m, day ends, supp)
  1 hour of dramatic, Int+Med, # succ=HL's at end of day, combo-ok, touch
Ailment-Rectifying Method                     (Permanent)
  Supernatural disease treatment, one hour, touch
  5+ succ on Medicine treats incurable for 5 motes
   (=Backgrounds=) 4                      (=Virtues=) 6+3
Allies         [X....]        Compassion [XXXX.]    Temperance  [XXXX.]
Artifact       [XXX..]        Conviction [XX...]    Valor       [XX...]
Influence      [X....]        Virtue Flaw:  Red Rage of Compassion
Manse          [X....]        Condition:  Sees innocents suffer and cannot effectively intervene
Resources      [XXXX.]
+16
Essence        [XXX.......]   Fist:  8 spd, 12 acc, +2B dam, 13 def, 5 rate
Willpower      [XXXXXXXX..]   Kick:  5 spd, 12 acc, +5B dam,  9 def, 3 rate
Limit          [.........!]   Dodge: 17, Soak: 5/5, BInit: 9
Health Levels:                Personal Ess 17/17
-0:  [ ]                      Periph Ess   29/41 (12 commit)
-1:  [ ] [ ]
-2:  [ ] [ ]
-4:  [ ]
Incap[ ]
Backgrounds:
Merits:
Prodigy[Dodge] (2 pts)
Flaws:
Pacifist (5 pts)
Secrets (2 pts)
Equipment and Resources:
Belt of Shadow-Walking (Art 3)
+2 diff to Per+Aware to see or hear the wearer
5 motes to turn into living shadow for a scene, can only be
  attacked by Charms, Sorcery, 5MM
6 motes to commit
Jade Collar of "Dawn's Cleansing Light" (Res 3)
Automatic cleanliness, +2 resist vs. poison/disease
1 mote to commit
Jade Hearthstone Amulet (Res 3) set with Stone of Healing(Manse 1)
+3 to all medicine rolls
1 mote to commit
Exceptional Chain Shirt(Res 3)
+4/2 L/B soak, 0 mob, 0 fat
Courtly Clothes(Res 3)
Livingblood Manse and Charity Hospital(Res 4, Manse 1)
  Spartan Furnishings(Res 3)
  One Hired Thaumeterge(Res 3)
  Skilled Medical Staff(Res 3)
  Skilled Domestic Staff(Res 3)
  Minor Wards against Disease(Res 3)
  Food and Medical Supplies(Res 3)
    Emergency Cache of Seven Bounties Paste(Res 3)
    Talismans against Disease(Res 2)
  
Allies, Artifacts, and Manse:
Raucous Laughter, local god of Joy
Resources, Influence:
Medical Practice  

Description

Notes

Flawless Pickpocketing Technique              (3m, inst, simp)
  Steal a small item perfectly with a touch
Lock-Opening Touch                            (5m, inst, simp)
  Open lock with a touch
Door-Evading Technique                        (10m1w, inst, simp) 8
  Walk through a locked door


Appearances

Musings

XP Record

 4 Martial Arts 1->3
 4 Athletics 1->3
 4 Socialize 1->3
 4 Bureaucracy 1->3
 3 Valor 1->2
 4 Appearance 1->2
 4 Strength 1->2


16 Ess 2->3
59 XP
 

Comments