FrivYeti/L2Strength
Back to The Lunars of Second Edition
Strength Charms
Strength Charms tend to be similar to Hybrid Charms, except that they cover rapid transformations and boosts to the body; they also cover strength-based enhancements that are always in effect. (Note: Many of these Charms are adapted from Charms in the Lunar 1e core book.)
Close Combat Charms
Deadly Body Understanding</b>
<b>Cost: 1 mote Mins: Strength 2, Essence 2Type: Supplemental (Step 1) Keywords: Combo-OK Duration: Instant Prerequisites: Any Strength Excellency
The character is a lethal fighting force, ready to strike with lethal precision at any foe who dares to oppose her. The character's damage rolls on all Martial Arts or Melee attacks count 10s as two successes.
Deadly Body Understanding</b>
<b>Cost: 1 mote Mins: Strength 2, Essence 2Type: Supplemental (Step 1) Keywords: Combo-OK Duration: Instant Prerequisites: Any Strength Excellency
The character is a lethal fighting force, ready to strike with lethal precision at any foe who dares to oppose her. The
Angry Rhino Charge</b>
<b>Cost: 3 motes Mins: Strength 2, Essence 2Type: Supplemental (Step 1) Keywords: Combo-OK, Obvious Duration: Instant Prerequisites: Deadly Body Understanding
The character focuses her power and fury into a single powerful blow. This Charm augments a single attack. If the attack succeeds, or if it is successfully parried, the target must immediately test for knockback, at a difficulty penalty equal to the character's Essence.
Subduing The Honoured Foe</b>
<b>Cost: 2 motes per dieMins: Strength 3, Essence 2Type: Supplemental (Step 7) Keywords: Combo-OK Duration: Instant Prerequisites: Deadly Body Understanding
Some foes are not meant to be slain, but rather must simply be restrained or taught a lesson. In such cases, Lunars use this Charm. As a blow strikes home, the Lunar shapes her attack, reducing its deadliness while increasing its effectiveness. For every two motes spent, one die of post-soak damage is both converted to an automatic success, and converted to Bashing damage if it was not Bashing damage before. Uncoverted dice are rolled normally, and apply their original damage type. The Lunar may convert up to her Strength in dice to automatic damage.
Clinch Charms
Bear Embrace Method</b>
<b>Cost: 1 mote Mins: Strength 3, Essence 2Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisites: Any Strength Excellency
The character acts with surprising force, her muscles rippling to strike rather than simply dancing around the field as their enemies do. The character may use her Strength instead of her Dexterity to enact a clinch manuever, and may enhance it normally with Strength Excellencies.
Spine-Breaking Crush</b>
<b>Cost: 2 motes Mins: Strength 3, Essence 2Type: Supplemental (Step 1) Keywords: Combo-OK Duration: Instant Prerequisites: Any Strength Excellency
The character can quickly transform a painful hold into a crippling technique, snapping bones like twigs as she flexes. The Lunar adds her Essence in automatic successes to a roll to maintain or take control of a clinch, and it deals lethal damage automatically.
Throat-Baring Hold</b>
<b>Cost: 3 motes Mins: Strength 4, Essence 2Type: Supplemental (Step 1) Keywords: Combo-OK Duration: Until Next Action Prerequisites: Bear Embrace Method
Many choose to fight in packs, and one predator will slow and weaken the prey so that others may strike her exposed underbelly. This Charm may be activated whenever the character makes a clinch attempt, or an attempt to control or maintain a clinch. If the Lunar succeeds, each success that she beat the target by reduces the target's Bashing, Lethal, and Aggravated soak totals by 1 for the duration of the clinch in addition to dealing damage. The Lunar may not benefit from this reduced soak; only others targeting the clinched target may.
Constrictor's Jaw Technique</b>
<b>Cost: 3 motes Mins: Strength 4, Essence 3Type: Supplemental (Step 1) Keywords: Combo-OK Duration: Instant Prerequisites: Spine-Breaking Crush
The character's jaw stretches, as she attempts to crush her target's jaw. In addition to its normal effects, a single clinch attack causes the target to lose a point of Stamina. If the target's Stamina reaches 0, she passes out. Lost Stamina returns at a rate of one point per day for mortals, or one point per scene for Exalts.