Difference between revisions of "DMSCharms"
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− | This page will be dedicated to new charms and thoughts on old ones including revision, ex. glorious solar sabe has an unlimited rate yet allows you to create a paired set of weapons for 4 motes extra, besides looks what function other than to rob the user of more essence does this | + | This page will be dedicated to new charms and thoughts on old ones including revision, ex. glorious solar sabe has an unlimited rate yet allows you to create a paired set of weapons for 4 motes extra, besides looks what function other than to rob the user of more essence does this extra cost have |
+ | |||
+ | After many discussions with my players we find that we prefer having fewer charm that automatically increase with skill and spiritual awareness. this has the effect of making both charms a essence cost more. Essence should double in cost and charms themselves should have a 50% increase to their costs. | ||
+ | === New Charms === | ||
+ | The following charms a broken up by ability, some charms are listed under abilities that don't exist such as combat of universal, these charms abilities have a description at their beginning that explains why those charms are grouped together. | ||
+ | |||
+ | *Dawn | ||
+ | **Archery- | ||
+ | **Dodge- | ||
+ | **Martial Arts- | ||
+ | **Melle- | ||
+ | **War- | ||
+ | |||
+ | *Zenith | ||
+ | **Integrity- | ||
+ | **Occult- | ||
+ | **Performance- | ||
+ | **Resistance- | ||
+ | **Survival- | ||
+ | |||
+ | *Twilight | ||
+ | **Craft- | ||
+ | **Science- | ||
+ | **Sorcery- | ||
+ | **Medicine- | ||
+ | **Resilience- | ||
+ | |||
+ | *Night | ||
+ | **Awareness- | ||
+ | **Brawn- | ||
+ | **Grace- | ||
+ | **Larceny- | ||
+ | **Stealth- | ||
+ | |||
+ | *Eclipse | ||
+ | **Bureaucracy- | ||
+ | **Linguistics- | ||
+ | **Lore- | ||
+ | **Ride- | ||
+ | **Socialize- |
Revision as of 18:09, 16 October 2007
This page will be dedicated to new charms and thoughts on old ones including revision, ex. glorious solar sabe has an unlimited rate yet allows you to create a paired set of weapons for 4 motes extra, besides looks what function other than to rob the user of more essence does this extra cost have
After many discussions with my players we find that we prefer having fewer charm that automatically increase with skill and spiritual awareness. this has the effect of making both charms a essence cost more. Essence should double in cost and charms themselves should have a 50% increase to their costs.
New Charms
The following charms a broken up by ability, some charms are listed under abilities that don't exist such as combat of universal, these charms abilities have a description at their beginning that explains why those charms are grouped together.
- Dawn
- Archery-
- Dodge-
- Martial Arts-
- Melle-
- War-
- Zenith
- Integrity-
- Occult-
- Performance-
- Resistance-
- Survival-
- Twilight
- Craft-
- Science-
- Sorcery-
- Medicine-
- Resilience-
- Night
- Awareness-
- Brawn-
- Grace-
- Larceny-
- Stealth-
- Eclipse
- Bureaucracy-
- Linguistics-
- Lore-
- Ride-
- Socialize-