Difference between revisions of "GracefulCharmMethodology/SolarBureaucracy"

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(aligned with Principled Organisation Methodology; replaced Second Excellency duplicates)
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These Charms use the [[UnifiedProjectMethodology|Unified Project Methodology]], [[PrincipledOrganisationMethodology|Principled Organisation Methodology]], and [[CrunchyMeritMethodology|Crunchy Merit Methodology]] rules. Unlike previous trees in Graceful Charm Methodology, I have reworked these significantly. This is in order to adhere to their flavour text, but (hopefully!) provide a broad and useful spread of powers.
 
These Charms use the [[UnifiedProjectMethodology|Unified Project Methodology]], [[PrincipledOrganisationMethodology|Principled Organisation Methodology]], and [[CrunchyMeritMethodology|Crunchy Merit Methodology]] rules. Unlike previous trees in Graceful Charm Methodology, I have reworked these significantly. This is in order to adhere to their flavour text, but (hopefully!) provide a broad and useful spread of powers.
  
==Trade==
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==Buying==
  
 
===Insightful Buyer Technique===
 
===Insightful Buyer Technique===
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The Solar is reflexively aware all transactions within the reach of their senses, including who has made them and what has been traded. This will often allow them to identify the details of secret deals made in any setting, without a roll.
 
The Solar is reflexively aware all transactions within the reach of their senses, including who has made them and what has been traded. This will often allow them to identify the details of secret deals made in any setting, without a roll.
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==Selling==
  
 
===Consumer-Evaluating Glance===
 
===Consumer-Evaluating Glance===

Revision as of 12:38, 10 April 2016

Bureaucracy

These Charms use the Unified Project Methodology, Principled Organisation Methodology, and Crunchy Merit Methodology rules. Unlike previous trees in Graceful Charm Methodology, I have reworked these significantly. This is in order to adhere to their flavour text, but (hopefully!) provide a broad and useful spread of powers.

Buying

Insightful Buyer Technique

  • Cost: 3m
  • Type: Reflexive
  • Mins: Bureaucracy 2, Essence 1

Used when someone makes a Bargain action toward them, the Solar immediately becomes aware of whether the bargain being offered is as valuable as it seems (including whether the bargainer intends to cheat them). If it is not, the Solar can automatically resist the Bargain attempt without spending Willpower.

All-Seeing Master Procurer

  • Cost: 5m
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 4, Essence 1
  • Prereqs: Insightful Buyer Technique

Used to support a conversion project, this reduces the rating of the project by 2 for the purposes of determining Difficulty, goal numbers, and time increments.

Illimitable Master Fence

  • Cost: 3m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: All-Seeing Master Procurer

When activating this Charm, the Solar names a specific item. If an effort is made to sell it while the Charm is active, the Solar gets a reflexive Manipulation+Bureaucracy bargain attempt against the seller, whether or not they are present – if successful, the seller will inadvertently approach the Solar as the first prospective buyer.

Ungoverned Market Awareness

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Illimitable Master Fence

The Solar is reflexively aware all transactions within the reach of their senses, including who has made them and what has been traded. This will often allow them to identify the details of secret deals made in any setting, without a roll.

Selling

Consumer-Evaluating Glance

  • Cost: 3m
  • Type: Reflexive
  • Mins: Bureaucracy 3, Essence 1

Used before making a bargain action, the Solar immediately becomes aware of whether the bargain they intend to offer is adequate to allow a check.

Irresistible Salesman Spirit

  • Cost: 6m
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Consumer-Evaluating Glance

Resisting this bargain action costs the Solar’s Essence in temporary Willpower, rather than just 1.

Empowered Barter Stance

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Irresistible Salesman Spirit

Once per day, when making a successful bargain action that supports one of their Intimacies, the Solar gains a point of temporary Willpower.

Soul-Snaring Pitch

  • Cost: 4m, 1wp
  • Type: Simple
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Irresistible Salesman Spirit

The Solar makes a Manipulation+Bureaucracy bargain action to convince the subject of an item's value. If successful, the subject gains a Defining Intimacy of “Acquire and Keep (Item)”.

Silken Salesman’s Snare

  • Cost: 3m, 1wp
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Irresistible Salesman Spirit

If this bargain action is successful, the target can only use Defining Intimacies for any Decision Point to resist it.

Politics

Measuring Glance

  • Cost: 2m
  • Type: Reflexive
  • Mins: Bureaucracy 3, Essence 1

The Solar makes an immediate read intentions action, which will always succeed unless contested with magic. This will inform them of any Principles the person has in common with an organisation they are a part of, and any they have which conflict with them.

Enigmatic Bureau Understanding

  • Type: Permanent
  • Mins: Bureaucracy 4, Essence 1
  • Prereqs: Measuring Glance

When an attempt is made to instil a member of the Solar’s organisation with a Principle that opposes the organisation’s, the Solar recognises it. If the Solar runs the organisation, this is immediate – if not, they will notice when they next meet the person affected.

Semantic Argument Technique

  • Cost: 2m, 1wp
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Measuring Glance

This social influence action treats the target as having the same Principles as an organisation they are a part of, and not their own. If they are a member of more than one organisation, the Solar can choose which they mirror.

Eclectic Verbiage Of Law

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Semantic Argument Technique

Semantic Argument Technique can be used to treat a target’s Principles as being the same as the governing body of the nation they are within.

Subject-Hailing Ideology

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 4
  • Prereqs: Eclectic Verbiage Of Law

Semantic Argument Technique can be used to treat all of a target’s Intimacies as being the same as they were at a specified point in the past. The Solar chooses the time hailed back to, which can be reasonably vague (such as ‘when you still loved X’).

Management

Deft Official’s Way

  • Cost: 2m per dot, 1wp
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 1, Essence 1

The Solar may start a Leadership project in excess of their normal limit. They cannot start a project with a higher rating than their Essence.

Frugal Merchant Method

  • Cost: 3m
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 4, Essence 1
  • Prereqs: Deft Official’s Way

Used when adding a Supporting Merit to a project, this prevents the merit from having its rating reduced – upon completion of the project, or through hostile magic. The Solar cannot protect a merit with a higher rating than their Essence.

Enlightened Discourse Method

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 1
  • Prereqs: Deft Official’s Way

The Solar is aware when someone initiates a social influence action against an organisation they are a part of (see Principled Organisation Methodology), and can activate Charms to bolster the organisation's Resolve as though it were the Solar's own.

Speed The Wheels

  • Cost: 8m
  • Type: Simple
  • Keywords: Once/Session
  • Mins: Bureaucracy 5, Essence 1
  • Prereqs: Deft Official’s Way

The Solar may make a single Bureaucracy check that ignores the normal speed of doing things, and delivers results within a scene. This may be used to make a bonus project roll each session.

Bureau-Rectifying Method

  • Cost: 10m, 1wp
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Speed The Wheels

A Leadership project to improve the Solar’s organisation, or one in which they are providing a Supporting Merit, is reduced by one time increment. The Solar may treat any organisation they are supporting as their own, for the purposes of Bureaucracy Charms.

Bureau-Reforming Kata

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Bureau-Rectifying Method, Enigmatic Bureau Understanding

The Solar is automatically made aware when hostile magic is used against their organisation, but not its nature. Using Bureau-Rectifying Method nullifies the effects of the hostile magic.

Woe-Capturing Web

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Bureau-Reforming Kata

When hostile magic is nullified by Bureau-Rectifying Method, it cannot be cancelled by its user while Bureau-Rectifying Method remains in place. The Solar can track the course of interactions back to the curse’s originator with a contested Wits+Bureaucracy roll.

Taboo-Inflicting Diatribe

  • Cost: 13m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Bureaucracy 5, Essence 4
  • Prereqs: Woe-Capturing Web

Members of the Solar’s organisation treat actions against the Principles of the organisation as unacceptable orders. and will never voluntarily perform them.

Order-Conferring Action

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 5
  • Prereqs: Taboo-Inflicting Diatribe

The Solar’s organisation is considered a ‘Creational Bulwark’: increase the Difficulty of any actions by creatures of darkness to affect the organisation (but not individual members) by the Solar’s Essence.

Infinitely-Efficient Register

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Bureau-Reforming Kata

Once per story, the Solar’s organisation instantly completes a Leadership project that they could attempt. The Solar chooses the nature of the project, and then discovers that it has already been done.

Indolent Official Charm

  • Cost: 5m
  • Type: Simple
  • Duration: Indefinite
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Speed The Wheels

The Solar specifies one action to be taken by an organisation (a single project roll counts as an action) - this action has its time increment increased by two. If the Solar releases this Charm, it is restored to full speed.

Foul Air Of Argument Technique

  • Cost: 13m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Indolent Official Charm

The Solar specifies a project, or an action to be taken by an organisation. While this Charm is in effect, progress on this task is impossible.