Difference between revisions of "Nekomimi-Maiden/LiliaLan"
m |
|||
Line 8: | Line 8: | ||
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br> | Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br> | ||
Tell: Vulpine ears and tail<br> | Tell: Vulpine ears and tail<br> | ||
− | Experience: 910/ | + | Experience: 910/902<br> |
== Attributes == | == Attributes == |
Revision as of 08:25, 20 September 2011
Name: Lilia Lan
Player: Alexis
Caste: No Moon
Concept: Brilliant savant, clever thief
Motivation: Master and safeguard the art of artifice
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude), Sky (Bemused Affection)
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.
Tell: Vulpine ears and tail
Experience: 910/902
Contents
Attributes
Physical: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5
Social: (F)Charisma: 5, Manipulation: 3, Appearance: 5
Mental: Perception: 6 (+1 In War Form, +1 Hidden Details, +1 Things Unseen), Intelligence: 6 (+2 Design and Manufacture, +1 Planning Ahead), Wits: 6 (+, +, +)
Abilities
Athletics 4
Awareness 4
Dodge 4
Integrity 3
(F)Martial Arts 3
Melee 3
Resistance 3
War 4
(F)Craft: All Elements 5, Magitech 5, Genesis 3
Larceny 4
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]
Performance 2
Presence 2
Socialize 4
Stealth 5
Survival 2
Bureaucracy 3
Investigation 4
Lore 5 (+1 Geomancy)
Medicine 3
(F)Occult 5 (+1 Geomancy)
Procedures: Distill Orichalcum, Stabilize Moonsilver
Backgrounds
Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]
Heart's Blood: 1
Manse: 5 [to be defined]
Resources: 5
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins, Bordermarches, and Middlemarches; +3 Manse, +2 Resources]
Solar Bond: 3
Virtue and Essence
(C)Compassion 3
Conviction 2
Temperance 5
Valor 2
Limit: 10/0
Virtue Flaw: Curse of the Watchful Mother
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance.
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.
Essence: 5
Personal: 25/25
Peripheral: 60/47
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation
Willpower: 10/10
Combat Stats
Dodge DV: 7 [8 DBT]
Parry DV: 6 [7 DBT]
Dodge MDV: 9
Parry MDV: 3
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6
Charms
Dexterity
Second Dexterity Excellency [2m/succ]
Flawless Dexterity Focus [--]
Impossible Dexterity Improvement [--]: +1 permanently to Dexterity. Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.
Stamina
Second Stamina Excellency [2m/succ]
Bruise-Relief Method [1m/level]
Halting the Scarlet Flow [2m/level]
Charisma
Outworld-Forsaking Stance [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack
Moonlight Splits the Darkness [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage. Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.
Second Charisma Excellency [2m/succ]
Terrifying Lust Infliction [5m]: Supplements social roll vs target individual or group. -Magnitude internal penalty. UMI of hunger or lust (general or specific) vs anyone whose MDV is beaten. 2wp resists.
Perfect Fear Scent [5m]: Supplements social roll vs target individual or group. -Magnitude internal penalty. UMI of fear (general or specific) vs anyone whose MDV is beaten. 2wp resists.
Appearance
Third Appearance Excellency [4m]
Perfect Symmetry [4m]: Double limit of Appearance modifier to MDVs for one scene.
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick
Perception
Second Perception Excellency [2m/succ]
Flawless Perception Focus [--]
Impossible Perception Improvement [--]: +1 permanently to Perception. Whenever using Perception Excellency or relevant specialty applies, convert up to (Perception) dice into successes, at 1m per 2 dice.
Eye of the Cat [6m]: Targets that are impossible to see, are visible
Keen Hearing and Touch Technique [3m]: +2 successes on Hearing and Touch based Perception rolls
Keen Taste and Smell Technique [3m]: +2 successes on Taste and Smell-based Perception rolls
Eagle Eye Advantage [2m]: Speed 6 aim action, +1 die to attack per tick
Diving Eagle Precision [+3m]: EEA's aim action gives +1 success per tick instead
Unbroken Eagle's Gaze [--, +1wp]: EEA becomes scene-long with 1wp surcharge, is Fury-OK, aim actions do not count as actions for Fury length
Peerless Ecstatic Precision [--]: Regain motes for successful aimed attacks [1m per threshold success] or perfected attacks [2x aim bonus dice], max 20m/action.
Moment-as-Month Glance [--]: Aim faster, at +1/+2/+3 dice for first/second/third tick, rather than +1/tick.
Far-Reaching Sentinel's Senses [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]
Eagle-Fish Transition Prophecy [12m2wp]: One scene in Wyld, Int+Occult roll. Base difficulty 1 for yes/no, more specific answers necessitate higher difficulty. Treasure-questing suggests difficulty 4+artifact rating of a treasure.
Intelligence
Second Intelligence Excellency [2m/succ]
Third Intelligence Excellency [4m]
Flawless Intelligence Focus [--]
Impossible Intelligence Improvement [--]: +1 permanently to Intelligence. Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene
Terrestrial Circle Sorcery [--]
Den-Planning Intuition [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]
Weaving Spider's Mastery [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.
Ingenious Design Precocity [--]: May replace ability minimums for intelligence-based dramatic actions with Intelligence+Specialty, taking a -1 external penalty for every missing dot.
[Spells]
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight. Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total. If sorcerer succeeds, demon is bound for a year and a day or for a single task. If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes -1 success on the roll to control and 2 on the roll to banish.
Emerald Circle Countermagic [10m or 20m]: 10m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery targetting an area or ongoing.
Wits
Third Wits Excellency [2m/succ]
Flawless Wits Focus [--]
Impossible Wits Improvement [--]: +1 permanently to Wits. Whenever using Wits Excellency or relevant specialty applies, convert up to (Wits) dice into successes, at 1m per 2 dice.
The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action
Many-Pockets Meditation [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items
[Stored: Moon Fang [reaper daiklave]]
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll
Wary Swallow Method [1m]: Unexpected attack becomes expected.
Furious Unhappy Recourse [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]
Hungry Eagle Method [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.
Rolling Pangolin's Evasion [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6. On success, attack misses, move 1 yard per threshold success. On failure, +2 DDV vs the attack.
Moon Hides behind Clouds [2m or 4m1wp]: Wits 5, Ess 4, Reflexive. If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.
Silent Chameleon Practice [--]: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.
Snake Bites Heel Certainty [--]: Permanent improvement to Hungry Eagle Method: +2m Step 1 surcharge on counterattack: gives free, retroactive defense against the original attack in Step 2 if the target of the counterattack uses any charm which possesses a flaw of invulnerability or sets damage to 0. If attacker permits attack to land, 2m is wasted.
Wolf's Tracks Discovered [--/+2m]: Effects based on an unexpected attack do not fail if the attack is made to be no longer unexpected. For +2m, halve DV vs an attack made from Spider's Trap Door ambush.
Combos
Darting Fox Defense (Third Wits, Second Dexterity, Wary Swallow Method, Rolling Pangolin Evasion, Hungry Eagle Method)
Perfect Manufacture Methodology (2nd Int, 3rd Int, Den-Planning Intuition)
Impossible Avoidance Technique [Rolling Pangolin Evasion, Wary Swallow Method)
Knacks
Deadly Beastman Transformation [9: Gazelle's Pace (2), "Glorious" (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]
Hybrid Body Rearrangement
Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]