Difference between revisions of "BogModAlternateSidereals/Dodge"

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There is more to peace then merely the absence of violence.  There is also forgiveness and the willingness to put past troubles in the past and move forward together.  This charm must be activated within the first 6 ticks of combat.  She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll.  Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack.  This compulsion lasts for the rest of the scene, unless that person is attacked, or 2 Willpower is spent to break the effect.  This is a form of Unnatural Mental Influence.  The Sidereal is proof against this effect.     
 
There is more to peace then merely the absence of violence.  There is also forgiveness and the willingness to put past troubles in the past and move forward together.  This charm must be activated within the first 6 ticks of combat.  She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll.  Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack.  This compulsion lasts for the rest of the scene, unless that person is attacked, or 2 Willpower is spent to break the effect.  This is a form of Unnatural Mental Influence.  The Sidereal is proof against this effect.     
 
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<b>Harmonious Partner Dance Method</b><br>
 
<b>Harmonious Partner Dance Method</b><br>
 
<b>Cost:</b> 5m, 1wp; <b>Mins:</b> Dodge 5, Essence 3; <b>Type:</b> Simple<br>
 
<b>Cost:</b> 5m, 1wp; <b>Mins:</b> Dodge 5, Essence 3; <b>Type:</b> Simple<br>

Revision as of 04:12, 22 June 2011

Dodge is from the Constellation of the Ewer.


Etiquette Breaching Anticipation
Cost: 2m; Mins: Dodge 1, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The idea of catching a Vizier by surprise is laughable. How can one hope to catch unawares those who can detect the subtle changes in Fate around them? Such as the change between peace and violence. This charm can be used in response to any unexpected attack making the attack no longer unexpected. This applies to both physical and social attacks.


Auspicious Sidestep
Cost: 2m; Mins: Dodge 3; Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Viziers refuse to believe in the impossible. Increadibly difficult sure but they know well how with essence and foresight the seemingly impossible is not so. Attacks which would normally be undodgeable can be dodged thanks to using this charm and she ignores all penalties to her dodge DV.


Auspicious Reversal
Cost: -(3m); Mins: Dodge 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prereaquisite Charms: Any Dodge Excellency, Etiquette Breaching Anticipation

Finding that the attempt to take the Sidereal unaware has failed they also find out that they have allowed the Vizier into a position which compromises their own. When she uses Etiquette Breaching Anticipation Technique in response to a surprise attack she can spend 3m to make her next attack against that target is unblockable and undodgeable wether social or physical.


Cooperative Defense Technique
Cost: 2m; Mins: Dodge 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One tick
Prerequisite Charms: Auspicious Sidestep

The Joybringers are a social caste. They work to build friendships, marriages, alliances and all such matters that bring peace and connectedness. When you are their friend you can trust them to watch your back too and with a twist of fate they can do just that. Add her Dodge trait rating to the (Dexterity + Dodge) total of a target within Essence yards. This bonus does not count towards that target's DV cap.


Deft Spider Shimmey
Cost: 4m; Mins: Dodge 4, Essence 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Auspicious Sidestep

Eight legs allows for surprising degrees of maneuverability. Coupled with momentary glimpses into the weft of local fate weaves a Sidereal can slip around to avoid any attack. This charm is a dodge even against undodgeable attacks. This charm has one of the Flaws of Invulnerability.


Triumph of Idealism Technique
Cost: 6m; Mins: Dodge 5, Essence 4, House of Serenity 2; Type: Reflexive
Keywords: College, Combo-OK, Compulsion
Duration: Instant
Prerequisite Charms: Cooperative Defense Technique

There is more to peace then merely the absence of violence. There is also forgiveness and the willingness to put past troubles in the past and move forward together. This charm must be activated within the first 6 ticks of combat. She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll. Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack. This compulsion lasts for the rest of the scene, unless that person is attacked, or 2 Willpower is spent to break the effect. This is a form of Unnatural Mental Influence. The Sidereal is proof against this effect.


Harmonious Partner Dance Method
Cost: 5m, 1wp; Mins: Dodge 5, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Etiquette Breaching Anticipation, Deft Spider Shimmey

Every movement has another that can add to it and make a harmonious whole. The Sidereals in all things flow harmoniously to further their goals even if that goal is just keeping from getting stabbed. While this charm is active the Sidereals own actions do not reduce her Dodge DV and she suffers no onslaught penalties.


Trapped Fate Thrashings
Cost: 6m; Mins: Dodge 5, Essence 2; Type: Reflexive
Keywords: College, Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Fork-in-the-Road Escape

Attacked she bundles the fate of the attack up in blue threads of essence like prey caught and cocooned in a spider's web. Bound with this blue fate its of no harm to anyone anymore. The Sidereal rolls Wits+Dodge at a difficulty of the targets Essence with a maximum difficulty of 10 - House of Serenity rating. Success causes the flurry magical or otherwise to end. Visually the target finishes making all their attacks but they find no mark and harm no bodies. At Essence 4 the Sidereal can spend an additional Willpower point to render herself immune for the scene to effects which cause continuou threat such as environmental damage after risking one turns exposure.

BogModAlternateSidereals


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