Difference between revisions of "XerExaltedLite/Poisons"
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== Poisons == | == Poisons == | ||
− | * [[XerExaltedLite/Poisons/Natural]] - Back to Natural | + | *[[XerExaltedLite/Poisons/Natural]] - Back to Natural |
---- | ---- | ||
These rules are largely inspired by Morpheus' [[Morpheus/PoisonForMe|Poison For Me]] rules. The goal of this is to better express drugs with this system. | These rules are largely inspired by Morpheus' [[Morpheus/PoisonForMe|Poison For Me]] rules. The goal of this is to better express drugs with this system. | ||
Poisons have several traits: | Poisons have several traits: | ||
− | * <B>Damage: | + | * <B>Damage:[[XerExaltedLite/Poisons/B]]> The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal. |
** Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect. | ** Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect. | ||
− | * <B>Potency: | + | * <B>Potency:[[XerExaltedLite/Poisons/B]]> The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure. |
− | * <B>Effect: | + | * <B>Effect:[[XerExaltedLite/Poisons/B]]> The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls. |
− | * <B>Interval: | + | * <B>Interval:[[XerExaltedLite/Poisons/B]]> Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect. |
Examples to come. | Examples to come. | ||
== Comments == | == Comments == |
Revision as of 01:18, 6 April 2010
Poisons
- XerExaltedLite/Poisons/Natural - Back to Natural
These rules are largely inspired by Morpheus' Poison For Me rules. The goal of this is to better express drugs with this system.
Poisons have several traits:
- Damage:XerExaltedLite/Poisons/B> The damage rating of the poison per typical dose. This works the same way normal damage does, except that a Character's natural soak only applies once an Interval if multiple doses are taken. This can be Bashing, Lethal or Aggravated as normal.
- Exalted treat non-magical Aggravated poisons as Lethal, all Lethal poisons as Bashing, and Bashing poisons are ignored. Magical Aggravated poisons still have their full effect.
- <B>Potency:XerExaltedLite/Poisons/B> The difficulty of the Brawn + Might (resist Poison) + Essence roll to resist the damage done by a dose of poison or to neutralize a single dose of poison from the victim's system at the end of every interval. If marked as Serious, the damage rating is dealt again on a failure.
- <B>Effect:XerExaltedLite/Poisons/B> The effect of the poison per dose. If expressed as a number, divide by the victim's Brawn and round down. This is the difficulty penalty a dose of the poison applies to all rolls.
- <B>Interval:XerExaltedLite/Poisons/B> Expressed as a unit of time. How often potency is checked. If 'None' the poison is an instantanious, do-or-die effect.
Examples to come.
== Comments ==