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=== Alchemical Charm Ideas === | === Alchemical Charm Ideas === | ||
− | * Back to [[/FirstAgeAlchemical | Alchemicals of the First Age]] | + | * Back to [[[Sssssz/FAADump/FirstAgeAlchemical]] | Alchemicals of the First Age]] |
* Back to [[sssssz]] | * Back to [[sssssz]] | ||
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<b><i>(Something) (Something) Circuitry</i></b> | <b><i>(Something) (Something) Circuitry</i></b> | ||
− | <b>Cost: </b> | + | <b>Cost: </b>N/A |
<b>Duration: </b>Indefinite | <b>Duration: </b>Indefinite | ||
<b>Type: </b>Permanent | <b>Type: </b>Permanent | ||
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---- | ---- | ||
<b><i>Extended Essence Reservation Modification</i></b> | <b><i>Extended Essence Reservation Modification</i></b> | ||
− | <b>Cost: </b> | + | <b>Cost: </b>N/A |
<b>Duration: </b>Indefinite | <b>Duration: </b>Indefinite | ||
<b>Type: </b>Permanent | <b>Type: </b>Permanent | ||
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---- | ---- | ||
<b><i>Incomparably Efficient Essence Administration</i></b> | <b><i>Incomparably Efficient Essence Administration</i></b> | ||
− | <b>Cost: </b> | + | <b>Cost: </b>N/A |
<b>Duration: </b>Indefinite | <b>Duration: </b>Indefinite | ||
<b>Type: </b>Permanent | <b>Type: </b>Permanent | ||
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<b><i>Somehow Somelike Something</i></b> | <b><i>Somehow Somelike Something</i></b> | ||
− | <b>Cost: </b> | + | <b>Cost: </b>N/A |
<b>Duration: </b>Indefinite | <b>Duration: </b>Indefinite | ||
<b>Type: </b>Permanent | <b>Type: </b>Permanent | ||
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---- | ---- | ||
<b><i>Somehow Somelike Something Ver. 2</i></b> | <b><i>Somehow Somelike Something Ver. 2</i></b> | ||
− | <b>Cost: </b> | + | <b>Cost: </b>N/A |
<b>Duration: </b>Indefinite | <b>Duration: </b>Indefinite | ||
<b>Type: </b>Permanent | <b>Type: </b>Permanent | ||
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<b><i>(Blah Blah) Scrutiny</i></b> | <b><i>(Blah Blah) Scrutiny</i></b> | ||
− | <b>Cost: </b> | + | <b>Cost: </b>N/A |
<b>Duration: </b>Indefinite | <b>Duration: </b>Indefinite | ||
<b>Type: </b>Permanent | <b>Type: </b>Permanent |
Revision as of 01:17, 6 April 2010
Alchemical Charm Ideas
- Back to [[[Sssssz/FAADump/FirstAgeAlchemical]] | Alchemicals of the First Age]]
- Back to sssssz
NAME
Cost: Duration: Type: Minimum Attribute: Minimum Essence: Prereqs:
Charm Text.
Circuitry Charms!
(Something) (Something) Circuitry
Cost: N/A Duration: Indefinite Type: Permanent Minimum Stamina: 1 Minimum Essence: 1 Prereqs: None
Alchemical develops a complex pattern of platinum lines on his body, which enables the Exalt to process more advanced Man-Machine Integration without a risk. It is similar to Lunar tattoos in that it provides similar benefits such as resistence to foreign shapeshifting, however Alchemical circuitry is more angular and patterned. This Charm can be bought multiple times, however it cannot be purchased more times than the Exalt's Essence rating.
The circuitry can be hidden with heavy clothing at first, however when the circuit becomes active or the Exalt purchases multiple circuits, circuitry glows silver-white and observers instantly recognize the character as an Exalt (but not what type of Exalt she is, unless the observer knows about Alchemicals.)
Extended Essence Reservation Modification
Cost: N/A Duration: Indefinite Type: Permanent Minimum Stamina: 2 Minimum Essence: 2 Prereqs:(Something) (Something) Circuitry
This Charm sophisticates the design of the Alchemical's circuitry, so that not only it protects her form, but it provides extra storage of Essence for her use. This Charm creates a third mote pool, which functions similar to the Exalt's Peripheral pool. The number of (Something) (Something) Circuitry the Exalt has bought adds 10 motes to the pool (named Circuitry Pool for now.) When mote is drawn from this pool, the circuit becomes active, however it does not display an anima banner.
Incomparably Efficient Essence Administration
Cost: N/A Duration: Indefinite Type: Permanent Minimum Manipulation: 3 Minimum Essence: 3 Prereqs: Extended Essence Reservation Modification
The Exalt improves his circuit, so that motes of Essence may flow through it without any resistence. By spending extra 1 mote, tappping Circuitry mote pool does not activate the Alchemical's circuit. Also, as an added benefit, when the Exalt reaches Essence 5, he receives 1 mote discount when he is using Integration Charms with Circuitry pool. The Charm's mote cost may not be decreased below 1, however.
Integration Charms.
Somehow Somelike Something
Cost: N/A Duration: Indefinite Type: Permanent Minimum Charisma: 4 Minimum Essence: 3? Prereqs: Something.
With greater control of Essence, the Alchemical's Arsenal is expanded further. This Charm enhances the Exalt's inherent power, and allows infinite copying of items of Resource rating less than the Exalt's Essence. The Alchemical still pays the price to call forth the weapon, however the original copy still remains within the Arsenal. The copies dissipate into motes of Essence when they are more than (Essence) miles away from the Exalt who crafted them.
When the Exalt's Essence grows to the rating of 4, items of any Resource rating are under the effect of this Charm.
Somehow Somelike Something Ver. 2
Cost: N/A Duration: Indefinite Type: Permanent Minimum Charisma: 5 Minimum Essence: 5 Prereqs:Somehow Somelike Something
As the Exalt's mastery of Essence reaches superhuman levels, the control over her own Arsenal also expands. This Charm is similar to Somehow Somelike Something, however it affects Artifacts of ratings below (Essence/2).
When the Exalt's Essence grows to the rating of 7, Artifacts of any rating are under the effect of this Charm.
Remote Control Prana!
Cost: 1 mote Duration: (Essence) Turns Type: Supplemental Minimum Strength: 3 Minimum Essence: 2 Prereqs: None?
Something something. The Exalt can wield a weapon from his Arsenal telekinetically. As long as the weapon coems from the Arsenal, the weapon's range increases by (Essence x 5) yards.
Mental Defence!
Machine-Attitude Adaptation
Cost: 1 mote Duration: Instant Type: Supplemental Minimum Wits: 2 Minimum Essence: 2 Prereqs:None
Creatures of Creation just can not understand the Alchemical's clockwork of a mind. When the Alchemical rolls a Virtue as a social or mental resistance, she may activate this Charm to add her Essence to the Virtue rolled.
Machine-Mind Adapatation
Cost: 3 motes Duration: Instant Type: Supplemental Minimum Wits: 3 Minimum Essence: 2 Prereqs:Machine-Attitude Adapation
A similiar flavor text like the one above goes here. By using this Charm, the Exalt augments her mind with the resolve of a machine. For a single Virtue challenge, the Alchemical has Virtues of an automaton.
Machine-Soul Synchronization
Cost: 5 motes, 1 Willpower Duration: One Scene Type: Reflexive Minimum Wits: 4 Minimum Essence: 3 Prereqs:Machine-Mind Adaptation
Flavor Text. For the scene, the Alchemical has Virtues of an automaton.]
?
Cost: 1 Willpower Duration: Indefinite Type: Simple Minimum Wits: 4 Minimum Virtue: 3 Minimum Essence: 4 Prereqs: ?
The miracle of Alchemicals are not limited to the material plane; their power of integration of metal and flesh transcends body and ascends to spirit. With this Charm, an Alchemical is capable of merging matters into his soul. When an item is subsumed into his soul, it provides an appropriate Virtue bonus. For example, if a sword, a tool of violence and power, has become integrated into the Exalt's soul, the Alchemical gains Valor Specialty: In Combat +1. If it were a ring, a symbol of oaths and promises, it would have provided Conviction Specialty: Keeping Oaths +1. What kind of and how much bonus an item will provide is up to the Storyteller's choosing. Usually, more "valuable" items may provide multiple bonuses (a sword that was once a sign of the lordship of a kingdom would provide bonuses in both Valor or Conviction, or a +2 bonus in Conviction.)
Craft Charms?
(Blah Blah) Scrutiny
Cost: N/A Duration: Indefinite Type: Permanent Minimum Intelligence:3 Minimum Essence:3 Prereqs:???
An Alchemical not only integrates a weapon, but learns it as well. For craft purposes, the Alchemical knows the designs of all items in his Arsenal. However he may not teach it to others; the Exalts knows the weapon by soul.