Difference between revisions of "SiderealBrawl/Falcon"

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== The <I>Other</I> Gauntlet: Falcon's Sidereal Brawl Charms ==
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== The <I>Other[[SiderealBrawl/Falcon/I]]> Gauntlet: Falcon's Sidereal Brawl Charms ==
  
 
*Back to [[Falcon]]
 
*Back to [[Falcon]]
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<B>The Scripture of the Pragmatic Maiden</B><br>
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<B>The Scripture of the Pragmatic Maiden[[SiderealBrawl/Falcon/B]]><br>
 
<i>Once, there was a maiden...</i><br>
 
<i>Once, there was a maiden...</i><br>
 
<i>...who had a lot of problems.</i><br>
 
<i>...who had a lot of problems.</i><br>
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To the seasoned brawler, any battlefield is a wealth of potential weapons. To one who can control fate itself, even the most innocuous object may be revealed to be a deadly weapon. With the activation of this charm, the character calls upon his connection to the Essence of Mars and all things warlike cry out for his attention.
 
To the seasoned brawler, any battlefield is a wealth of potential weapons. To one who can control fate itself, even the most innocuous object may be revealed to be a deadly weapon. With the activation of this charm, the character calls upon his connection to the Essence of Mars and all things warlike cry out for his attention.
  
When this charm is used, the character finds something he can use as an improvised weapon. Anywhere. If necessary, probability and chance twist horribly to provide some object that he can use in a martial way. When this charm is activated, divide (3 x Essence) dots between the weapon's Speed, Attack, Damage and Defence, although none can be greater than his Essence and all <I>start</I> at -2. The weapon does bashing or lethal damage at the character's discretion.
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When this charm is used, the character finds something he can use as an improvised weapon. Anywhere. If necessary, probability and chance twist horribly to provide some object that he can use in a martial way. When this charm is activated, divide (3 x Essence) dots between the weapon's Speed, Attack, Damage and Defence, although none can be greater than his Essence and all <I>start[[SiderealBrawl/Falcon/I]]> at -2. The weapon does bashing or lethal damage at the character's discretion.
  
 
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Revision as of 01:17, 6 April 2010

The OtherSiderealBrawl/Falcon/I> Gauntlet: Falcon's Sidereal Brawl Charms


The Scripture of the Pragmatic MaidenSiderealBrawl/Falcon/B>
<i>Once, there was a maiden...</i>
<i>...who had a lot of problems.</i>
<i>They were invincible at home</i>
<i>And they chased her when she ran.</i>
<i>So she joined her enemies</i>
<i>And became a problem herself.</i>
<i>"Survival is survival," said she.</i>


<b><i>Fortune Favours Improvisation Practice

Cost: 5 motes
Duration: Scene
Type: Simple
Min. Brawl: 3
Min. Essence: 2
Prereqs: None

To the seasoned brawler, any battlefield is a wealth of potential weapons. To one who can control fate itself, even the most innocuous object may be revealed to be a deadly weapon. With the activation of this charm, the character calls upon his connection to the Essence of Mars and all things warlike cry out for his attention.

When this charm is used, the character finds something he can use as an improvised weapon. Anywhere. If necessary, probability and chance twist horribly to provide some object that he can use in a martial way. When this charm is activated, divide (3 x Essence) dots between the weapon's Speed, Attack, Damage and Defence, although none can be greater than his Essence and all startSiderealBrawl/Falcon/I> at -2. The weapon does bashing or lethal damage at the character's discretion.


This is far too complicated. I'd personally have a simpler structure, and possibly a less good one; you can see my take on this kind of "weapon DBT" at my Infernal Melee page. Nonetheless, I like it. - willows

Falcon - I know it's kind of complicated, but I'm not sure how to change it and both keep the weapon stats useful but not render other weapons wholly useless. You could just arbitrarily set values, like this:

Essence   Spd   Atk   Dmg   Def
   2      -2    -1     2    -1
   3      -2     0     3     0
   4      -2    +1     4    +1
   5      -2    +2     5    +2

If you have players over Essence 5, that's your problem. :)

That's a simpler version, but leads to less flexibility. Pick one you like.