Difference between revisions of "BunniesStats"

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Artifacts: Long Powerbow, collar of Dawn's cleansing light, and a  
 
Artifacts: Long Powerbow, collar of Dawn's cleansing light, and a  
 
reaver daiklave
 
reaver daiklave
 
Bunny girl artifacts
 
 
Flute of whispering attractions: level 1
 
 
These simple bamboo flutes are mass produced by the priest for the sole purpose of attracting and distracting males to bunny girls enclaves in a peaceful manner. Whne a bunnperson plays this simple instrument the tunes seem to whisper through the trees and insinuate themselves into a man's mind drawing him onwards and pacifying him at the same time.
 
 
MECHANICS:this one use item require a single sucess ona performance roll to even begn to work. any male hearing it must make a successful willpower save or be drawn along by the music until at such time as it stops. then he will stand ina stupor for five minutes unless hostile actions are taken against him. this usally leaves time for the bunnypeople to diarm their opponents and tie them up in a non threatening fashion.
 
 
 
THE RING OF ONE POWER! over beastmen: level 4, attunment cost:5
 
 
Built by the latest kivsungai in his bid to strengthen his armies This moonsilver band always glows a faint purple and is the only ring that may be worn on that hand without encurring an essence backlash. It's powers are very useful for a luanr looking to build a horde quickly as it attracts all beastmen with the user's essence*100miles. They arrive peacefully enough but are still free willed and can leave if not convinced to join the Lunar's cause
 
  
 
== Comments ==
 
== Comments ==
 
This is horrible, horrible stuff.  Please take it down and away from the eyes of innocent internet denizens. -A Concerned Interneter
 
 
What exaclty is so horrible about it? I mean we're dealing with a game that has necrophiliatic artwork pretty near page one in one of it's books. Or perhaps you're joking I can't tell without smily faces. Anyway you're opinion is appreciated but I need more elaboration. -Rhubardin
 

Revision as of 08:01, 26 March 2005

Basic stats blocks for the Bunny people of Kivsungai including two premade NPCs.

Warrior caste Bunny Girls of Kivsungai
STR 2, DEX 3, STA 3, CHA 3 MAN 2 APP 4, INT 2, WIT 2, PER 2
Esscense: 3 essence pool: 24
Merits: mutation (enhanced hearing, fur)(4), awakened essence (5), magical attunement(4), enchanting feature (cuteness)(2), breed true (2)
FLAWS: unusual appearance(they’re freakin' walking bunnies)(2), barbarian(1), unbidden oracle(1), enemies(the fox tribe)(1)
SKILLS: FAVORED: performance 3(snuggling 2), awareness 3, presence 2, survival 3, socialize 2, dodge 3, melee 3, stealth 3, Archery 2, Endurance 1
Backgrounds: Artifact 4(most cuddly armor of sugary cuteness, reaver daiklave, and short powerbow OR a Kivsungai warstrider, and either a collar of Dawn’s cleansing light, plus a level three warstrider weapon, or a warstrider light implosion bow and a reaver daiklave, collar of dawn’s cleansing light), inheritance 3, manse 3, backing 1, patron 2
Virtues compassion 3, temperance 2, conviction 2, valor 2

Worker caste Bunny Girls of Kivsungai
STR 2, DEX 3, STA 3, CHA 3 MAN 2 APP 4, INT 2, WIT 2, PER 2
Essence: 1 essence pool: 14
Merits: mutation (enhanced hearing, fur)(4), awakened essence (5), magical attunement(4), enchanting feature (cuteness)(2), breed true (2)
FLAWS: unusual appearance(they’re freakin' walking bunnies)(2), barbarian(1), enemies(the fox tribe)(1)
SKILLS: FAVORED: performance 5(snuggling 2), awareness 3, presence 2, survival 3, socialize 2, Thrown 3, dodge 3, melee 3, stealth 3, Archery 2, Endurance 1
Backgrounds: Artifact 2(dire lance, collar of Dawn’s cleansing light, +1 melee ring) inheritance 1. backing 1
Virtues compassion 3, temperance 2, conviction 2, valor 2


Acolyte caste Bunnny men of Kivsungai
STR 2, DEX 2, STA 2, CHA 3, MAN 3, APP 3, INT 4 WIT 2, PER 2
Essence 2 pool:19
Merits: Mutations(fur, enhanced hearing)(4), awakened essence(5), enchanting features(cuteness)(2), breed true(2), priest(1), Moonsilver initiate(5)
FLAWS: Unusual appearance(once again big walkin’ rabbits)(2), barbarian(1), unbidden oracle(1), inherited curse(5)
SKILLS: FAVORED:craft first age weapons(4), craft(Moonsilver(4), Lore 5, occult 4, awareness 2, presence 3, survival 2, socialize 1, dodge 2, melee 2, stealth 2, bureaucracy 3, performance 2(snuggling 2)
BACKGROUNDS: patron 2, inheritance 4, resources 5
VIRTUES: compassion 2, temperance 3, conviction 2, valor 2

Franseco High priest of Luna(High priest of the bunny peopler of Kivsungai)
STR 2, DEX 2, STA 2, CHA 3, MAN 4, APP 2, INT 5, WIT 4, PER 3
Essence: 3 Pool:
Merits: Longevity(2) Mutations(fur, enhanced hearing)(4), awakened essence(5), enchanting features(cuteness)(2), breed true(2), Priest(7), Moonsilver initiate(5), first age workshop(10)
FLAWS: unusual appearance(bunny man)(2), barbarian(1), unbidden oracle(1), inherited curse(5), one eye(2), sterile(1), Climate sensitive(cold)(2)
SKILLS: FAVORED:Craft Moonsilver(5), craft(first age weapons(5)(warstriders 3), Lore 5, occult 4, awareness 2, presence 4, survival 1, socialize 3, dodge 1, melee 1, stealth 1, bureaucracy 3, Performance 2(snuggling 3) Backgrounds: Inheritance 5, Patron 3, resources 5, artifact 4(the ring of perfect construction), manse 3, savant 5
Virtues: compassion 4, temperance 4, conviction 3, valor 2
History: Franseco is one of the remaining high priests of Luna being blessed with the bloodline of a more powerful Kivsungai than the standard bunny person. Nearing one hundred years of age he has learned almost all the secrets of the forge and has been entrusted with the care of the remaining factory cathedral dedicated to Luna that lies hidden in the city of Moonsilver.

Arielee Bunny captain of Kivsungai
STR 3, DEX 4, STA 3, CHA 3 MAN 2 APP 4, INT 2, WIT 2, PER 2
Esscense: 3 essence pool: 37
Merits: Longevity(2), mutation (enhanced hearing, fur)(4), awakened essence (5), magical attunement(4), enchanting feature (cuteness)(2), breed true (2)
FLAWS: unusual appearance(they’re freakin' walking bunnies)(2), barbarian(1), unbidden oracle(1), enemies(the fox tribe)(1)
SKILLS: FAVORED: performance 3(snuggling 2), awareness 3, presence 2, survival 3, socialize 4, dodge 3, melee 4(warstrider 3), stealth 3 Archery 4(warstrider 1), Endurance 1
Backgrounds: Artifact 5+3(reaver daiklave, short powerbow ,Kivsungai warstrider, collar of Dawn’s cleansing light, plus a proteus gauntlet or a warstrider light implosion bow) inheritance 5, manse 3, patron 3
Virtues compassion 3, temperance 3, conviction 3, valor 3
History: Airelee is one of the last of the original line of bunny people birthed by the first of the kivsungais with the worker and warrior castes being of lesser power due to the lessened essence of their ancestors. She is nearing fifty years old now and has seen a great deal of combat against the fox tribe, raiding mercenaries, and Raksha intent on stealing away cuddly bunny girls. Despite all this she retains the compassionate attitude most bunny people share, and has yet to let her charges down on the battlefield.

Saber toothed Bunny Tigresses
STR 8, DEX 3, STA 8, MAN 2, APP 4, CHA 2, WIT 3, INT 2, PER 2
MERITS:mutations(Huge, inexhaustible, regeneration, fur, tusks, tough, enhanced hearing), enchanting feature(cuteness), awakened essence, breed true, magical attunement
FLAWS:unusual appearance(2), enemis(Raksi)(5), barbarian(1), inherited curse(5), unbidden oracle(1)
ABILITIES:(FAVORED:survival 4), brawl 2, melee 3, archery 3, stealth 2, athletics 2, awareness 3, endurance 1, resistance 2, dodge 3 Backgrounds inheritance 3, patron 2, artifact 3
ESSENCE:2 20/____
CHARMS: Finding the spirit's shape, Deadly Bunny transformation(+2 DEX, +1STR Lightning speed, beastial reflexes)

VIRTUES: Temperance 2, conviction 2, compassion 2, valor 3

Artifacts: Long Powerbow, collar of Dawn's cleansing light, and a reaver daiklave

Comments