Difference between revisions of "BSLunarCharmsPresence"

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I'm testing out a way of handling Transformation Charms so that they are suitable for their price at activation while not crippling the Lunar with massive commitment of motes. As such, all Transformation charms will now be indefinite in duration but only require the commitment of one-half, rounded up, of their motes - thusly a Lunar cannot rapidly mutate himself without taking commeasurate lose of motes, but a Lunar who is patient enough to wait can essentially 'recoup' half of his investment on such Charms.
 
  
 
<b><i>Moonsilver Lion Mane</i></b>
 
<b><i>Moonsilver Lion Mane</i></b>
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<b><i>Prey-Freezing Glare</i></b>
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  <b>Cost:</b> 4 motes
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  <b>Duration:</b> Instant
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  <b>Type:</b> Reflexive
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  <b>Minimum Presence</b>: 3
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  <b>Minimum Essence:</b> 1
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  <b>Prerequisite Charms:</b> None
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To turn tail and flee is an affront to the pride of a Lunar, and so a Lunar with a strong enough personality can prevent others from attempting the same sin - locking them in his gaze, his powerful presence is applied in force, rooting them in place. This Charm may be activated at any point where a subject attempts to 'bow out' of a situation - fleeing combat, using a hopping defense Charm, or changing the subject in a discussion. The target must roll Willpower against a difficulty of the Lunar's Charisma or be staggered by the force of his personality - this will freeze a fleeing enemy, prevent a foe from hopping away (this does not negate the dodge that preceded the hop, however), or derail their train of thought. The target is not bound to return to their original plans (that is, a foe stopped from fleeing doesn't have to turn and fight), but for one turn(or about 30 seconds of conversation in a social setting) the subject cannot attempt any action to break out of his predicament. He may still defend himself, make counterpoints, and so on - but he cannot escape.<br>
  
 
===== Comments =====
 
===== Comments =====

Revision as of 00:06, 10 March 2005

  • BerserkSeraph/AbilityLunars
  • BerserkSeraph

Moonsilver Lion Mane

 Cost: 3 motes per dot, 1 Willpower
 Duration: Indefinite
 Type: Simple (Transformation)
 Minimum Presence: 3
 Minimum Essence: 2
 Prerequisite Charms: None

The character's hair unravels and flows gently on quiet wind, taking on the color and majesty of moonsilver. While active, the character's every action seems more graceful, his every word more reasonable - his very being is cloaked in a radiance that draws others to him. This Charm allows the Lunar to boost his Charisma at the cost of3 motes per dot, to a maximum of his Essence or Presence, whichever is less. The increased Attribute counts as natural for the dice-adder limits of Lunar charms.
This is a Transformation Charm of the Alpha Totem.


Prey-Freezing Glare

 Cost: 4 motes
 Duration: Instant
 Type: Reflexive
 Minimum Presence: 3
 Minimum Essence: 1
 Prerequisite Charms: None

To turn tail and flee is an affront to the pride of a Lunar, and so a Lunar with a strong enough personality can prevent others from attempting the same sin - locking them in his gaze, his powerful presence is applied in force, rooting them in place. This Charm may be activated at any point where a subject attempts to 'bow out' of a situation - fleeing combat, using a hopping defense Charm, or changing the subject in a discussion. The target must roll Willpower against a difficulty of the Lunar's Charisma or be staggered by the force of his personality - this will freeze a fleeing enemy, prevent a foe from hopping away (this does not negate the dodge that preceded the hop, however), or derail their train of thought. The target is not bound to return to their original plans (that is, a foe stopped from fleeing doesn't have to turn and fight), but for one turn(or about 30 seconds of conversation in a social setting) the subject cannot attempt any action to break out of his predicament. He may still defend himself, make counterpoints, and so on - but he cannot escape.

Comments