Difference between revisions of "Breaking, Routing And Rallying"
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+ | When an Army reaches the Broken Health Level, it is starting a full rout. The Commander has only a limited chance of stemming the panic and maintaining order, and will inevitibly lose a number of troops anyways. They make a Charisma + Presence roll at Significant Difficulty (3). If they succed, the army is reduced down one size level (A Dragon becomes a Wing, a Wing becomes a Talon, and so on), with consumate changes to the Army's stats. They are unable to attack the next Clash, meaning their opponent gets a functionally free hit on the rapidly reorganizing force. Afterwords, they function as per normal once again. The smallest of units, a Fang, is unable to rally in such a fashion- they're simply too few. | ||
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+ | Previous- [[Flanks, Manuvers and Envelopment]] | ||
+ | Next- DariusSolluman's index |
Revision as of 23:46, 29 September 2003
Breaking, Routing And Rallying
When an Army reaches the Broken Health Level, it is starting a full rout. The Commander has only a limited chance of stemming the panic and maintaining order, and will inevitibly lose a number of troops anyways. They make a Charisma + Presence roll at Significant Difficulty (3). If they succed, the army is reduced down one size level (A Dragon becomes a Wing, a Wing becomes a Talon, and so on), with consumate changes to the Army's stats. They are unable to attack the next Clash, meaning their opponent gets a functionally free hit on the rapidly reorganizing force. Afterwords, they function as per normal once again. The smallest of units, a Fang, is unable to rally in such a fashion- they're simply too few.
Previous- Flanks, Manuvers and Envelopment Next- DariusSolluman's index