Difference between revisions of "BogModAlternateSidereals/Performance"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 49: Line 49:
  
 
It is a bit shameful to admit but not all trust the Viziers.  Why they would not trust those who can see the plans for Creation and want to see the world continue is beyond even the wisest of them and so sometimes that trust must be helped along.  This charm takes the form of a performance of any kind from an impromptu speach to dancing in the market square.  At the completion of it she rolls (Charisma or Manipulation + Performance) and compares that to the MDV of those listening.  Those with a lower MDV instantly develop a full strength intimacy of Trust to the Sidereal(or at least her resplendant destiny).
 
It is a bit shameful to admit but not all trust the Viziers.  Why they would not trust those who can see the plans for Creation and want to see the world continue is beyond even the wisest of them and so sometimes that trust must be helped along.  This charm takes the form of a performance of any kind from an impromptu speach to dancing in the market square.  At the completion of it she rolls (Charisma or Manipulation + Performance) and compares that to the MDV of those listening.  Those with a lower MDV instantly develop a full strength intimacy of Trust to the Sidereal(or at least her resplendant destiny).
 +
----------
 +
<b>Twisted Fate Transference Performance</b><br>
 +
<b>Cost:</b> 8m; <b>Mins:</b> Performance 4, Essence 3, House of Serenity 3; <b>Type:</b> Supplemental<br>
 +
<b>Keywords:</b> College, Combo-OK, Sickness, Social<br>
 +
<b>Duration:</b> Essence days<br>
 +
<b>Prerequisite Charms:</b> Ecstatic Gathering Technique
 +
 +
By the hand of Venus does the world know things like health of the mind.  Some who go against the plan for Creation must be punished.  This charm enhances a performance roll though it only targets a single person.  The Sidereal rolls their Manipulation + Performance and if they roll more successes then the targets MDV the target suffers a Sickness effect.  The Sickness effect is that their lowest non-primary virtues(random in case of ties) now counts as if it were three for actions that require virtue checks.  Furthermore they get a bonus success on all such rolls. 
 +
 +
This improved virtue does not count for virtue channelling however.  A target with all their virtues at 3 or more still has one of their non-primary ones get a bonus success on all virtue checks with it.  Targets who can gain limit for going against their virtues will gain limit for going against the virtue this charm effects.
 
----------------
 
----------------
 
Perf Ex(1)
 
Perf Ex(1)

Revision as of 20:08, 16 September 2009

Performance is in The Musician.


Songs of the Cerulean Lute
Cost: 6m; Mins: Performance 3, Essence 2; Type: Simple
Keywords: Social
Duration: One scene
Prerequisite Charms: Any Performance Excellency

Music is a source of such support and community for people. Spinning threads of essence into their music those around them can not help but find themselves a little bit more distracted and unable to focus on the conversations around them. This distraction increases the MDVs of those who hear her performance by half her Essence for the rest of the scene.


Fallen Barriers Songs
Cost: 5m; Mins: Performance 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Social
Duration: One scene
Prerequisite Charms: Any Performance Excellency

In Heaven and Hell there are no better parties then those hosted by the Viziers. People are friendly and more willing to mingle and build new friendships and even more. This charm supplements a performance roll. Anyone with an MDV lower then the rolled successes has their Temperance reduced to 1. Furthermore any social botches made by those affected by this are treated as if they were 0 successes instead.


Purity Performance Prana
Cost: 5m, 1wp; Mins: Performance 4, Essence 3; Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Songs of the Cerulean Lute

Health is one of the aspects most important to people. There are even sayings to that effect. Not surprising then that the Vizier's try to foster phyiscal health when they can and stymie the disruptive effects of disease. Those who hear this song, even for a moment, find themselves strengthened against disease for the next month. For those people reduce by one each of the 4 disease categories. A person exposed to leprosy after hearing this song won't become infected becuase to them leprosy has a Virulence of 0. Someone with cholera is sure to suvive if they can get treatment as it has a treated morbidity of 0 now. One with the plauge faces great challanges still though even though its been reduced to Virulence 3, Morbidity 4, Difficulty to Treat 3, and Treated Morbidity of 3. At least their chances are improved.


Ecstatic Gathering Technique
Cost: 6m; Mins: Performance 4, Essence 3; Type: Simple
Keywords: Combo-OK, Compulsion, Emotion
Duration: One scene
Prerequisite Charms: Fallen Barriers Songs

To help ensure happiness the Vizier's must sometimes induce others into activities their mood would prevent. The Sidereal makes a (Charisma or Manipulation + Performance) roll. Anyone with a MDV lower then the rolled successes suffers a compulsion to gather up with those around and have an impromptue party or celebration. They also fall under an Emotion effect which makes them happy and enjoy the party. This charm can not affect a magnitude of people larger then the Sidereal's Essence. Resisting this charm costs 1 willpower. When the scene is over the Eompulsion and Emotion effect fade but no matter what their situation is now at least they have one more good memory to help get them through it.


Festival Gathering Method
Cost: 1wp; Mins: Performance 5, Essence 3; Type: Permanent
Keywords: Compulsion
Duration: Permanent
Prerequisite Charms: Ecstatic Gathering Technique

The best parties are large parties. Or at least those who know this charm would have you believe. This charm enhances its prerequisite so that if there could be more people affected by the performance they are gathered to attend. This is within reason of course. If the town only has 20 people in it you can't gather in another hundred from the countryside.


Saga of the Wise Sage Technique
Cost: 10m, 1wp; Mins: Performance 5, Essence 4; Type: Simple
Keywords: Combo-Basic, Social
Duration: Instant
Prerequisite Charms: Ecstatic Gathering Technique

It is a bit shameful to admit but not all trust the Viziers. Why they would not trust those who can see the plans for Creation and want to see the world continue is beyond even the wisest of them and so sometimes that trust must be helped along. This charm takes the form of a performance of any kind from an impromptu speach to dancing in the market square. At the completion of it she rolls (Charisma or Manipulation + Performance) and compares that to the MDV of those listening. Those with a lower MDV instantly develop a full strength intimacy of Trust to the Sidereal(or at least her resplendant destiny).


Twisted Fate Transference Performance
Cost: 8m; Mins: Performance 4, Essence 3, House of Serenity 3; Type: Supplemental
Keywords: College, Combo-OK, Sickness, Social
Duration: Essence days
Prerequisite Charms: Ecstatic Gathering Technique

By the hand of Venus does the world know things like health of the mind. Some who go against the plan for Creation must be punished. This charm enhances a performance roll though it only targets a single person. The Sidereal rolls their Manipulation + Performance and if they roll more successes then the targets MDV the target suffers a Sickness effect. The Sickness effect is that their lowest non-primary virtues(random in case of ties) now counts as if it were three for actions that require virtue checks. Furthermore they get a bonus success on all such rolls.

This improved virtue does not count for virtue channelling however. A target with all their virtues at 3 or more still has one of their non-primary ones get a bonus success on all virtue checks with it. Targets who can gain limit for going against their virtues will gain limit for going against the virtue this charm effects.


Perf Ex(1)

MDV Booster(2), builds off 1. Temperance reducer, also reduces MDV(3), builds off 1.

Health Booster(4), builds off 2. Party Inducer(5), builds off 3.

Derenegement Causer, college(6), builds off of 5. Sid version of love/lust charm, college, causes trust.(7), builds off 5.


Fateful Ex(1b)

God Appeaser(2b), builds off 1b. Demon Appeaser(3b), builds off 1b.

COD attacker(4b), builds off 2b and 3b.

Comments