Difference between revisions of "BogModAlternateSidereals/Larceny"
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<b>Theft of Thought Hands</b><br> | <b>Theft of Thought Hands</b><br> | ||
<b>Cost:</b> 8m, 1wp; <b>Mins:</b> Larceny 5, Essence 4; <b>Type:</b> Simple<br> | <b>Cost:</b> 8m, 1wp; <b>Mins:</b> Larceny 5, Essence 4; <b>Type:</b> Simple<br> | ||
− | <b>Keywords:</b> | + | <b>Keywords:</b> Combo-OK, Obvious, Shaping<br> |
+ | <b>Duration:</b> Instant<br> | ||
+ | <b>Prerequisite Charms:</b> Ear-to-the-Safe Technique | ||
+ | |||
+ | When the wrongs things threaten to become well known the Chosen of the Maiden of Secrets remove such knowledge from the unworthy minds. The Sidereal rolls (Charisma or Manipulation + Larceny). If they beat the target's MDV the Sidereal can name a fact and make them forget it, the information lost to them. The Sidereal must know the exact fact he wishes to remove can not not make broad generalizations like 'the password to the doomsday device' if the Sidereal doesn't know what that password is. | ||
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Revision as of 04:33, 31 October 2009
Larceny is the Gaurdians
Infallible Misdirection Phrase
Cost: 2m; Mins: Larceny 2, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
It is easier to count the stars in the night sky then get the truth out of the Maiden of Secrets when it is not time. So too can Sidereals ensure no one gets the truth out of them. No one will be able to tell if the the Sidereal is telling a lie when she uses this charm with a statement. If another charm would counter this charms effects add the Sidereals Essence + House of Secrets to the roll.
Words Without Words Deception
Cost: 5m, 1wp; Mins: Larceny 4, Essence 4, House of Secrets 2; Type: Simple
Keywords: College, Combo-OK
Duration: Instant
Prerequisite Charms: Any Larceny Excellency, Infallible Misdirection Phrase
The best way to tell a lie is to let someone else decide what you meant regardless of what you said or didn't say. When this Sidereal uses this charm her body language and expressions say so much more then her words do. She must either make a statement that is technically true but doesn't answer the question or say nothing at all. Then the Vizier rolls Manipulation + Larceny + House of Secrets. Those with their MDV lower then the successes rolled come to a conclusion that the Sidereal wants them to come to about the thing they were talking about. This is a form of Undodgeable Unnatural Mental Influence.
Stolen Wine Technique
Cost: 2m; Mins: Larceny 3, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Chosen of the Maiden's must often liberate from improper use the tools which will lead to bad destinies. This charm supplements an attempt at pickpocketing. The attempt succeeds without the target noticing but any supernatural senses will let them notice.
Auspicious Loss Technique
Cost: 6m; Mins: Larceny 4, Essence 3, House of Secrets 2; Type: Simple
Keywords: College, Combo-OK
Duration: Instant
Prerequisite Charms: Any Larcey Excellency, Stolen Wine Technique
Heaven's finest agents are not so crass as to just pick someone's pocket like a common street urchin. Instead they bend things with essence so that their target just drops the item to the ground and wanders off forgetting about it. The Sidereal rolls Manipulation + Larceny + House of Secrets as their dice pool. Should their roll exceed the targets DMDV they will drop one item they are not currently using and not remember dropping it until their attention is brought to it either by someone pointing it out or they try to use the item they dropped.
Smuggler's Gift Technique
Cost: 2m; Mins: Larceny 2, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Larceny Excellency
The gift of foresight lets the Viziers hide goods where none would look. This charm supplements an action to hide objects on their person or in other objects. Anyone without supernatural senses or an Awareness or Perception rating greater then the Sidereal's Larceny doesn't find the hidden object. This charm can even be used by a Sidereal to hide someone but anything larger then a person can not be used by this charm and the thing hidden can not move under its own power.
Ear-to-the-Safe Technique
Cost: 6m, 1wp; Mins: Larceny 4, Essence 3; Type: Simple
Keywords: Combo-OK, Illusion, Social
Duration: One scene
Prerequisite Charms: Any Larceny Excellency, Stolen Wine Technique
Charged with making sure things are not revealed when they should not be and gathering wisdom for the Exalted host the Viziers know how to listen for the thoughts of others and from them get their secrets. The Sidereal rolls (Manipulation + Larceny) against a difficulty of the targets DMDV. If she beats the number she can listen in on the targets surface thoughts for the rest of the scene. This effect can be resisted by spending one Willpower point as the target feels an odd sense of unease and acts on that feeling. Even resisted the charm makes it hard to find the source of the intrusion and must spend an additional 3 points of Willpower to know who used the charm. This charm can only be used against a target once a day no matter how many different people use the charm.
Theft of Thought Hands
Cost: 8m, 1wp; Mins: Larceny 5, Essence 4; Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Ear-to-the-Safe Technique
When the wrongs things threaten to become well known the Chosen of the Maiden of Secrets remove such knowledge from the unworthy minds. The Sidereal rolls (Charisma or Manipulation + Larceny). If they beat the target's MDV the Sidereal can name a fact and make them forget it, the information lost to them. The Sidereal must know the exact fact he wishes to remove can not not make broad generalizations like 'the password to the doomsday device' if the Sidereal doesn't know what that password is.
Pickpocket(1b). Any Ex(2b)
College, target drops something and forgets about it or sid can plant stuff on target by leaving something to be noticed and picked up(3b, builds off 1b). Mind reader charm(4b, builds off 1b and 2b). Gear hiding charm(5b, builds off 2b)
Stealing memories(6b, builds off 4b)
Stuff someone into Elsewhere, College.(7b, builds off 6b)
Disguise charms.(1c) Fateful Ex(2c)
Disguises self as another exalt type or being.(3c, builds off 1c and 2c)