Difference between revisions of "BogModAlternateSidereals/Occult"

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Occult is the Sorcerer.
 
Occult is the Sorcerer.
  
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<b>Spider's Eye Discipline</b><br>
 
<b>Cost:</b> 3m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> Combo-OK<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Any Occult Excellency
 
 
Like the Jade eyes of the Pattern Spiders the Viziers know what is supposed to be part of Creation and what is an intruder from outside.  While this charm is active a Sidereal can recognise creatures that are outside of fate or not native to Creation and determine their origin.  This does not penetrate disguise or stealth effects and if a charm would hide that creatures nature for the rolloff the Sidereal adds her House of Secrets rating in successes.  She is also especially adapt in tracking such creatures due to their disruption in the way things are supposed to happen.  This charm permits her to engage in supernatural tracking with such beings and further adds her Essence in success to all rolls to follow, locate, or recognize the influence of such a being.
 
 
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<b>Bureaucracy Perception Look</b><br>
 
<b>Cost:</b> 4m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> Combo-OK<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> None
 
  
The secret world of the immaterial is like an open book to the Viziers.  This charm lets the character see, hear, smell and feel-but not touch-dematerialized creatures.  It makes dematerialized creatures within the normal range of the character's senses valid targets for the character's Awareness actions, including reflexive Awareness actions.  At Essence 4 this charm can act like a radar letting the character be aware of spirits beyond physical obstructions.  The difficulty of such an awareness roll is 4 and doesn't give the character any information except that there is a dematerialized entity over there.  If they are intentionally trying to hide add their stealth roll successes to the difficulty of 4.
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Any Occ Ex(1)
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<b>Demon-Cutting Blow</b><br>
 
<b>Cost:</b> 1m; <b>Mins:</b> Occult 3, Essence 2; <b>Type:</b> Supplemental<br>
 
<b>Keywords:</b> Combo-OK, Obvious<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> Bureaucracy Perception Look
 
  
Forged as were the other exalted as living weapons their blows can hit even those who have no physical form.  This Charm enhances an attack, making dematerialized creatures within the attack's normal range valid targets.  The attack deals aggravated damage to spirits, materialized or otherwise.  This charm is explicily permitted to supplement actions using other Abilities.  Note that if the character cannot see the spirit she attacks, he receives the normal -2 external penalty.
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Outside fate detector(2, builds off 1)
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<b>All-Encompassing Sorcerer's Sight</b><br>
 
<b>Cost:</b> 6m; <b>Mins:</b> Occult 5, Essence 3; <b>Type:</b> Reflexive(Step 1)<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Any Occult Excellency, Bureaucracy Perception Look
 
  
This charm functions identically to the Solar Charm of the same name.  See Exalted page 222.
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Fall between worlds cracks charm(3, builds off 2)
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<b>Many-Blessed Keys Technique</b><br>
 
<b>Cost:</b> 15m, 1wp; <b>Mins:</b> Occult 5, Essence 3; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> Obvious<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Any Occult Excellency, Bureaucracy Perception Look
 
  
The doors to Heaven open to the touch of the Sidereals.  This charm opens up any Sanctum doorway or Yu-Shan Gate that the Sidereal touches.  At Essence 5 the Sidereal can spend an additional point of Willpower to try to summon the Calibration Gate.  If someone has used the Celestial Circle Spell Summon the Heavenly Portal this charm permits a contested effect roll off to bring the Gate to the Sidereal.
 
 
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<b>Blessed Associations Practices</b><br>
 
<b>Cost:</b> -; <b>Mins:</b> Occult 3, Essence 3, House of Secrets 3; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> College<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> None
 
  
When a Sidereal acts in accordance to what resonates with their nature they find that the world bends to lend them aidWhen a Vizier has 3 of the 5 associations of their Caste going for them double the dice they get from stuntsThese extra dice count as dice granted by charms.
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Spirit detector(1b)
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<b>Fourth Secret of Pasiap Trick</b><br>
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Spirit revealer(2b, builds off 1b)GET(3b, builds of 1b)Exalt revealer, MDV sorta move(4b, builds off 1b).
<b>Cost:</b> 1m/dot; <b>Mins:</b> Occult 4, Essence 3, House of Secrets 3; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> College, Obvious<br>
 
<b>Duration:</b> One day<br>
 
<b>Prerequisite Charms:</b> Blessed Associations Practices
 
  
The earth has many secretsModern legends of the Dragonblooded hold that the Immaculate Dragon Pasiap taught them the secrets of geomancyIn the Primordial War the Elemental Dragon tutored some in the art lending some credence to the myth.  The Vizier's watched and learned and gleaned this secret from their observations.  This charm must be used on a Hearthstone from a manse the Sidereal is attuned to.  The cost is 1m per dot of the Manse and then for the rest of the day instead of providing a power and mote regeneration the stone instead grants a mote regenation and only mote regeneration as if the Vizier was actually within her manse.
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AESS(5b, builds off 3b)Demon binder prayer strip(6b, builds off 3b)Spirit Beinder(7b, builds off 3b)
 
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<b>Terrestial Circle Sorcery</b><br>
 
<b>Cost:</b> 1wp; <b>Mins:</b> Occult 3, Essence 3; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> None
 
  
This charm functions identically to the Solar Charm of the same name.  See Exaltd page 220.
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College, stunt doubler when using associations, do count against dice cap(1c)
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hearthstone trickery(2c, builds off 1c)
 
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<b>Celestial Circle Sorcery</b><br>
 
<b>Cost:</b> 2wp; <b>Mins:</b> Occult 4, Essence 4; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> Terrestial Circle Sorcery
 
  
This charm functions identically to the Solar Charm of the same name.  See Exaltd page 220.
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Terr sorc(1d)
  
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Cel sorc(2d, builds off 1d)
 
== Comments ==
 
== Comments ==
Spider's Eye Discipline strikes me as a bit overspecialized. There aren't that many things outside of Fate. I'd include things that are from outside Creation, but still inside Fate as well. [[haren]]
 
 
Changed.  -[[BogMod]]
 

Revision as of 23:55, 3 July 2009

Occult is the Sorcerer.


Any Occ Ex(1)

Outside fate detector(2, builds off 1)

Fall between worlds cracks charm(3, builds off 2)


Spirit detector(1b)

Spirit revealer(2b, builds off 1b). GET(3b, builds of 1b). Exalt revealer, MDV sorta move(4b, builds off 1b).

AESS(5b, builds off 3b). Demon binder prayer strip(6b, builds off 3b). Spirit Beinder(7b, builds off 3b)


College, stunt doubler when using associations, do count against dice cap(1c)

hearthstone trickery(2c, builds off 1c)


Terr sorc(1d)

Cel sorc(2d, builds off 1d)

Comments