Difference between revisions of "Wolf/WolfoftheWest"
m (link fix) |
m (link fix) |
||
Line 76: | Line 76: | ||
Weaponry--- | Weaponry--- | ||
Weapon Name Damage Acc Defense Rate Speed | Weapon Name Damage Acc Defense Rate Speed | ||
− | Wavefang +4L +5 +4 | + | Wavefang +4L +5 +4 NWolf/[[WolfoftheWest/A]] +6 |
---------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- | ||
Charms--- | Charms--- |
Latest revision as of 08:08, 5 April 2010
Contents
Wolf of the West
Background
Born in one of the smaller island chains near Coral, Wolf of the West was a fisherman's son and would have probaly lived a boring, uneventful, and possibly short life if not for a streak of curiousity about the swaggering swashbucklers that he occasionally saw on the docks of the larger towns his family's boat pulled into. Eventually, curiousity got the best of the young fisherman, and he managed to insinuate himself in with the crew of one of the smaller ships. He always was good at making friends. To make a very long story short, after a good deal of drinking, tall-tale swapping, and more drinking, young Wolf found himself as a low ranking member of the pirate crew he'd befriended back in the tavern. Wolf quickly began to gain a minor reputation among his own crew, as his willingness to work and a quick mind seemed to guarantee him promotion.
It was when Wolf of the West was a young and promising lieutenant in the crew of a pillaging pirate corsair in the seas of the Western Isles. He exalted during a particularly harsh battle against a pair of larger Linthian ships, rallying the survivors of his crew and leading them to a victory over their enemies (Well, successful escape, at least). With the old captain dead, and after calmly reasoning out that the rumors of Anathema were obviously false, the Wolf of the West, as he took to calling himself, began to lead his small crew on a glorious voyage through hellwater and conflict.
Following 'hunches', as he called them, the newly Exalted Zenith led his crew far to the East, avoiding the warships of the Realm and a threat of mutiny through pure guts, skill, and personal charisma. Helping this, mind, was one of the first locations his 'hunches' led to: A small, lonely, nearly deserted atoll almost in the middle of nowhere. There, a water spirit, bound by a promise it had made years earlier, imparted the artifact it had been hiding for centuries to it's reborn owner. The daiklave that wolf recieved was a great help to him, as, besides being light and strong, it aided him in handily defeating the one or two challengers to his captaincy that popped up.
Continuing east, Wolf and his crew finally landed on the coast, and, after exploring inland, the Zenith came face to face with a small band of other Exalted. After some rough introductions (Smoothed over via bunnies), the Wolf of the West joined his old Circle once more, taking part of his crew along with him as he followed them to their manse at Jade-Upon-The-River.
Currently, Wolf is attempting to re-establish the half-remembered connection he used to have with the Unconquered Sun, as well as to slowly gather enough power to retire to the West with a fleet of corsairs under his control.
Of course, Life has a way of not going the way one plans, as evidenced by the run in that he's had with the minions of ancient evil...Of course, for Wolf, it isn't a big deal, as he managed to save the girl while he was at it.
Stats
Character Sheet
Title Nature Wolf of the West Rebel Concept Caste Pirate Turned Priest Zenith Attributes--- Strength 2 Charisma 4 Perception 2 Dexterity 4 Manipulation 4 Intelligence 2 Stamina 3 Appearance 3 Wits 3 Abilities--- DAWN ZENITH TWILIGHT Archery Endurance ** Craft Brawl Performance **** Investigation Martial Arts Presence **** Lore * *Melee ***** Resistance * Medicine Thrown Survival Occult NIGHT ECLIPSE SPECIALTIES *Athletics ** Beauracracy Melee: Daiklave (3) Awareness Linguistics * Sail : Piracy (1) *Dodge *** Ride Larceny *Sail **** Stealth *Socialize *** Languages-- Sea Tongue High Realm *Starred Abilities are Favored Abilities. Backgrounds-- Resources ** Allies ** Artifact ** Contacts * Manse (I) * Virtues--- Compassion ** Temperance * Conviction *** Valor *** ---------------------------------------------------------------------------------- Willpower 6 EXPERIENCE: 9xp Essence 3 Personal 15m Peripheral 36m ---------------------------------------------------------------------------------- Health Levels--- -0,-0,-1,-2,-2,-4, Incap Soak natural: 2/14 armor: 3/4 Weaponry--- Weapon Name Damage Acc Defense Rate Speed Wavefang +4L +5 +4 NWolf/[[WolfoftheWest/A]] +6 ---------------------------------------------------------------------------------- Charms--- Charm Name page # type cost (duration) Excellent Strike E 162 Supplemental 1m/die (Instant) Hungry Tiger Technique E 163 Supplemental 1m (Instant) One Weapon, Two Blows E 163 Extra Action 3m (Instant) Peony Blossom Attack E 163 Extra Action Varies (Instant) Ox-Body Technique E 170 Special None Respect Commanding Attitude E 172 Simple 5m (1 Scene) Unruly Mob Dispersing Rebuke E 172 Simple 8m, 1w (Instant) Rout-Stemming Gesture E 172 Simple 5m, 1w (3 turns) Fury Inciting Presence E 173 Simple 8m, 1w (1 scene) Graceful Crane Stance E 193 Reflexive 3m (1 Scene) Salty Dog Style E 209 Reflexive 3m (1 Day) Combos--- Seawolf's Fang: Excellent Strike + Hungry Tiger Technique + One Weapon, Two Blows --Minimum Cost: 1 mote/die + 5 motes, 1 willpower
Artifacts
Orichalum Reaper Daiklave (Name: Wavefang) (Reaper Daiklave. 5m Committment
Dice Pools
Attack with Daiklave: 5 (Melee) plus 4 (Dex) plus 3 (Speciality: Daiklave) + 5 (Accuracy) for a total of 17
Merits and Flaws
Flaws-- Foolhardy Contempt (Virtue Flaw) Merits--
Comments
Likely to be updated as I keep on playin'.- Wolf