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| − | This will owe a lot to EntireListOfChangedWeapons, by [[Jaelra]]. I will also probably draw on MundaneWeapons and MoWeapons.
| + | #REDIRECT [[DigSenPowerCombatWeapons]] |
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| − | === GENERAL GUIDLINES ===
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| − | <b>Rates</b><br>
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| − | 1- Very Unwieldy = Giant freakin' Sledgehammer<br>
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| − | 2- Unwieldy = Chopping Sword<br>
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| − | 3- Balanced = Straight Sword<br>
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| − | 4- Swift = Slashing Swords and Short Swords<br>
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| − | 5- Weightless = Knives <br>
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| − | Magical weapons generally tend to get +1 Rate.<br>
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| − | <b>Speed</b><br>
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| − | Represents the ability to threaten people in a given range. Roughly corresponds to reach, but also reflects actual speed-of-use, to a degree. A greatsword has a huge reach, but Speed will still be lower than a spear, because a greatsword has to be used with some momentum behind it.
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| − | <b>Accuracy</b><br>
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| − | Reflects the degree to which a trained user is able to best utilize the weapon's size/shape/method of attack to hit their opponent. Rapiers (straight sword? Or their own category?) are highly accurate. Poleaxes are probably not.
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| − | <b>Defense</b><br>
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| − | As [[Jaelra]] says, the number of available blocking surfaces and a weapon's speed are the primary factors in a weapon's defense rating. The method of utilization will also inform this: some weapons remain in better position to take the defensive even as their user is on the attack.
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| − | <b>Damage</b><br>
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| − | The fun part, the <i>raison d'etre</i>, the ol' blood and guts.
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| − | <b>Other Notes</b><br>
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| − | A trained Martial Artist, or a hardened Brawler, will not fight with the same fists a novice uses. "Punch" and "Kick" stats will improve as the user's Ability improves.<br>
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| − | Since [[Jaelra]] apparently never got a chance to finish his/her Ranged weaponry, I will attempt to their idea justice, and give ranged weapons very high Speed, as well as "hand-to-hand" stats that the archer must use when a melee fighter is close enough to use his weapons.<br>
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| − | === CATEGORIES ===
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| − | FistWeapons
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| − | MeleeWeapons
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| − | ThrownWeapons
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| − | ArcheryWeapons
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| − | ArtifactWeapons
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| − | WarstriderWeapons (all bets are off with this one; I'm doing the normal weapons based off of what feels right, and I have little, if any, sense of how weapons that are 6 feet tall should feel)
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| − | /ThisIsAllWrong (For any and all disagreements about my attempt at weapon revision, go here to tell me where I can shove it.)
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