|
|
Line 1: |
Line 1: |
− | When you see the example of Combos in the corebook and the guy going down 17 xp or whatever and having a completely useless combo it makes me sad. Thats a horrible idea. Thus I propose the following way to make upgraded combos which are really just as much a part of the idea of secret techniques as normal combos are.
| + | To upgrade a combo and put new charms into it work out the new total cost, subtract what you have spent on it allready, and add one. |
− | | |
− | A combo with additional charms in it on top of one you have allready made costs you xp for the new charms + 0.5x the cost(round down) of the old charms. That combo needing just that one extra charm costing 7 xp? Not a problem. Huge combo rebuilds will be cheaper to just make a new combo with.
| |
Revision as of 19:57, 14 November 2004
To upgrade a combo and put new charms into it work out the new total cost, subtract what you have spent on it allready, and add one.