Difference between revisions of "BogMod/UpgradingCombos"

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When you see the example of Combos in the corebook and the guy going down 17 xp or whatever and having a completely useless combo it makes me sad.  Thats a horrible idea.  Thus I propose the following way to make upgraded combos which are really just as much a part of the idea of secret techniques as normal combos are. 
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To upgrade a combo and put new charms into it work out the new total cost, subtract what you have spent on it allready, and add one.
 
 
A combo with additional charms in it on top of one you have allready made costs you xp for the new charms + 0.5x the cost(round down) of the old charms.  That combo needing just that one extra charm costing 7 xp?  Not a problem.  Huge combo rebuilds will be cheaper to just make a new combo with.
 

Revision as of 19:57, 14 November 2004

To upgrade a combo and put new charms into it work out the new total cost, subtract what you have spent on it allready, and add one.