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== <B>FLYING DRAGON STYLE</B> ==
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#REDIRECT [[MartialArtsMartialsArts/FlyingDragonStyle/FlyingDragonStyle]]
 
 
Flying Dragon is a celestial martial arts style that dates back to the First
 
Age. Seen by some sifu as a precursor to Air Dragon Style, this martial arts was
 
actually developed by a Solar Eclipse Caste as one of a series of elementally
 
aspected styles for the sole use of Celestial Exalts. Mastery of this style
 
gives no benefit to Terrestrials that have been initiated into the bulb of the
 
perfected lotus.
 
 
 
This style relies on the speed of the user and on the control of esoteric flows
 
of Essence around him. Users benefit from the ability to move unhindered by the
 
enemy and often turn their opponents strengths against them. This Style was
 
designed for use without armor and is incompatible with any type of armor. It
 
was also designed for use bare-handed, though users may choose to weild Wind
 
Fire Wheels as a signature weapon of the style.
 
 
 
 
 
 
 
<b><i>Dragon Feather Meditation</b></i>
 
 
 
<b>Cost:</b> 2 motes
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Reflexive
 
<b>Min. Martial Arts:</b> 2 
 
<b>Min Essence:</b>  1
 
<b>Prereqs:</b> None
 
 
 
The martial artist strikes a balance between the force of the wind dragon
 
pulling him into the sky, and the claws of the earth dragon pulling him to the
 
ground. For a single turn, your leaping distance is equal to your permanent
 
Essence x 10 yards. This Charm is incompatible with other Charms that increase
 
your leaping distance.
 
 
 
 
 
<b><i>Sky Dragon Dancing</b></i>
 
 
 
<b>Cost:</b> 2 motes
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Reflexive
 
<b>Min. Martial Arts:</b> 3 
 
<b>Min Essence:</b> 2
 
<b>Prereqs:</b> Dragon Feather Meditation
 
 
 
By filling his body with the Essence of the wind the character can propel
 
himself across the battlefield like a wind blown leaf. This Charm may be
 
activated after any unarmed attack or dodge the character makes that scores at
 
least one success. He may instantly leap up to his Essence + Dexterity in yards,
 
propelling himself with the force of his blow. This movement may be in any
 
direction and may specifically exceed the characters usual maximum movement
 
allowance. Watching two master of this Charm engage in combat can be unnerving,
 
as they seem to hover or flit about the air for long moments before coming to
 
the ground.
 
 
 
 
 
<b><i>Lightning Flash Evasion</b></i>
 
 
 
<b>Cost:</b> 2 motes
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Reflexive 
 
<b>Min. Martial Arts:</b> 2 
 
<b>Min Essence:</b> 1
 
<b>Prereqs:</b> None
 
 
 
Like a flash of lightning the character fades away from a single strike. The
 
character evokes this Charm and adds his permanent Essence to a single dodge
 
attempt.
 
 
 
 
 
<b><i>Dragon Scale Incursion</b></i>
 
 
 
<b>Cost:</b> 3 motes
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Supplemental
 
<b>Min. Martial Arts:</b> 3 
 
<b>Min Essence:</b> 2
 
<b>Prereqs:</b> Lightning Flash Evasion
 
 
 
The character makes a single unarmed attack, his attack seeking out a weakness
 
in the opponents armor with supernatural alacrity. Masters of this art often
 
strike multiple times, hitting all the opponents weak points in a single flurry
 
of nearly invisible strikes. When used, this Charm reduces the opponents base
 
Bashing or Lethal soak by an amount equal to the character's Martial Arts score.
 
 
 
 
 
<b><i>Flying Dragon Form</b></i>
 
 
 
<b>Cost:</b> 7 motes 
 
<b>Duration:</b> One Scene 
 
<b>Type:</b> Simple
 
<b>Min. Martial Arts:</b> 4
 
<b>Min Essence:</b> 2
 
<b>Prereqs:</b> Sky Dragon Dancing, DRagon Scale Incursion
 
 
 
The character performs a short kata, attuning his body to the breath of the wind
 
and of all his opponents. The character's moves become as fast and undetectable
 
as the flying wind. For the rest of the scene, opponents subtract a number of
 
dice from all attack rolls they make versus the martial artists attacks equal to
 
the characters Martial Arts score. Additionally the martial artists strikes so
 
fast he can distort the flow of Essence with his touch. For the duration of this
 
Charm the characters blows can effect dematerialized spirits as if they were
 
material. This grants no special ability to see dematerial beings, however.
 
 
 
 
 
<b><i>Snatching the Dragon's Fang</b></i>
 
 
 
<b>Cost:</b> 4+ motes
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Extra Action
 
<b>Min. Martial Arts:</b> 5
 
<b>Min Essence:</b> 2
 
<b>Prereqs:</b> Flying Dragon Form
 
 
 
This charm is named for its bizarre training methodology, in which the martial
 
artist places objects in a roaring bonfire and snatches them free wihtout
 
burning his hands. This emulates the air dragon reaching into the maw of his
 
southern brother and snatching his fangs away. At the same time, this attack is
 
equallt devestating to the opponent.
 
 
 
When used the character purchases a number of Extra Attacks against the opponent
 
for 4 motes each. He may purchase no more then his Martial Arts in extra
 
attacks. Roll each attack seperately but the opponent applies his defense only
 
once, using any successes he achieves against the first attack to also reduce
 
any subsequent attacks.
 
 
 
However, instead of applying the damage from each attack seperatly, total up the
 
number of successes acheived in all the attacks made this turn and add them
 
together, applying them all at once as if they were the successes of a single
 
attack.
 
 
 
 
 
<b><i>Dragon Spiral Dance</b></i>
 
 
 
<b>Cost:</b> 3 motes 
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Reflexive
 
<b>Min. Martial Arts:</b> 4
 
<b>Min Essence:</b> 3
 
<b>Prereqs:</b> Flying Dragon Form
 
 
 
The character imitates the coils of the air dragon, moving with sinuous grace
 
and avoiding all attacks against him with ease, while leading his opponent into
 
the perfect position for a devestating counter-attack. This charm may be evoked
 
whenever you attempt to dodge an attack. If successful you may immediatly make
 
an unarmed counter-attack at your full Dexterity + Martial Arts with a number of
 
bonus dice on the roll equal to the number of successes you scored above the
 
minimum needed to evade your opponents attack. This charm may not be used in
 
response to any other counterattack Charm.
 
 
 
<b><i>Heart Of Ice</b></i>
 
 
 
<b>Cost:</b> 2 motes, 1 Willpower
 
<b>Duration:</b> Martial Arts in turns
 
<b>Type:</b> Simple
 
<b>Min. Martial Arts:</b> 4
 
<b>Min Essence:</b> 3
 
<b>Prereqs:</b> Flying Dragon Form
 
 
 
Evoking this Charm fills the users soul with the icy certainty of the elemental
 
pole of air. Using it channels the essence flows in your body completely inside
 
your body and requires supreme self control. The first obvious effect of this
 
Charm is that it snuffs the users Anima Banner instantly and prevents the banner
 
from manifesting for the duration of its use. This charm also prevents others
 
from percieving the characters Essence flows. For the duration of this Charm the
 
character is immune to any Charm which can alter, prevent or re-direct the use
 
of his own Charms.
 
 
 
For example, this Charm would prevent someone from benefiting from Power Reaping
 
Prana, or from using Sequential Charm Disruption on them for the duration.
 
 
 
 
 
<b><i>Flying Dragon Ascend To Heaven Blast</b></i>
 
 
 
<b>Cost:</b> 5 motes, 1 Willpower
 
<b>Duration:</b> Instant 
 
<b>Type:</b> Reflexive
 
<b>Min. Martial Arts:</b> 5
 
<b>Min Essence:</b> 3
 
<b>Prereqs:</b> Snatching The Dragon's Fang, Dragon Spiral Dance, Heart of Ice
 
 
 
The character spins himself in a circle, grabbing onto twisting contrails of his
 
opponents Essence and turning it around, all while maintaining a center of
 
perfect cool and calm. In a flash the character becomes the center of a tornado
 
that reaches high into the air, tearing apart the body and soul of the opponent
 
in a raging torrent of air and Essence before ejecting them into the sky.
 
 
 
Characters may not use this Charm unless they have already activated the Heart
 
of Ice charm. To activate this Charm the martial artist must be atacked by an
 
Essence fueled attack of some kind and successfully evade it. This can be a
 
Charm supplemented attack, a Spell or other magical effect. At the moment the
 
character evades the opponents attack he rolls his Dexterity + Martial Arts
 
against a difficulty equal to the opponents permanent Essence. If successful the
 
opponent is caught in the tornado of the Flying Dragon Ascending to Heaven. This
 
counterattack may not be dodged or blocked unless the effect can explicitly
 
avoid undodgeable or unblockable effects.
 
 
 
The damage from this Charm is equal to the number of motes of Essence the victim
 
used in their Essence fueled attack against the martial artist. In the case of
 
Combos use the total Essence cost. Also add in the total number of Essence the
 
character has commited to Charms at this time, but not those commited to
 
Artifacts. Damage is bashing or lethal at the character's option. Opponents that
 
take damage from this Charm suffer twice the usual amount of knockback.
 
Characters that have evoked the Heart of Ice are explicitly immune to this
 
Charm.
 
 
 
For example: Wild Horse is attacked by his arch-rival in a sudden burst of
 
essence. Wild Horse evokes the Flying Dragon Ascend To Heaven Blast. The
 
opponent has a Flow Like Blood and Whirlwind of Searing Blows active and used a
 
Combo of Excellent Strike and Fires and Stones Strike on his attack. This means
 
that the Flying Dragon does a base damage of 5 + 7 + 5 (for Execllent Strike) +
 
3 (for Fire and Stones) for a total base damage of 20 (bashing or lethal).
 
 
 
----
 
 
 
* Back to MartialArts
 
* Back to [[Epsilon]]
 
 
 
== Comments ==
 

Revision as of 08:07, 5 April 2010