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− | The original rules for Face I found unusually byzantine and not worth bothering with in a real game, so I converted it to a background. <br> The descriptions of each level of Face remains the same, so I'm not going to retype them. A Lunar can loose effective face, but since it is now a background he or she should always be presented with the opportunity to work back up to her purchased level. Increasing Face should be a story event--as increasing most backgrounds are. Unless circumstances are exceptional, a starting Lunar will rarely have Face higher than 3. <br> Only the Silver Pact actively uses Face, though Brotherhood Lunars are considered Face o when they interact with Pact Lunars. <br>
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− | x--Urrach-ya: What have you done to be scorned so?<br>
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− | o Nain-ya: All Pact Lunars begin at this rank. <br>
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− | oo Uf-ya: Lunars at this rank should be treated with some respect--there is no immediate mechanical bonus, but those of lower rank, and Pact-involved Barbarians will not go out of their way to offend her. <br>
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− | ooo Ikth-ya: Gain an additional die for all social dealings with Pact-involved barbarians, and 1 with any other Lunar. <br>
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− | oooo Murr-ya: +2 dice for all social dealings with Pact-involved barbarians, and 2 with any other Lunar. <br>
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− | ooooo Shahan-ya: +3 dice for all social dealings with Pact-involved barbarians, and 3 with any other Lunar. Your words are practically law. Only beasts of the First Age and truly formidable Heroes of the Second Age are ranked this high. <br>
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Revision as of 08:06, 5 April 2010