Difference between revisions of "Combat/LunarCombos"

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#REDIRECT [[LunarCombos]]
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The powerful Lunars have Combos too ...
 
= Archery =
 
;To utterly destroy one opponent, while defending against Ranged attacks (13 XP):<b>4 Foe Driving Attack</b> (5 motes + 1 willpower, Melee)
 
::If 3 sux (not extra sux) on att, att tgt again; max Dex att; not Combo with auto sux Charms - Extra Act, Inst
 
:<b>4 Finding the Needle's Eye</b> (2 motes)
 
::Free action parry vs ranged attack - Reflexive, Instant
 
:<b>5 Lightning Stroke Attack</b> (6 motes)
 
::Can't be dodged or parried except by Solar exalted perfect defence - Supplemental, Instant
 
 
 
= Melee =
 
;For many attacks which are difficult to parry, while parrying yourself (7 XP):<b>4 Foe Driving Attack</b> (5 motes + 1 willpower, Melee)
 
::If 3 sux (not extra sux) on att, att tgt again; max Dex att; not Combo with auto sux Charms - Extra Act, Inst
 
:<b>3 Tiger Claw Swat</b> (3 motes / die)
 
::Buy extra dmg dice (max Str), parry diff + ess spent; can't Combo with dmg in Charms - Supp, Instant
 
 
 
== By Contributor ==
 
 
 
* BuzzChild/Combos
 
 
 
== Comments ==
 
On the second combo; FGT says it can't be comboed with EA charms, but it's in a combo with FDA? - [[Fifth]]
 
 
 
Good point, [[Fifth]]! ^_^ -- BrokenShade
 

Revision as of 08:06, 5 April 2010

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