Difference between revisions of "XerExaltedLite/WeaponExamples"

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== Example Weapons ==
 
== Example Weapons ==
* /Weapon - Back to base Weapon rules
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* [[/Weapon]] - Back to base Weapon rules
* /ArtifactWeapons - Example Artifact weapons
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* [[/ArtifactWeapons]] - Example Artifact weapons
 
=== Brawling Aids ===
 
=== Brawling Aids ===
 
* <B>Cestus:</B> Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources <B>&bull;</B>
 
* <B>Cestus:</B> Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources <B>&bull;</B>

Revision as of 09:06, 3 April 2010

Example Weapons

Brawling Aids

  • Cestus: Acc +0, Def +0, Dam +0L, Min Brawn 0, Resources
  • Fighting Gauntlet: Acc -2, Def +0, Dam +1L, Min Brawn 1, Resources ••, May block Lethal damage without Stunting
  • Khatar: Acc +0, Def -1, Dam +1L, Min Brawn 1, Resources
  • Tiger Claws: Acc -1, Def +0, Dam +3L, Min Brawn 1, Resources •••, May block Lethal damage without Stunting

Brawling Moves

  • All with 0 Skill or Ability
  • Kick: Acc -1, Def -3, Dam +4B, Min Brawn 2
  • Punch: Acc +1, Def -1, Dam +0B, Min Brawn 0

Clinch Aids

  • Clinch: Acc +0, Def +0, Dam +0B, Min Brawn 0, Resources , Strike Last
  • Pankrator's Cestus: Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources , Piercing, Strike Last
  • Razor Harness: Acc +1, Def +0, Dam +4L, Min Brawn 2, Resources •••, Piercing, Strike Last

Melee Weapons

  • Battle Axe: Acc +1, Def -1, Dam +5L, Min Brawn 2, Resources
  • Great Axe: Acc +0, Def -1, Dam +13L, Min Brawn 6, Resources •••
  • Great Sword: Acc +0, Def -1, Dam +12L, Min Brawn 6, Resources •••, Attack Mounted without penalty,
  • Long Sword: Acc +1, Def +1, Dam +5L, Min Brawn 2, Resources ••, Piercing
  • Short Sword: Acc +1, Def +1, Dam +3L, Min Brawn 1, Resources
  • Spear: Acc +0, Def -2, Dam +3L, Min Brawn 3, Resources , Strike First, Piercing
  • Club / Baton: Acc +0, Def +0, Dam +3B, Min Brawn 1, Resources , Piercing
  • Mace / Hammer: Acc +1, Def +1, Dam +6B, Min Brawn 3, Resources , Piercing
  • Sledge / Tetsubo: Acc -1, Def -3, Dam +16B, Min Brawn 8, Resources ••, Piercing

  • Warstrider Sword: Acc +0, Def -1, Dam +18L, Min Brawn 9, Resources •••, Piercing, Warstrider
  • Warstrider Hammer: Acc -1, Def -3, Dam +30L, Min Brawn 15, Resources •••, Piercing, Warstrider

Projectile Weapons

  • Composite Bow: Acc +0, Max Brawn 6, Range 300 Yards, Resources ••
    • Composite bows will get ruined once wet (Thus the reduced resources cost). Bows enchanted to prevent this would be Resources •••
  • Longbow: Acc +1, Max Brawn 4, Range 200 Yards, Resources ••
  • Self Bow: Acc -1, Max Brawn 3, Range 150 Yards, Resources
  • Crossbow: Acc +1, Dam +4, Min Brawn 2, Range 100 Yards, Resources ••
  • Hand Crossbow: Acc +0, Dam +3, Min Brawn 1, Range 75 Yards, Resources •••

  • Warstrider Bow: Acc -3, Max Brawn 16, Range 800 Yards, Resources •••••, Piercing, 'Warstrider'
  • Siege Crossbow / Ballista: Acc -3, Dam +14L, Min Brawn 7, Range 350 Yards, Resources ••••, Piercing, 'Warstrider'

Thrown Weapons

  • Javelin: Acc -1, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources , Piercing
  • Chakram: Acc +0, Dam +3L, Min Brawn 1, Increment: 15 Yards, Resources
  • Throwing Knife / Shuriken: Acc +0, Dam +2L, Min Brawn 1, Increment: 15 Yards, Resources , Concealed
  • Sling: Acc -1, Dam +3B, Min Brawn 1, Increment: 25 Yards, Resources

  • Boulder: Acc -4, Dam +22L, Min Brawn 11, Increment: 5 Yards, Resources , Piercing, 'Warstrider'
  • Warstrider Javelin: Acc -1, Dam +12L, Min Brawn 6, Increment: 15 Yards, Resources ••, Piercing, 'Warstrider'

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