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== The Celestials ==
 
== The Celestials ==
* [[/CelestialAnimas|Celestial Animas]] - Celestial Exalt Animas.
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* /Solars
* [[/Solars]]
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* /Abyssals
* [[/Abyssals]]
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* /Lunars
* [[/Lunars]]
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* /Chimerae
* [[/Chimerae]]
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* /Sidereals
* [[/Sidereals]]
 
 
----
 
----
 
For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars.  The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.
 
For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars.  The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.
  
 
Many of these have been corrupted - over half of the Solar host is now Abyssal, and over half of the Lunar host is still Chimerae.  Over half of the remaining Solar shards were handed over to the Yozis, and who knows how many Lunars are in their grasp.  The Sidereals, already divided, have some of their number actively serving the Deathlords, and no doubt their are Infernals and Wyld-Tainted among those that remain.
 
Many of these have been corrupted - over half of the Solar host is now Abyssal, and over half of the Lunar host is still Chimerae.  Over half of the remaining Solar shards were handed over to the Yozis, and who knows how many Lunars are in their grasp.  The Sidereals, already divided, have some of their number actively serving the Deathlords, and no doubt their are Infernals and Wyld-Tainted among those that remain.
 
=== Powers of the Celestials ===
 
* Celestial Exalted add their permanent Essence in dice to all Attribute+Ability rolls, not just Dodge.
 
* Celestial Exalted are sturdier than most mortals, even without Large or Ox Body their health level multiplier is *4.
 
* Celestial Exalted do not suffer botches.
 
  
 
=== Character Creation ===
 
=== Character Creation ===
 
Celestials all follow the same basic Character Creation.
 
Celestials all follow the same basic Character Creation.
  
See [[/CharacterCreation]] for basics and [[/Advancement]] for experience costs.
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See /CharacterCreation for bonus point costs.
  
<B>Step One:</B> Choose Type, Nature, Concept and Caste.
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<B>Step One:</B> Choose Type and Caste.
  
<B>Step Two:</B>  See [[/Attributes]] - Either
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<B>Step Two:</B> Prioritize the three categories: Physical, Social, Mental (6/4/3). See /Attributes
* Choose (5/4/4/3/3/2)
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* Choose Physical Traits: Brawn, Dexterity
* Or assign 300 xp worth of Attributes, with a minimum of 1 in any stat.
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* Choose Social Traits: Charisma, Presence.
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* Choose Mental Traits: Intelligence, Perception.
  
<B>Step Three:</B> Choose [[/Abilities]] (4/4/3/2/1/1/1) - or Assign 160 xp to Abilities
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<B>Step Three:</B> Choose /Abilities (4/3/2/1).
 +
* Note Trained Characters gain +1 to 5 chosen Abilities.
  
<B>Step Four:</B> Note altered [[/Backgrounds]] when purchasing.
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<B>Step Four:</B> Note altered /Backgrounds when purchasing.
* Choose Virtues (3/3/2/2) or assign 54 xp between them.
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* Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
* Choose Charms of [[/Talents]] - depending on Exalt type and Training.
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* All Celestials begin with 10 Charms and /Talents, 12 if they are Trained.
  
 
<B>Step Five:</B>
 
<B>Step Five:</B>
* Record permanent Essence (3) - 180 xp
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* Record permanent Essence (2)
* Willpower begins at 7 - 56 xp
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* Willpower is the sum of two highest Virtues
 
* Note personal Essence pool: Essence x 3 + Willpower + Sum of Virtues
 
* Note personal Essence pool: Essence x 3 + Willpower + Sum of Virtues
 
* Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
 
* Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
* Health levels are (Essence + Brawn + Might) x 4 (unless Small or Large) modified by Ox Body.
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* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large) plus any from Ox Body.
* Apply [[/Merits]] and [[/Flaws]] as desired.
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* Apply /Merits and /Flaws as desired.
  
Apply Experience Points - 150, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence does not require [[/Merits]] to raise.
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Begin with 25 bonus points instead of 15.
  
 
=== Banned Flaws ===
 
=== Banned Flaws ===
Line 70: Line 66:
 
** Weak Essence
 
** Weak Essence
  
Combined with removed [[/Flaws]] this doesn't leave a very large list...  And it shouldn't.  Too much of this can be healed, or makes no sense for such an Exaltation to occur.
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Combined with removed /Flaws this doesn't leave a very large list...  And it shouldn't.  Too much of this can be healed, or makes no sense for such an Exaltation to occur.
 
== Comments ==
 
== Comments ==

Revision as of 12:49, 28 November 2004

The Celestials

  • /Solars
  • /Abyssals
  • /Lunars
  • /Chimerae
  • /Sidereals

For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars. The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.

Many of these have been corrupted - over half of the Solar host is now Abyssal, and over half of the Lunar host is still Chimerae. Over half of the remaining Solar shards were handed over to the Yozis, and who knows how many Lunars are in their grasp. The Sidereals, already divided, have some of their number actively serving the Deathlords, and no doubt their are Infernals and Wyld-Tainted among those that remain.

Character Creation

Celestials all follow the same basic Character Creation.

See /CharacterCreation for bonus point costs.

Step One: Choose Type and Caste.

Step Two: Prioritize the three categories: Physical, Social, Mental (6/4/3). See /Attributes

  • Choose Physical Traits: Brawn, Dexterity
  • Choose Social Traits: Charisma, Presence.
  • Choose Mental Traits: Intelligence, Perception.

Step Three: Choose /Abilities (4/3/2/1).

  • Note Trained Characters gain +1 to 5 chosen Abilities.

Step Four: Note altered /Backgrounds when purchasing.

  • Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
  • All Celestials begin with 10 Charms and /Talents, 12 if they are Trained.

Step Five:

  • Record permanent Essence (2)
  • Willpower is the sum of two highest Virtues
  • Note personal Essence pool: Essence x 3 + Willpower + Sum of Virtues
  • Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large) plus any from Ox Body.
  • Apply /Merits and /Flaws as desired.

Begin with 25 bonus points instead of 15.

Banned Flaws

Celestial Exalted may not take the following flaws:

  • Physical:
    • Unusual Appearance
    • Mute
    • Sterile
    • Climate Sensitive
    • Amputee
    • Dying
    • Small (take the Merit)
    • Disfigured
    • Slow Healing
    • Weak Immune System
    • Diminished Sense
  • Mental:
    • Derangement, Addiction (only banned at Exaltation - may be gained afterwards)
    • Callous
    • Pacifist
    • Unskilled
    • Weak-Willed
  • Social:
    • Disturbing
  • Supernatural:
    • Dark Fate
    • Unlucky
    • Weak Essence

Combined with removed /Flaws this doesn't leave a very large list... And it shouldn't. Too much of this can be healed, or makes no sense for such an Exaltation to occur.

Comments