Difference between revisions of "WushuExalted"
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− | = Wushu Exalted House Rules & Clarifications = | + | == Wushu Exalted House Rules & Clarifications == |
Target Number (TN) = Attribute + Ability. If multiple actions are performed roll against most | Target Number (TN) = Attribute + Ability. If multiple actions are performed roll against most | ||
prevelant score. The exception is offensive and defensive actions during combat. These are | prevelant score. The exception is offensive and defensive actions during combat. These are | ||
rolled against seperate scores. | rolled against seperate scores. | ||
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− | + | TURN ORDER | |
# Description: Each Detail to the action supplies a die to the action roll. Must split dice between offensive and defensive actions in a combat round. | # Description: Each Detail to the action supplies a die to the action roll. Must split dice between offensive and defensive actions in a combat round. | ||
− | # Resolution: Each die that rolls under the TN is a success. Only one success is needed unless the action is being resisted, | + | # Resolution: Each die that rolls under the TN is a success. Only one success is needed unless the action is being resisted, the compare successes. Ties go to the PCs. |
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+ | ** remember that Scarlet dice = offensive dice / Ebon dice = defensive dice | ||
− | + | * Damage done is equal to net successes. | |
* Health is equal to Essence plus Physical Attribute. | * Health is equal to Essence plus Physical Attribute. | ||
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* Essence pool per day is equal to their Essence score. | * Essence pool per day is equal to their Essence score. | ||
− | + | MOOKS | |
− | + | Assign a Threat Rating to the group, roll a single die against that number for any group action. Each | |
− | + | level of damage to a group of mooks, lowers the threat rating. | |
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Revision as of 02:48, 8 August 2005
Wushu Exalted House Rules & Clarifications
Target Number (TN) = Attribute + Ability. If multiple actions are performed roll against most prevelant score. The exception is offensive and defensive actions during combat. These are rolled against seperate scores.
TURN ORDER
- Description: Each Detail to the action supplies a die to the action roll. Must split dice between offensive and defensive actions in a combat round.
- Resolution: Each die that rolls under the TN is a success. Only one success is needed unless the action is being resisted, the compare successes. Ties go to the PCs.
- remember that Scarlet dice = offensive dice / Ebon dice = defensive dice
- Damage done is equal to net successes.
- Health is equal to Essence plus Physical Attribute.
- Essence pool per day is equal to their Essence score.
MOOKS Assign a Threat Rating to the group, roll a single die against that number for any group action. Each level of damage to a group of mooks, lowers the threat rating.