Difference between revisions of "WushuExalted"

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= Wushu Exalted House Rules & Clarifications =
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== Wushu Exalted House Rules & Clarifications ==
  
 
Target Number (TN) = Attribute + Ability. If multiple actions are performed roll against most  
 
Target Number (TN) = Attribute + Ability. If multiple actions are performed roll against most  
 
prevelant score. The exception is offensive and defensive actions during combat. These are  
 
prevelant score. The exception is offensive and defensive actions during combat. These are  
 
rolled against seperate scores.
 
rolled against seperate scores.
** remember that Scarlet dice = offensive dice / Ebon dice = defensive dice
 
 
  
<b>TURN ORDER</b>
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TURN ORDER
 
# Description: Each Detail to the action supplies a die to the action roll. Must split dice between offensive and defensive actions in a combat round.
 
# Description: Each Detail to the action supplies a die to the action roll. Must split dice between offensive and defensive actions in a combat round.
# Resolution: Each die that rolls under the TN is a success. Only one success is needed unless the action is being resisted, then compare successes. Ties go to the PCs.
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# Resolution: Each die that rolls under the TN is a success. Only one success is needed unless the action is being resisted, the compare successes. Ties go to the PCs.
# Damage done is equal to net successes.
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 +
** remember that Scarlet dice = offensive dice / Ebon dice = defensive dice
  
<b>STAT MODIFICATIONS</b>
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* Damage done is equal to net successes.
  
 
* Health is equal to Essence plus Physical Attribute.
 
* Health is equal to Essence plus Physical Attribute.
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* Essence pool per day is equal to their Essence score.
 
* Essence pool per day is equal to their Essence score.
  
<b>MOOKS</b>
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MOOKS
 
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Assign a Threat Rating to the group, roll a single die against that number for any group action. Each  
* Assign a Threat Rating to the group, roll a single die against one-half that number (round down) for any group action. Each level of damage to a group of mooks, lowers the threat rating.
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level of damage to a group of mooks, lowers the threat rating.
 
 
=== <b>LUNARS</b> ===
 
Shapeshifting costs 1 point of Essence
 
 
 
== Many thanks to.. ==
 
 
 
Wushu Open : available at [http://bayn.org/wushu/index.html Wushu Open]
 
 
 
Wushu Exalted conversion : available at [http://www.voidstate.com/rpg/index.php Voidstate's Homepage]
 

Revision as of 02:48, 8 August 2005

Wushu Exalted House Rules & Clarifications

Target Number (TN) = Attribute + Ability. If multiple actions are performed roll against most prevelant score. The exception is offensive and defensive actions during combat. These are rolled against seperate scores.

TURN ORDER

  1. Description: Each Detail to the action supplies a die to the action roll. Must split dice between offensive and defensive actions in a combat round.
  2. Resolution: Each die that rolls under the TN is a success. Only one success is needed unless the action is being resisted, the compare successes. Ties go to the PCs.
    • remember that Scarlet dice = offensive dice / Ebon dice = defensive dice
  • Damage done is equal to net successes.
  • Health is equal to Essence plus Physical Attribute.
  • Essence pool per day is equal to their Essence score.

MOOKS Assign a Threat Rating to the group, roll a single die against that number for any group action. Each level of damage to a group of mooks, lowers the threat rating.