Difference between revisions of "Voices"
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+ | = Voices = | ||
+ | This and Minds are complete originals for my new revisions. I am very proud of them. If you don't like it, too bad, don't use my system. | ||
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+ | The idea that Lunars can't get by in society is completely bogus. Voices make a Lunar with SBT very socially effective. The system: | ||
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+ | Make up a social effect, it doesn't actually have to be a voice. This "voice" affects characters in a way that you make up and is approved by the GM when you make it. The effect on a roll is a number of auto successes equal to your Essence. Vague? It should be. I'm making this for maximum customization without overkill (hopefully). | ||
+ | Examples: a commanding voice, "always sounds like your mother" voice, a distracting voice. | ||
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+ | Be creative with this stuff. If you've got a negotiator concept, give him/her a "trusted voice" and make your legitimate negotiations fool-proof. With another SBT give him/her an "underhanded voice" to make your dealings with the local blackmarket unavoidably successful. What can you come up with? | ||
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+ | Voices does not stack with the SBT auto-successes bonus. Only a 2 or 3-die stunt may overrule this. | ||
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+ | Voice actions are simple and cost 1 mote (stunt and it costs nothing!). They are generally used with another action as well, though, too. Stealthing and using a distracting voice is a good example. A voice duration is variable and can be changed through differant measures of creativity. | ||
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+ | Back to BlackAndWhite |
Revision as of 18:20, 26 October 2005
Voices
This and Minds are complete originals for my new revisions. I am very proud of them. If you don't like it, too bad, don't use my system.
The idea that Lunars can't get by in society is completely bogus. Voices make a Lunar with SBT very socially effective. The system:
Make up a social effect, it doesn't actually have to be a voice. This "voice" affects characters in a way that you make up and is approved by the GM when you make it. The effect on a roll is a number of auto successes equal to your Essence. Vague? It should be. I'm making this for maximum customization without overkill (hopefully). Examples: a commanding voice, "always sounds like your mother" voice, a distracting voice.
Be creative with this stuff. If you've got a negotiator concept, give him/her a "trusted voice" and make your legitimate negotiations fool-proof. With another SBT give him/her an "underhanded voice" to make your dealings with the local blackmarket unavoidably successful. What can you come up with?
Voices does not stack with the SBT auto-successes bonus. Only a 2 or 3-die stunt may overrule this.
Voice actions are simple and cost 1 mote (stunt and it costs nothing!). They are generally used with another action as well, though, too. Stealthing and using a distracting voice is a good example. A voice duration is variable and can be changed through differant measures of creativity.
Back to BlackAndWhite