Difference between revisions of "Vervain/LadyVervain"

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= Lady Vervain =
 
= Lady Vervain =
  
== Stats ==
+
Vervain is strange, and cryptic, and hard to pin down. Vervain is tall, and thin, and colourless in the way of an albino. Vervain has colour to her skin only where the mark of the twilight caste is branded permanently into her forehead, a dangerous quirk of her exaltation. Vervain is ever-changing, excitable, serious, focused, knowlegeable, troubled, happy, and many other contradictions, rolled up into one white-skinned Solar.
  
(Note: the character as posted here has earned aproximately 170 exp and spend at least 160 points of that)
+
I like Vervain. A lot. She's acheived more than all my other RP characters put together, too.
  
<b>Name:</b> Vervain<br>
+
She's a sorcerer. The colour of her skin was just one more thing sacrificed on the path of initiation; and she has finally acheived access to the highest circle of magic, which she has chased after for many of her years as a Solar. She has been to Yu-Shan, and into the farthest reaches of the West, and she has been deep into the tunnels under Gethamane, the city she used to think of as home; she has seen glimpses of Malfeas, even, and only narrowly avoided greater contact with it. She has been to the abandoned city of Denandsor, and has painstakingly taught herself the basics of the art of crafting artifacts. She has fought an ancient solar, met dragon kings, and escaped fair folk. She knows a lot about demons, but has never summoned one to date.
<b>Caste:</b> Twilight<br>
 
<b>Nature:</b> Explorer<br>
 
<b>Anima:</b> Phoenix<br>
 
<b>Concept:</b> Travelling Occultist
 
  
<b>Attributes</b><br>
+
Detailing her backstory is not proving easy, however. She's quite persistantly elusive, even to me, even after a year. I know a lot about her. That she was born in Gethamane, to parents of some importance and learning; that she travelled creation widely with them as a child; but not much more of what she did. I know plenty of what she feels about things, but her life just wasn't that eventful in the early years, I suppose. She lived fairly quietly, in a scholarly sort of way, with the most exciting aspect of her life being her study of thaumaturgy, in a rather dry way, with rather dry people. It would seem she's been making up for it ever since.
Strength 3, Dexterity 4, Stamina 3<br>
 
Charisma 3, Manipulation 2, Appearance 3<br>
 
Perception 3, Intelligence 4, Wits 4
 
  
<b>Abilities</b><br>
+
Vervain is, well, excitable. Information interests her, and she does her best to gather as much of it as possible in any given time, which is not always the most efficient way of working, nor does it make her a very nice person to share a library with, as she tends to scuttle around such places muttering to herself as she looks for whatever it is she needs to know <i>this</i> time. She doesn't usually structure what she's doing very well, acting haphazardly, doing bits and pieces and then having to go back and fill in what she missed. If forced, she's capable of being methodical, but she generally needs to be reminded that it would be a good idea. She is focused. I swear, she is. While she may approach each task with little method, she will not give up until the task is done. She spent 5 years doing very little other than trying to decipher a text, though I fear doing so may have dented her sanity a little, considering how insane the person who wrote it was.
Athletics 1, Awareness 2, Bureaucracy 2, <b>Craft</b> (orichalcum) 3, <b>Craft</b> (architecture) 4, <b>Dodge</b> 3, Endurance 2, <b>Investigation</b> 3 <i>(Research +1)</i>, <b>Linguistics</b> 4 <i>(Old Realm +2)</i>, <b>Lore</b> 5 <i>(First Age +1, Poisons +1)</i>, <b>Medicine</b> 2, <b>Melee</b> 4, <b>Occult</b> 5, <b>Performance</b> 4, Resistance 2, <b>Socialise</b> 2, Survival 2
 
 
 
<b>Backgrounds</b><br>
 
Resouces 3, Artifact 5 (note: she has at least 14 cumulative dots of artifact acquired during play. I don't really like to count them up any more), Familiar (falcon) 3, Manse 2 (holds the hearthstone to a level 2 Sidereal manse; has access to a level 2 water manse), contacts 2.
 
 
 
<b>Virtues</b><br>
 
Compassion 3, Conviction 3, Temperance 2, Valor 3
 
<b>Virtue Flaw:</b> Heart of Flint (conviction)<br>
 
 
 
<b>Willpower:</b> 7<br>
 
<b>Essence:</b> 5<br>
 
<b>Essence Pool:</b> 24*/48(53)  *+5 when in contact with Familiar
 
 
 
<b>Health Levels</b> -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, inc.
 
 
 
<b>Charms</b>
 
 
 
* <b>Dodge</b>
 
: Reed in the Wind
 
: Shadow over Water
 
 
 
* <b>Endurance</b>
 
: Ox-body technique (x2)
 
 
 
* <b>Investigation</b>
 
: Ten Magistrate Eyes
 
 
 
* <b>Lore</b>
 
: Integrity Protecting Prana
 
: Chaos Repelling Pattern
 
 
 
* <b>Melee</b>
 
: Excellent Strike
 
 
 
* <b>Occult</b>
 
: Terrestrial Circle Sorcery
 
: Celestial Circle Sorcery
 
: Solar Circle Sorcery
 
: Spirit-Detecting Glance
 
: Spirt-Cutting Attack
 
: All-Encompassing Sorcerer's Sight
 
 
 
<b>Spells</b>
 
 
 
* <b>Terrestrial</b>
 
: Theft of Memory
 
 
 
* <b>Celestial</b>
 
: Sapphire Countermagic
 
: Travel Without Distance
 
: Magma Kraken
 
 
 
<b>Equipment:</b> simple dress, headscarf, Reborn Glacial Rain, Singing Staff, walkaway charm, superior warding charm against demons, notebooks and writing materials, first age bag (waterproof; made of synthetic fabric threaded with black jade), Ever-Open Eye (hearthstone), pendant. Occasionally wears reinforced buff jacket.
 
 
 
<b>Merits</b><br>
 
Past Lives (4)
 
Lucky (2)<br>
 
<b>Flaws</b><br>
 
Permanent Caste Mark (2)
 
Unusual Appearance (2: Albino)
 
 
 
== Appearance ==
 
 
 
Vervain is albino, with utterly white skin, straight white hair framing her face, and disconcerting pink eyes. While this isn't something she considers much any more, strangers who feel uneasy with those who look peculiar find her deeply disconcerting. Some assume she was born in a shadowland, others attribute some other strange heritage to her, while a few realise that some were simply born that way. While she has not, in fact, always been an albino (the colour of her skin and eyes having been taken from her by a spirit), it is something she has adjusted to, and more or less ignores now. If the subject is raised, she maintains that it was simply a quirk of her birth which left her as she is.
 
 
 
In terms of clothing, Vervain favours relatively simple tailored dresses, most commonly grey, fitted, and fairly elegant. With this, she wears light boots reaching up almost to her knees, and an embroidered grey headscarf which covers the mark of the Twilight caste, permanently visible on her forehead as an area of almost normal-looking skin, surreal against the stark white of her face. A pendant composed of a strange collection of items encircled with a band of oricalchum hangs around her neck; it was made by her, for a purpose only she knows, to an ancient design discovered in Denandsor, and most of the time it is tucked inside her clothing, invisible save for the plain chain on which it hangs.
 
 
 
== Notes ==
 
 
 
As should be evident from the equipment list alone, Vervain's adventures have been <i>many.</i> The idea of detailing her backstory, both in-game and pre-game, gives me a headache at present (all the more so because I've just been looking at her character sheet, and the many pages of notes which go with it), so that's a task I shall leave for another day. You'll have to be happy with just the stats, for now.
 

Revision as of 12:06, 10 April 2005

Lady Vervain

Vervain is strange, and cryptic, and hard to pin down. Vervain is tall, and thin, and colourless in the way of an albino. Vervain has colour to her skin only where the mark of the twilight caste is branded permanently into her forehead, a dangerous quirk of her exaltation. Vervain is ever-changing, excitable, serious, focused, knowlegeable, troubled, happy, and many other contradictions, rolled up into one white-skinned Solar.

I like Vervain. A lot. She's acheived more than all my other RP characters put together, too.

She's a sorcerer. The colour of her skin was just one more thing sacrificed on the path of initiation; and she has finally acheived access to the highest circle of magic, which she has chased after for many of her years as a Solar. She has been to Yu-Shan, and into the farthest reaches of the West, and she has been deep into the tunnels under Gethamane, the city she used to think of as home; she has seen glimpses of Malfeas, even, and only narrowly avoided greater contact with it. She has been to the abandoned city of Denandsor, and has painstakingly taught herself the basics of the art of crafting artifacts. She has fought an ancient solar, met dragon kings, and escaped fair folk. She knows a lot about demons, but has never summoned one to date.

Detailing her backstory is not proving easy, however. She's quite persistantly elusive, even to me, even after a year. I know a lot about her. That she was born in Gethamane, to parents of some importance and learning; that she travelled creation widely with them as a child; but not much more of what she did. I know plenty of what she feels about things, but her life just wasn't that eventful in the early years, I suppose. She lived fairly quietly, in a scholarly sort of way, with the most exciting aspect of her life being her study of thaumaturgy, in a rather dry way, with rather dry people. It would seem she's been making up for it ever since.

Vervain is, well, excitable. Information interests her, and she does her best to gather as much of it as possible in any given time, which is not always the most efficient way of working, nor does it make her a very nice person to share a library with, as she tends to scuttle around such places muttering to herself as she looks for whatever it is she needs to know this time. She doesn't usually structure what she's doing very well, acting haphazardly, doing bits and pieces and then having to go back and fill in what she missed. If forced, she's capable of being methodical, but she generally needs to be reminded that it would be a good idea. She is focused. I swear, she is. While she may approach each task with little method, she will not give up until the task is done. She spent 5 years doing very little other than trying to decipher a text, though I fear doing so may have dented her sanity a little, considering how insane the person who wrote it was.