Difference between revisions of "Building An Army From Scratch"
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| − | + | <b>Building an Army from Scratch</b> | |
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| + | Armies are 'designed' to be a certain size. These sizes indincate fairly standardized biases in equipment, training and morale, based on the Imperial Legions. | ||
| + | |||
| + | Fang: 5 troops (Command o) | ||
| + | Communication +8 Training +2 Equipment +2 Morale +2 | ||
| + | Health Levels | ||
| + | -0 x1 / -1 x1 / -2 x1 / Broken | ||
| + | |||
| + | Scale: 25 troops (Command oo) | ||
| + | Communication +6 Training +4 Equipment +4 Morale +4 | ||
| + | Health Levels | ||
| + | -0 x1 / -1 x2 / -2 x3 / -4 x1 / Broken | ||
| + | |||
| + | Talon: 125 troops (Command ooo) | ||
| + | Communication +4 Training +6 Equipment +6 Morale +6 | ||
| + | Health Levels | ||
| + | -0 x2 / -1 x3 / -2 x4 / -4 x1 / -6 x1 / Broken | ||
| + | |||
| + | Wing: 250 troops (Command oooo) | ||
| + | Communication +2 Training +8 Equipment +8 Morale +8 | ||
| + | Health Levels | ||
| + | -0 x2 / -1 x4 / -2 x6 / -4 x2 / -6 x2 / Broken | ||
| + | |||
| + | Dragon: 500 troops (Command ooooo) | ||
| + | Communcation +0 Training +10 Equipment +10 Morale +10 | ||
| + | Health Levels | ||
| + | -0 x3 / -1 x5 / -2 x7 / -4 x2 / -6 x2 / -8 x1 / Broken | ||
| + | |||
| + | Armies composed of conscripts suffer a -2 penelty to Communication, Training, Equipment and Morale, and lose their -0 HLs- such armies are MUCH more fragile prone to breaking. However, they make up for this flaw by simply being able to vastly outnumber any opponent. | ||
| + | |||
| + | Armies outside the Empire may vary these values consideribly. In general, a Leader can trade points from one area to another at a 1 to 1 basis, away from the Imperial standard, but no higher than half again the base value or lower than half their original value. Thus, a Scale of archers would have a lower Spirit, while boosting their Training and Equipment- but not either higher than +6. | ||
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| + | <i>A note- this is different than the webpage. More Exclusive Wiki Content! - DariusSolluman</i> | ||
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| + | An army's attributes are relatively permanent. A leader can change them freely, but suffers an immeditate loss of half the army's health levels, as everyone needs to be retrained. (Treat the army as fully recruited but with no training HLs). | ||
| + | |||
| + | Changing a unit's size up or down isn't the easiest thing in the world, but is far easier than building a whole new unit. Such size changes are performed through comparing Health Levels. Increasing a unit's size requires recruiting and training the difference between the two HLs, up to the larger unit's full health. Only at that point does the army get the new ranks- until then it uses the lower of the two. Changing a unit's size down is normally a simple matter- if the unit starts at full health, it simply sheds the old HLs and takes the smaller unit's ranks. If the unit is injured to having few HLs than the smaller unit size, it has to recruit and train as per normal to make up the difference. | ||
| + | |||
| + | <i>There's a contradiction here- it's easier to shrink a unit inside combat than outside. I'm not sure what I was thinking, or which way it should work at the moment.</i> | ||
Revision as of 01:32, 6 October 2003
Building an Army from Scratch
Armies are 'designed' to be a certain size. These sizes indincate fairly standardized biases in equipment, training and morale, based on the Imperial Legions.
Fang: 5 troops (Command o) Communication +8 Training +2 Equipment +2 Morale +2 Health Levels -0 x1 / -1 x1 / -2 x1 / Broken
Scale: 25 troops (Command oo) Communication +6 Training +4 Equipment +4 Morale +4 Health Levels -0 x1 / -1 x2 / -2 x3 / -4 x1 / Broken
Talon: 125 troops (Command ooo) Communication +4 Training +6 Equipment +6 Morale +6 Health Levels -0 x2 / -1 x3 / -2 x4 / -4 x1 / -6 x1 / Broken
Wing: 250 troops (Command oooo) Communication +2 Training +8 Equipment +8 Morale +8 Health Levels -0 x2 / -1 x4 / -2 x6 / -4 x2 / -6 x2 / Broken
Dragon: 500 troops (Command ooooo) Communcation +0 Training +10 Equipment +10 Morale +10 Health Levels -0 x3 / -1 x5 / -2 x7 / -4 x2 / -6 x2 / -8 x1 / Broken
Armies composed of conscripts suffer a -2 penelty to Communication, Training, Equipment and Morale, and lose their -0 HLs- such armies are MUCH more fragile prone to breaking. However, they make up for this flaw by simply being able to vastly outnumber any opponent.
Armies outside the Empire may vary these values consideribly. In general, a Leader can trade points from one area to another at a 1 to 1 basis, away from the Imperial standard, but no higher than half again the base value or lower than half their original value. Thus, a Scale of archers would have a lower Spirit, while boosting their Training and Equipment- but not either higher than +6.
A note- this is different than the webpage. More Exclusive Wiki Content! - DariusSolluman
An army's attributes are relatively permanent. A leader can change them freely, but suffers an immeditate loss of half the army's health levels, as everyone needs to be retrained. (Treat the army as fully recruited but with no training HLs).
Changing a unit's size up or down isn't the easiest thing in the world, but is far easier than building a whole new unit. Such size changes are performed through comparing Health Levels. Increasing a unit's size requires recruiting and training the difference between the two HLs, up to the larger unit's full health. Only at that point does the army get the new ranks- until then it uses the lower of the two. Changing a unit's size down is normally a simple matter- if the unit starts at full health, it simply sheds the old HLs and takes the smaller unit's ranks. If the unit is injured to having few HLs than the smaller unit size, it has to recruit and train as per normal to make up the difference.
There's a contradiction here- it's easier to shrink a unit inside combat than outside. I'm not sure what I was thinking, or which way it should work at the moment.