Difference between revisions of "TreadingAir"

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  <b>Caste:</b> Subtle Undercurrent\\
 
  <b>Caste:</b> Subtle Undercurrent\\
 
  <b>Min Essence:</b> 2\\
 
  <b>Min Essence:</b> 2\\
  <b>Prereqs:</b> RandomCurrentManeuver
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  <b>Prereqs:</b> [[RandomCurrentManeuver]]
  
 
The fae suddenly becomes buoyant and floats gracefully in the air, as if she were treading water. She can move through the air at a relative speed as someone quickly swimming through water. She can dodge and parry and make ranged attacks normally while floating. She can make hand-to-hand attacks while floating too, but this puts her in hand-to-hand range for the duration of the round.  
 
The fae suddenly becomes buoyant and floats gracefully in the air, as if she were treading water. She can move through the air at a relative speed as someone quickly swimming through water. She can dodge and parry and make ranged attacks normally while floating. She can make hand-to-hand attacks while floating too, but this puts her in hand-to-hand range for the duration of the round.  
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<i>Continue to</i> UndertowsInvisibleGrasp
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<i>Continue to</i> [[UndertowsInvisibleGrasp]]
  
<i>Back to</i> ChaosCharms
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<i>Back to</i> [[ChaosCharms]]

Revision as of 09:06, 3 April 2010

Treading Air</b>

<b>Cost: 5 motes\\
Duration: One Scene\\
Type: Simple\\
Caste: Subtle Undercurrent\\
Min Essence: 2\\
Prereqs: RandomCurrentManeuver

The fae suddenly becomes buoyant and floats gracefully in the air, as if she were treading water. She can move through the air at a relative speed as someone quickly swimming through water. She can dodge and parry and make ranged attacks normally while floating. She can make hand-to-hand attacks while floating too, but this puts her in hand-to-hand range for the duration of the round.


Continue to UndertowsInvisibleGrasp

Back to ChaosCharms