Difference between revisions of "TheHoverpope/StrengthTables"

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=== Strength ===
 
=== Strength ===
<pre>
 
 
St+ATH  Lift  Feat
 
St+ATH  Lift  Feat
 
1.      80    Lift a capybara, a full suit of plate, or a talent of jade
 
1.      80    Lift a capybara, a full suit of plate, or a talent of jade
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34.      93000  Throw a caravel
 
34.      93000  Throw a caravel
</pre>
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Rules: Beyond 18, the amount that one may lift is equal to the previous level x 1.2. The strength in pounds is what one is capable of lifting. One is capable of moving at full speed carrying one third of that value, and can throw one third of that value. No idea what sort of range that should have. Note that this is the value in pounds, not the Strength + athletics.  
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Rules: Beyond 18, the amount that one may lift is equal to the previous level x 1.2. The strength in pounds is what one is capable of lifting. One is capable of moving at full speed at one third of that value, and can throw one third of that value. Note that this is the value in pounds, not the Strength + athletics.  
  
 
Alright. Here's my issue. And yes, this will make the game arguably less cool. The strength table in Exalted is way out of whack. Why is the difference between st+ath 11 and 12 tiny? Why, when a yeddim is larger than an elephant, is it harder to lift an elephant? Why do none of the numbers of pounds given make any sense? This is my attempt at a revision, although it does downgrade the power of strength based characters a touch at the lower levels. Now, I have a character with str 8, athletics 4, and soon, if I ever get experience, Thunder's Might and Ten Ox Meditation, with a willpower of 6. Thus, 36. Because those charms quite pointedly do not cap at attribute+ability. Sweeeeeet. So I need some Cascade of Cutting My Ship.  
 
Alright. Here's my issue. And yes, this will make the game arguably less cool. The strength table in Exalted is way out of whack. Why is the difference between st+ath 11 and 12 tiny? Why, when a yeddim is larger than an elephant, is it harder to lift an elephant? Why do none of the numbers of pounds given make any sense? This is my attempt at a revision, although it does downgrade the power of strength based characters a touch at the lower levels. Now, I have a character with str 8, athletics 4, and soon, if I ever get experience, Thunder's Might and Ten Ox Meditation, with a willpower of 6. Thus, 36. Because those charms quite pointedly do not cap at attribute+ability. Sweeeeeet. So I need some Cascade of Cutting My Ship.  
  
When I was revising this, I was having some issues. I was thinking "With the power levels you can get with the athletics charms, a solar can fairly easily get str + ath 30. The way I am changing this, they could move all sorts of things that they can't according to the table!" Then I realised that, yes, they can. And that is a good thing. Solars do crazy shit, and I forgot. I've changed it to a geometric growth, because otherwise the athletics charms are sort of silly and useless at really high levels.
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When I was revising this, I was having some issues. I was thinking "With the power levels you can get with the athletics charms, a solar can fairly easily get str + ath 30. The way I am changing this, they could move all sorts of things that they can't according to the table!" Then I realised that, yes, they can. And that is a good thing. Solars do crazy shit, and I forgot. I've changed it to a geometric growth, because otherwise the athletics charms are sort of silly.

Revision as of 06:17, 16 January 2006

Back to TheHoverpope

Strength

St+ATH Lift Feat 1. 80 Lift a capybara, a full suit of plate, or a talent of jade 2. 160 Lift a man, break a pine board with a kick 3. 250 4. 350 5. 450 6. 550 Lift a fully grown lion, throw a man 7. 700 8. 850 9. 1000 Lift a horse 10. 1300 11. 1600 12. 1900 Lift a camel 13. 2200 Lift a laden warhorse 14. 2500 Lift a scout warstrider 15. 3000 Lift an elephant; throw a camel 16. 3500 17. 4000 Lift a common warstrider 18. 5000 19. 6000 Lift a Celestial Lion. Not the face! 20. 7200 21. 8640 22. 10368 23. 12441 Lift a juggernaut warstrider --- 26. 21500 --- 29. 37200 --- 31. 53500 --- 34. 93000 Throw a caravel

Rules: Beyond 18, the amount that one may lift is equal to the previous level x 1.2. The strength in pounds is what one is capable of lifting. One is capable of moving at full speed at one third of that value, and can throw one third of that value. Note that this is the value in pounds, not the Strength + athletics.

Alright. Here's my issue. And yes, this will make the game arguably less cool. The strength table in Exalted is way out of whack. Why is the difference between st+ath 11 and 12 tiny? Why, when a yeddim is larger than an elephant, is it harder to lift an elephant? Why do none of the numbers of pounds given make any sense? This is my attempt at a revision, although it does downgrade the power of strength based characters a touch at the lower levels. Now, I have a character with str 8, athletics 4, and soon, if I ever get experience, Thunder's Might and Ten Ox Meditation, with a willpower of 6. Thus, 36. Because those charms quite pointedly do not cap at attribute+ability. Sweeeeeet. So I need some Cascade of Cutting My Ship.

When I was revising this, I was having some issues. I was thinking "With the power levels you can get with the athletics charms, a solar can fairly easily get str + ath 30. The way I am changing this, they could move all sorts of things that they can't according to the table!" Then I realised that, yes, they can. And that is a good thing. Solars do crazy shit, and I forgot. I've changed it to a geometric growth, because otherwise the athletics charms are sort of silly.