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Back to [[TheHoverpope]]<BR>
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Back to TheHoverpope<BR>
back to [[TheHoverpope/Characters]]<BR>
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back to TheHoverpope/Characters<BR>
  
 
=== Arazzh Denizhee ===
 
=== Arazzh Denizhee ===
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Abilities:  
 
Abilities:  
 
Dawn: Archery, <B>Martial Arts 5 (+3 tiger claws), Melee 5,</B> Thrown, War<BR>
 
Dawn: Archery, <B>Martial Arts 5 (+3 tiger claws), Melee 5,</B> Thrown, War<BR>
Zenith: <B>Integrity 5</B>, Performance 1, Presence 1, Resistance 5, Survival<BR>
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Zenith: <B>Integrity 5</B>, Performance 1, Presence 1, Resistance, Survival<BR>
 
Twilight: Craft, <B>Investigation 1</B>, Lore , Occult , Medicine<BR>
 
Twilight: Craft, <B>Investigation 1</B>, Lore , Occult , Medicine<BR>
<B>Night: Athletics 5, Awareness 3, Dodge 5 (+3 martial arts form), Larceny, Stealth 3</B><BR>
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<B>Night: Athletics 5, Awareness 3, Dodge 5 (+3 , Larceny, Stealth 3</B><BR>
 
Eclipse: Bureaucracy, <B>Linguistics 1</B>, Ride, Sail, Socialize<BR>
 
Eclipse: Bureaucracy, <B>Linguistics 1</B>, Ride, Sail, Socialize<BR>
  
 
Backgrounds<BR>
 
Backgrounds<BR>
 
Artifact: 4 - Orichalcum perfected kata bracers<BR>
 
Artifact: 4 - Orichalcum perfected kata bracers<BR>
Manse: 3 (guardian gem) <BR>
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Manse: 3 <BR>
 
Artifact 5 (Alchemical Essence reservoir)<BR>
 
Artifact 5 (Alchemical Essence reservoir)<BR>
Artifact 3 (jade black widow razor)<BR>
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Artifact 4 (Soulsteel black widow razors)<BR>
Artifact 3 (oath- bastion of the self (heart))<BR>
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Artifact 4 (jade elemental armor)<BR>
Gossamer reinforced breastplate (heavy robes)<BR>
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Artifact 2 (oath- banquet of crumbs, defining the parameters of battle)<BR>
Artifact 2 (soulsteel thunderbolt shield)<BR>
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Merits and Flaws: <BR>
 
Merits and Flaws: <BR>
 
Derangement -3<BR>
 
Derangement -3<BR>
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Temperance 2<BR>
 
Temperance 2<BR>
 
Valor 4<BR>
 
Valor 4<BR>
Sword 1<BR>
 
  
 
Willpower: 8<BR>
 
Willpower: 8<BR>
 
Essence: 5<BR> (72 xp)
 
Essence: 5<BR> (72 xp)
 
Attack pool: 23 without charms<BR>
 
Dodge dv: 17 pre charm<BR>
 
Parry DV: 18 pre charm<BR>
 
  
 
Charms:<BR>
 
Charms:<BR>
First martial arts<BR>
 
9 martial arts charms - solar hero style<BR>
 
First integrity<BR>
 
Temptation resisting<BR>
 
Integrity Protecting<BR>
 
Elusive Dream<BR>
 
third Dodge<BR>
 
leaping dodge<BR>
 
Reflex sidestep<BR>
 
seven shadows<BR>
 
Flow like blood<BR>
 
Infinite martial arts<BR>
 
Monkey leap<BR>
 
First Resistance<BR>
 
Iron Skin<BR>
 
Spirit Strengthens the Skin<BR>
 
Adamant Skin<BR>
 
[[TheHoverpope/SolarMartialArts| Solar Hero Supremacy]]<BR>
 
  
Combos:<BR>
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Bonus points:
Ready for bears and such:<BR>
 
Flow like blood, monkey leap, seven shadow, temptation resisting stance<BR>
 
Dancing under moon lizard shockwaves:<BR>
 
First martial arts excellency, flow like blood, reflex sidestep, seven shadow, adamant skin, elusive dream, leaping dodge, third dodge,
 

Revision as of 00:48, 7 October 2009

Back to TheHoverpope
back to TheHoverpope/Characters

Arazzh Denizhee

Find himself a purpose:
Attributes:
4/5/2, 2/1/4, 3/2/4

Abilities: Dawn: Archery, Martial Arts 5 (+3 tiger claws), Melee 5, Thrown, War
Zenith: Integrity 5, Performance 1, Presence 1, Resistance, Survival
Twilight: Craft, Investigation 1, Lore , Occult , Medicine
Night: Athletics 5, Awareness 3, Dodge 5 (+3 , Larceny, Stealth 3
Eclipse: Bureaucracy, Linguistics 1, Ride, Sail, Socialize

Backgrounds
Artifact: 4 - Orichalcum perfected kata bracers
Manse: 3
Artifact 5 (Alchemical Essence reservoir)
Artifact 4 (Soulsteel black widow razors)
Artifact 4 (jade elemental armor)
Artifact 2 (oath- banquet of crumbs, defining the parameters of battle)

Merits and Flaws:
Derangement -3
Superstition -3
Greater Flaw (-4)

Virtues: (6 xp)
Compassion 2
Conviction 4
Temperance 2
Valor 4

Willpower: 8
Essence: 5
(72 xp)

Charms:

Bonus points: