Difference between revisions of "Braydz/SolarRevisions"
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− | + | === Dawn === | |
+ | ==== Archery ==== | ||
+ | *<i><b>Trance of Unhesitating Speed</b></i> now has a cost that works the exact same way as the new <i>Peony Blossom</i> cost. It's the exact same thing, only with archery. | ||
+ | |||
+ | ==== Melee ==== | ||
+ | *Melee Charms cannot be declared and paid for after a directly related roll is made, this <i>so <b>totally</b></i> includes defensive charms it isn't funny. | ||
+ | |||
+ | *<i><b>Peony Blossom Attack:</b></i> The first attack made in a turn where Peony Blossom is used costs 2 motes. Each successive attack costs a cumulative +1. | ||
+ | :<i>Example: Dukestra is surrounded by five immaculate monks. He knows that if he can hit them, he can take them down but he has to do so this turn. He activates </i>Peony Blossom Attack<i> and decides to make six attacks (in case one misses). This costs him 27 motes (2+3+4+5+6+7=27). As he dispatches the last Immaculate he thinks to himself, "I'm glad we're not using canon otherwise that would've cost me 40 motes."</i> | ||
+ | |||
+ | === Zenith === | ||
+ | ==== Endurance ==== | ||
+ | *<b><i>Armored Scout's Invigoration, Front-Line Warrior's Stamina</i></b> and <b><i>Tiger-Warrior's Stamina</i></b> are collapsed into/replaced by... | ||
+ | |||
+ | <b><i>Tiger-Warrior's Invigoration</i></b> | ||
+ | <b>Cost:</b> 5 motes/reduction | ||
+ | <b>Duration:</b> 1 day | ||
+ | <b>Type:</b> Simple | ||
+ | <b>Minimum Endurance:</b> 3 | ||
+ | <b>Minimum Essence:</b> 1 | ||
+ | <b>Prerequisites:</b> <i>Essence-Gathering Temper</i> | ||
+ | |||
+ | :For every 5 motes spent activating this charm, the Solar reduces the mobility penalty and fatigue value of their armor by 1. This reduction cannot excede the character's Endurance. Motes spent activating <i>Tiger-Warrior's Invigoration</i> are committed until the end of the charm's duration or the Solar choses to end the charm. Any change to the amount of reduction granted by <i>Tiger-Warrior's Invigoration</i> necessitates a new use of the charm; the partial cost cannot be de-committed, and the amount of reduction cannot be increased if the charm is already being used. | ||
+ | |||
+ | ==== Resisance ==== | ||
+ | *<i><b>Durability of Oak Meditation</b></i> and <i>Spirit Strengthens the Skin</i> have their places on that Resistance tree <i><b>switched</b></i>. This means: | ||
+ | **<i>Spirit Strengthens the Skin</i> requires Resistance 1, Essence 1. | ||
+ | **<i>Durability of Oak Meditation</i> requires Resistance 3, Essence 1. | ||
+ | **Charms requiring <i>Durability of Oak Meditation</i> now require <i>Spirit Strengthens the Skin</i> and vice-versa. | ||
+ | |||
+ | *<i><b>Iron Skin Concentration</b></i> requires Resistance 3 and does not prohibit wearing armor. However, it only converts <i>natural</i> Bashing soak to Lethal soak. Hence, the soak provided by the armor does not apply to the effects of the charm. <i>Durability of Oak Meditation</i> enhances natural soak, thus it "stacks" with <i>Iron Skin Concentration</i>. | ||
+ | :<i>Example: Xenon the Zenith has Stamina 4 and is wearing a buff jacket. His natural soak is 4B/2L, and the armor provides an additional +4B/+2L (if I'm remembering correctly), making his soak total 8B/4L. He turns on </i>Iron Skin Concentration.<i> His natural soak is now 4B/4L and the Bashing soak of the armor is not converted to Lethal soak because it's armor, it's not natural, so his soak totals are now 8B/6L. Had he had +2B from </i>Durability of Oak Meditation,<i> his natural soak would be 6B/6L, 10B/8L with the buff jacket.</i> | ||
+ | |||
+ | *<i><b>Unfailing Tortoise Technique</b></i> does not "stack" with <i>Iron Skin Concentration</i>. Meaning, if <i>ISC</i> is active, and <i>UTT</i> is used, the increase in soak only applies to Bashing soak and is not "funneled" through <i>ISC</i> into Lethal soak as well. | ||
+ | |||
+ | === Night === | ||
+ | ==== Athletics ==== | ||
+ | *While the effects of <i>Lightning Speed</i> persist for a turn, it is of instant duration. Give me one good reason it shouldn't be. It doesn't grant movement in otherwise immobile situations, it just increases speed when sprinting+. | ||
+ | |||
+ | ==== Dodge ==== | ||
+ | *Dodge charms cannot be declared and paid for after an attack roll is made. |
Revision as of 20:14, 18 March 2004
Contents
Dawn
Archery
- Trance of Unhesitating Speed now has a cost that works the exact same way as the new Peony Blossom cost. It's the exact same thing, only with archery.
Melee
- Melee Charms cannot be declared and paid for after a directly related roll is made, this so totally includes defensive charms it isn't funny.
- Peony Blossom Attack: The first attack made in a turn where Peony Blossom is used costs 2 motes. Each successive attack costs a cumulative +1.
- Example: Dukestra is surrounded by five immaculate monks. He knows that if he can hit them, he can take them down but he has to do so this turn. He activates Peony Blossom Attack and decides to make six attacks (in case one misses). This costs him 27 motes (2+3+4+5+6+7=27). As he dispatches the last Immaculate he thinks to himself, "I'm glad we're not using canon otherwise that would've cost me 40 motes."
Zenith
Endurance
- Armored Scout's Invigoration, Front-Line Warrior's Stamina and Tiger-Warrior's Stamina are collapsed into/replaced by...
Tiger-Warrior's Invigoration
Cost: 5 motes/reduction Duration: 1 day Type: Simple Minimum Endurance: 3 Minimum Essence: 1 Prerequisites: Essence-Gathering Temper
- For every 5 motes spent activating this charm, the Solar reduces the mobility penalty and fatigue value of their armor by 1. This reduction cannot excede the character's Endurance. Motes spent activating Tiger-Warrior's Invigoration are committed until the end of the charm's duration or the Solar choses to end the charm. Any change to the amount of reduction granted by Tiger-Warrior's Invigoration necessitates a new use of the charm; the partial cost cannot be de-committed, and the amount of reduction cannot be increased if the charm is already being used.
Resisance
- Durability of Oak Meditation and Spirit Strengthens the Skin have their places on that Resistance tree switched. This means:
- Spirit Strengthens the Skin requires Resistance 1, Essence 1.
- Durability of Oak Meditation requires Resistance 3, Essence 1.
- Charms requiring Durability of Oak Meditation now require Spirit Strengthens the Skin and vice-versa.
- Iron Skin Concentration requires Resistance 3 and does not prohibit wearing armor. However, it only converts natural Bashing soak to Lethal soak. Hence, the soak provided by the armor does not apply to the effects of the charm. Durability of Oak Meditation enhances natural soak, thus it "stacks" with Iron Skin Concentration.
- Example: Xenon the Zenith has Stamina 4 and is wearing a buff jacket. His natural soak is 4B/2L, and the armor provides an additional +4B/+2L (if I'm remembering correctly), making his soak total 8B/4L. He turns on Iron Skin Concentration. His natural soak is now 4B/4L and the Bashing soak of the armor is not converted to Lethal soak because it's armor, it's not natural, so his soak totals are now 8B/6L. Had he had +2B from Durability of Oak Meditation, his natural soak would be 6B/6L, 10B/8L with the buff jacket.
- Unfailing Tortoise Technique does not "stack" with Iron Skin Concentration. Meaning, if ISC is active, and UTT is used, the increase in soak only applies to Bashing soak and is not "funneled" through ISC into Lethal soak as well.
Night
Athletics
- While the effects of Lightning Speed persist for a turn, it is of instant duration. Give me one good reason it shouldn't be. It doesn't grant movement in otherwise immobile situations, it just increases speed when sprinting+.
Dodge
- Dodge charms cannot be declared and paid for after an attack roll is made.