Difference between revisions of "Braydz/Wonders2"
From Exalted - Unofficial Wiki
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
*To design a Manse a character needs the appropriate numbers of dots between Craft, Lore and Occult as listed in the Core rules, with a rating of no less than 3 in each (any one Craft). Rather than being based on the level of Manse being designed, the requisite number is based on the level of Demesne being worked. A character must also have at least the Initiate Degree of Geomancy to work level 1-3 Demesnes, and the Journeyman degree for level 4 and 5 Demesnes. These degrees count towards the requisite number of dots as an appropriate Occult Specialty. A character cannot work a Demesne with a rating greater than their Lore. | *To design a Manse a character needs the appropriate numbers of dots between Craft, Lore and Occult as listed in the Core rules, with a rating of no less than 3 in each (any one Craft). Rather than being based on the level of Manse being designed, the requisite number is based on the level of Demesne being worked. A character must also have at least the Initiate Degree of Geomancy to work level 1-3 Demesnes, and the Journeyman degree for level 4 and 5 Demesnes. These degrees count towards the requisite number of dots as an appropriate Occult Specialty. A character cannot work a Demesne with a rating greater than their Lore. | ||
− | *Maintaining and repairing Magitech requires Craft: Air 2, Craft: Fire 2, Lore 3, Occult 2. A character can attempt to repair or maintain any Magitech item with a Repair rating of (Lore-1) or less. Building a Magitech item requires an Initiate's degree in Alchemy in addition to the requirements for maintaining/repairing Magitech. With these prerequisites a character may create | + | *Maintaining and repairing Magitech requires Craft: Air 2, Craft: Fire 2, Lore 3, Occult 2. A character can attempt to repair or maintain any Magitech item with a Repair rating of (Lore-1) or less. Building a Magitech item requires an Initiate's degree in Alchemy in addition to the requirements for maintaining/repairing Magitech. With these prerequisites a character may create Magiech with a repair rating not greater than their rating in any of the requisite Abilities minus two. |
== Artifacts == | == Artifacts == | ||
*Jade adds +1 Hardness to artifact armor when the user gains the magical-material bonus, as well as reducing Fatigue Value to 0. | *Jade adds +1 Hardness to artifact armor when the user gains the magical-material bonus, as well as reducing Fatigue Value to 0. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Manses & Hearthstones == | == Manses & Hearthstones == |
Revision as of 22:35, 29 September 2008
Esoteric Crafting
- To design a Manse a character needs the appropriate numbers of dots between Craft, Lore and Occult as listed in the Core rules, with a rating of no less than 3 in each (any one Craft). Rather than being based on the level of Manse being designed, the requisite number is based on the level of Demesne being worked. A character must also have at least the Initiate Degree of Geomancy to work level 1-3 Demesnes, and the Journeyman degree for level 4 and 5 Demesnes. These degrees count towards the requisite number of dots as an appropriate Occult Specialty. A character cannot work a Demesne with a rating greater than their Lore.
- Maintaining and repairing Magitech requires Craft: Air 2, Craft: Fire 2, Lore 3, Occult 2. A character can attempt to repair or maintain any Magitech item with a Repair rating of (Lore-1) or less. Building a Magitech item requires an Initiate's degree in Alchemy in addition to the requirements for maintaining/repairing Magitech. With these prerequisites a character may create Magiech with a repair rating not greater than their rating in any of the requisite Abilities minus two.
Artifacts
- Jade adds +1 Hardness to artifact armor when the user gains the magical-material bonus, as well as reducing Fatigue Value to 0.