Difference between revisions of "Taerinshar/Saren Edgewalker"

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Initial Abilities: <br>
 
Initial Abilities: <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 3, Linguistics 2 (Forest-tongue), <b>Performance 3 </b>, Socialize 1 <br>
+
Serenity: Craft 0, Dodge 3, Linguistics 2, <b>Performance 3 </b>, Socialize 1 <br>
 
Battles: Archery 0, Melee 0, Presence 0, Resistance 2, <b>War 1 </b> <br>
 
Battles: Archery 0, Melee 0, Presence 0, Resistance 2, <b>War 1 </b> <br>
 
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
 
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
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Abilities after BP: <br>
 
Abilities after BP: <br>
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 5, Thrown 0 </b> <br>
+
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 3, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), <b>Performance 5 (Prayer +1) </b>, Socialize 1 <br>
+
Serenity: Craft 0, Dodge 3, Linguistics 2, <b>Performance 4 (Prayer +1) </b>, Socialize 1 <br>
Battles: Archery 0, Melee 1, Presence 0, Resistance 2, <b> War 1 </b> <br>
+
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, <b> War 1 </b> <br>
 
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
 
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
 
Endings: Athletics 2, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 (Unarmed +3) </b> Medicine 0<br>
 
Endings: Athletics 2, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 (Unarmed +3) </b> Medicine 0<br>
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Charms <br>
 
Charms <br>
 
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br>
 
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br>
<b>Martial Arts: Air Dragon Sight</b> <br>
+
<b>Martial Arts: Flowing Water Defence</b> <br>
 
<b>Performance: 2nd Excellency </b> <br>
 
<b>Performance: 2nd Excellency </b> <br>
 
<b> Sail: Serindipitous Voyage </b> <br>
 
<b> Sail: Serindipitous Voyage </b> <br>
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Flaws:<br>
 
Flaws:<br>
 
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)<br>
 
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)<br>
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity.  1 wp to resist for the scene. <br>
+
3 - Temperance Flaw - anti-wealth flaw <br>
 
2 - Greater Curse <br>
 
2 - Greater Curse <br>
  
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2 - Martial Arts to 5<br>
 
2 - Martial Arts to 5<br>
 
2 - Survival 5<br>
 
2 - Survival 5<br>
2 - Performance 4,5 <br>
+
1 - Sail 4 <br>
 +
1 - Performance 4 <br>
 
Sub: 16 <br>
 
Sub: 16 <br>
 
2 - Manse 4  <br>
 
2 - Manse 4  <br>
 
2 - Starmetal Perfected Kata Braces <br>
 
2 - Starmetal Perfected Kata Braces <br>
 
2 - Specialties (MA: +3 unarmed), +1 prayer (performance)) <br>
 
2 - Specialties (MA: +3 unarmed), +1 prayer (performance)) <br>
1 - Resources to 1+1 = 2.
+
1 - Resources to 2.
  
 
Willpower: 9 <br>
 
Willpower: 9 <br>
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The Mast - 3 <br>
 
The Mast - 3 <br>
 
The Corpse - 1 <br>
 
The Corpse - 1 <br>
 
<b> Experience Tracker </b> <br>
 
September 24 - 8 XP<br>
 
 
 
 
Spent XP:0 <br>
 

Revision as of 18:05, 15 September 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 3 , Socialize 1
Battles: Archery 0, Melee 0, Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 3 Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Dodge 3, Larceny 1, Performance +2, Survival +1 (3), MA +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 4 (Prayer +1) , Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 1
Secrets: Investigation 0, Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 5 (Unarmed +3) Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Martial Arts: Flowing Water Defence
Performance: 2nd Excellency
Sail: Serindipitous Voyage
Occult: Mark of Exaltation
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Dodge: Absence, Duck Fate
Athletics: Burn Life


Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri?, knows water dragon)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
1 - Connections (Guild)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)

       Powers (8 total): +Maintenance (Must provide brief ritual to the Pattern Spiders to assure them of the user's good intentions) (9).  Well-flavoured aspect (Sidereal)(1),  Sentient (5), Astrological Observatory (3)

0(2) - Resources (1 free)
Artifacts:
3(4) - Starmetal Perfected Kata Bracers (Attune: 8)
1 - Starmetal Breastplate (Attune:2)


Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)
3 - Temperance Flaw - anti-wealth flaw
2 - Greater Curse

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Martial Arts to 5
2 - Survival 5
1 - Sail 4
1 - Performance 4
Sub: 16
2 - Manse 4
2 - Starmetal Perfected Kata Braces
2 - Specialties (MA: +3 unarmed), +1 prayer (performance))
1 - Resources to 2.

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 10 attune = 23

Combat
Defence: PDV (Fist) = 5+5+1(fist)+(ess)(bracers)+3 (spec.)/2 = 8
DDV = 5+3+2(ess)/2 = 5
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/2B Natural
Starmetal Breastplate: 6L/4B, 3 Hardness with starmetal. -1 damage external penalty.
WD Form boosts soak by MA, soak lethal with full stamina, add 2 soak/1m reflexively.
Total: 7L/6B

Fists
Speed: 5
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16
Dmg: str + ess= 6L
Rate: 2(x2)

Kick
Speed: 5
Ac: 5+5+0+ess(bracer)+3(spec.)=15 Dmg: 3+str+ess=9L
Rate: 2(x2)

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1