Difference between revisions of "Taerinshar/Saren Edgewalker 2"
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Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 1 </b> <br> | Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 1 </b> <br> | ||
Secrets: <b>Investigation 0</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br> | Secrets: <b>Investigation 0</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br> | ||
+ | Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | ||
+ | |||
+ | <b>Current Abilities: </b><br> | ||
+ | Journeys: <b>Integrity 2, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br> | ||
+ | Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1 <br> | ||
+ | Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 3 </b> <br> | ||
+ | Secrets: Investigation 0, <b>Larceny 2 </b>, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br> | ||
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0<br> | ||
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<b> War: Auspicious Recruitment Drive, 3rd Excellency (Reroller) </b> <br> | <b> War: Auspicious Recruitment Drive, 3rd Excellency (Reroller) </b> <br> | ||
<b>Melee: Impeding the Flow</b><br> | <b>Melee: Impeding the Flow</b><br> | ||
− | + | Resistance: Ox Body (1x-0) <br> | |
Lore: Methodology of Secrets<br> | Lore: Methodology of Secrets<br> | ||
Performance: 2nd Excellency <br> | Performance: 2nd Excellency <br> | ||
Line 40: | Line 47: | ||
Virtues (After BP): <br> | Virtues (After BP): <br> | ||
<b>Temperance 3(5) </b><br> | <b>Temperance 3(5) </b><br> | ||
− | Valor 4<br> | + | Valor 3 (4)<br> |
Compassion 1 <br> | Compassion 1 <br> | ||
Conviction 2 <br> | Conviction 2 <br> | ||
Line 75: | Line 82: | ||
1 - Melee 4 <br> | 1 - Melee 4 <br> | ||
1 - Sail 4 <br> | 1 - Sail 4 <br> | ||
− | Sub: | + | Sub: 16 <br> |
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking) <br> | 4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking) <br> | ||
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br> | 2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br> |
Revision as of 04:59, 13 November 2009
Chosen of Journeys
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force.
Attributes:
Str/Dex/Sta : 1/2/4
Cha/Man/App : 4/3/2
Per/Int/Wit : 3/4/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 0 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2, Medicine 0
10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3)
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0
Current Abilities:
Journeys: Integrity 2, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 3
Secrets: Investigation 0, Larceny 2 , Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0
Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Sail: Serendipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
War: Auspicious Recruitment Drive, 3rd Excellency (Reroller)
Melee: Impeding the Flow
Resistance: Ox Body (1x-0)
Lore: Methodology of Secrets
Performance: 2nd Excellency
Bureaucracy: Underling Invisibility method
Virtues (After BP):
Temperance 3(5)
Valor 3 (4)
Compassion 1
Conviction 2
Temperance Limit Break after 8 limit is acquired
Backgrounds (after BP)
1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
1 - Acquaintances (Halta)
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)
Manse characteristics: 8 Creation Points. Rainbow Tabernacle (4), Astrological Observatory (3-1 for Sidereal favor), Favoured Aspect (Sid, 1)
3(4) - Resources (1 free)
Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord
Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse
Bonus Point Spending: 15 normal +10 flaw = 25
6 - Virtues to Temperance 5
3 - Valor 4
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
1 - Melee 4
1 - Sail 4
Sub: 16
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord
Willpower: 10
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 3 attune = 30
Combat
Defence:
PDV (Perfect Quarterstaff) = 2dex+4melee+4(staff)/2 = 5
DDV = 2+0+2(ess)/2 = 2
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
2L/4B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 10L/13B
Fists
Speed: 5
Ac: 2+2+1(fist)=5
Dmg: 1B
Rate: 2(x2)
Perfect Wooden Quarterstaff
(Reduced Requirements to 1 str)
Speed: 5
Ac: 4+2+2(staff) = 8
Rate: 2
Dmg: 6b +1str
Colleges:
The Wheel - 3
The Captain - 2
The Sorcerer - 1
The Spear - 1
Experience Tracker
September 24 - 8 XP
October 29 - 6
November 5 - 12
November 12 - 8
Total: 34
Spent XP:34
War 2 - 1 xp
War 3 - 3 xp
Essence 3 - 18
Larceny 2 - 1 xp
Integrity 2 - 1 xp
Terrestrial Circle Sorcery - 10 xp