Difference between revisions of "Taerinshar/Saren Edgewalker 2"
m |
m |
||
Line 10: | Line 10: | ||
Initial Abilities: <br> | Initial Abilities: <br> | ||
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br> | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br> | ||
− | Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1 <br> | + | Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), <b>Performance 3</b> , Socialize 1 <br> |
− | Battles: Archery 0, | + | Battles: Archery 0, Melee 0, Presence 0, Resistance 2, <b>War 1 </b> <br> |
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, <b>Occult 3 </b>, Stealth 1 <br> | Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, <b>Occult 3 </b>, Stealth 1 <br> | ||
− | Endings: Athletics 2 , Awareness | + | Endings: Athletics 2 , Awareness 3, Bureaucracy 2, Martial Arts 2, Medicine 0 <br> |
− | 10 Extra dots are currently going into Integrity 1, War 1, Melee 3 | + | 10 Extra dots are currently going into Integrity 1, War 1, Melee 2, Awareness +1 (3) Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3) <br> |
Abilities after BP: <br> | Abilities after BP: <br> | ||
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br> | Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br> | ||
− | Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance | + | Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), <b>Performance 5</b>, Socialize 1 <br> |
− | Battles: Archery 0, | + | Battles: Archery 0, Melee 3, Presence 0, Resistance 2, <b> War 1 </b> <br> |
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, <b>Occult 5 </b>, Stealth 1 <br> | Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, <b>Occult 5 </b>, Stealth 1 <br> | ||
− | Endings: Athletics 2, Awareness | + | Endings: Athletics 2, Awareness 3, Bureaucracy 2, Martial Arts 2, Medicine 0<br> |
Charms <br> | Charms <br> | ||
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br> | <b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br> | ||
− | + | <b> Sail: Serendipitous Voyage </b> <br> | |
− | <b> Sail: | ||
<b> Occult: Mark of Exaltation, Telltale Symphony </b> <br> | <b> Occult: Mark of Exaltation, Telltale Symphony </b> <br> | ||
+ | <b>Performance: 2nd Excellency </b><br> | ||
+ | Martial Arts: Air Dragon Sight <br> | ||
+ | Melee: Impeding the Flow<br> | ||
Resistance: Ox Body (-0x1) <br> | Resistance: Ox Body (-0x1) <br> | ||
− | Lore: Methodology of Secrets<br> | + | Lore: Methodology of Secrets<br> |
− | + | Awareness: Prior Warning <br> | |
− | + | ||
<br> | <br> | ||
Line 50: | Line 52: | ||
2 - Acquaintances (Halta)<br> | 2 - Acquaintances (Halta)<br> | ||
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br> | 1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br> | ||
+ | Manse characteristics: 8 Creation Points. Rainbow Tabernacle (4), Astrological Observatory (3-1 for Sidereal favor), Favoured Aspect (Sid, 1) <br> | ||
3(4) - Resources (1 free) <br> | 3(4) - Resources (1 free) <br> | ||
Line 69: | Line 72: | ||
2 - Survival 5<br> | 2 - Survival 5<br> | ||
2 - Occult 5 <br> | 2 - Occult 5 <br> | ||
− | Sub: | + | 2 - Performance 5 <br> |
+ | 1 - Sail 4 <br> | ||
+ | Sub: 17 <br> | ||
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking) <br> | 4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking) <br> | ||
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br> | 2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br> | ||
2 (+3 background) - 4 dot Spellcapturing Cord <br> | 2 (+3 background) - 4 dot Spellcapturing Cord <br> | ||
− | |||
− | |||
− | |||
Willpower: 9 <br> | Willpower: 9 <br> | ||
Line 84: | Line 86: | ||
<b>Combat </b> <br> | <b>Combat </b> <br> | ||
Defence: | Defence: | ||
− | PDV (Staff) = 3+ | + | PDV (Staff) = 3+2+4(staff)/2 = 5 <br> |
DDV = 3+0+2(ess)/2 = 3 <br> | DDV = 3+0+2(ess)/2 = 3 <br> | ||
MDDV = (9 wp + 1 int + ess)/2 = 6 <br> | MDDV = (9 wp + 1 int + ess)/2 = 6 <br> | ||
Line 98: | Line 100: | ||
Rate: 2(x2) <br> | Rate: 2(x2) <br> | ||
− | Perfect Quarterstaff <br> | + | Perfect Wooden Quarterstaff <br> |
Speed: 5 <br> | Speed: 5 <br> | ||
− | Ac: 3+ | + | Ac: 3+2+2(staff) = 7 <br> |
Rate: 2 <br> | Rate: 2 <br> | ||
+ | Dmg: 8b +1str <br> | ||
Colleges: <br> | Colleges: <br> |
Revision as of 04:42, 9 October 2009
Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.
Attributes:
Str/Dex/Sta : 1/3/3
Cha/Man/App : 4/3/2
Per/Int/Wit : 2/5/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 0, Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 3, Bureaucracy 2, Martial Arts 2, Medicine 0
10 Extra dots are currently going into Integrity 1, War 1, Melee 2, Awareness +1 (3) Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 5, Socialize 1
Battles: Archery 0, Melee 3, Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 1 , Lore 3, Occult 5 , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 2, Martial Arts 2, Medicine 0
Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Sail: Serendipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
Performance: 2nd Excellency
Martial Arts: Air Dragon Sight
Melee: Impeding the Flow
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Awareness: Prior Warning
Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired
Backgrounds (after BP)
1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)
Manse characteristics: 8 Creation Points. Rainbow Tabernacle (4), Astrological Observatory (3-1 for Sidereal favor), Favoured Aspect (Sid, 1)
3(4) - Resources (1 free)
Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord
Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse
Bonus Point Spending: 15 normal +10 flaw = 25
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
2 - Performance 5
1 - Sail 4
Sub: 17
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord
Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 3 attune = 30
Combat
Defence:
PDV (Staff) = 3+2+4(staff)/2 = 5
DDV = 3+0+2(ess)/2 = 3
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/3B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 9L/12B
Fists
Speed: 5
Ac: 3+2+1(fist)=6
Dmg: 1B
Rate: 2(x2)
Perfect Wooden Quarterstaff
Speed: 5
Ac: 3+2+2(staff) = 7
Rate: 2
Dmg: 8b +1str
Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1
Experience Tracker
September 24 - 8 XP
Spent XP:4
War 2 - 1 xp
War 3 - 3 xp
Integrity 2 - 1 xp