Difference between revisions of "Taerinshar/Saren Edgewalker 2"

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Chosen of Journeys <br>
 
Chosen of Journeys <br>
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force. <br>
+
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm. <br>
  
 
Attributes: <br>
 
Attributes: <br>
  
<nowiki> Str/Dex/Sta </nowiki>: 1/2/4<br>
+
<nowiki> Str/Dex/Sta </nowiki>: 1/3/3<br>
 
<nowiki> Cha/Man/App </nowiki>: 4/3/2<br>
 
<nowiki> Cha/Man/App </nowiki>: 4/3/2<br>
<nowiki> Per/Int/Wit </nowiki>: 3/4/4<br>
+
<nowiki> Per/Int/Wit </nowiki>: 2/5/4<br>
  
 
Initial Abilities: <br>
 
Initial Abilities: <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
 
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1 <br>
 
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1 <br>
Battles: Archery 0, <b>Melee 3 </b>, Presence 0, Resistance 2, <b>War 1 </b> <br>
+
Battles: Archery 0, <b>Melee 3</b>, Presence 0, Resistance 2, <b>War 1 </b> <br>
Secrets: <b>Investigation 0</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br>
+
Secrets: Investigation 0 , <b>Larceny 1 </b>, Lore 3, <b>Occult 3 </b>, Stealth 1 <br>
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2, Medicine 0 <br>
+
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, <b>Martial Arts 2 </b> Medicine 0 <br>
  
10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3)  <br>
+
10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)  <br>
  
 
Abilities after BP: <br>
 
Abilities after BP: <br>
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
+
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 5, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1 <br>
+
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3, Socialize 1 <br>
Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 1 </b> <br>
+
Battles: Archery 0, <b>Melee 3</b>, Presence 0, Resistance 2, <b> War 1 </b> <br>
Secrets: <b>Investigation 0</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
+
Secrets: Investigation 0, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br>
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2,  Medicine 0<br>
+
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 2,  Medicine 0<br>
 
 
<b>Current Abilities: </b><br>
 
Journeys: <b>Integrity 2, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
 
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1 <br>
 
Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 3 </b> <br>
 
Secrets: Investigation 0, <b>Larceny 2 </b>, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
 
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2,  Medicine 0<br>
 
  
 
Charms <br>
 
Charms <br>
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra</b><br>
+
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br>
<b> Sail: Serendipitous Voyage </b> <br>
+
<b> Melee: Impeding the Flow, 1st Melee </b> <br>
<b> Occult: Mark of Exaltation, Telltale Symphony </b>, Terrestrial Circle Sorcery <br>
+
<b> Sail: Serindipitous Voyage </b> <br>
<b> War: Auspicious Recruitment Drive, 3rd Excellency (Reroller) </b> <br>
+
<b> Occult: Mark of Exaltation, Telltale Symphony </b> <br>
<b>Melee: Impeding the Flow</b><br>
+
Resistance: Ox Body (-0x1) <br>
Resistance: Ox Body (1x-0) <br>
+
Lore: Methodology of Secrets<br>
Lore: Methodology of Secrets<br>
+
Athletics: Burn Life <br>
 
Performance: 2nd Excellency <br>
 
Performance: 2nd Excellency <br>
Bureaucracy: Underling Invisibility method <br>
+
<br>
  
<br>
 
Spells <br>
 
Emerald Countermagic <br>
 
 
<br>
 
<br>
 
Virtues (After BP): <br>
 
Virtues (After BP): <br>
 
<b>Temperance 3(5) </b><br>
 
<b>Temperance 3(5) </b><br>
Valor 3 (4)<br>
+
Conviction 3(4)<br>
 
Compassion 1 <br>
 
Compassion 1 <br>
Conviction 2 <br>
+
Valor 2 <br>
 
Temperance Limit Break after 8 limit is acquired <br>
 
Temperance Limit Break after 8 limit is acquired <br>
  
Line 58: Line 48:
 
1 - Backing (Bureau of Destiny) <br>
 
1 - Backing (Bureau of Destiny) <br>
 
3 - Connections (Bureau of Nature)<br>
 
3 - Connections (Bureau of Nature)<br>
1 - Acquaintances (Halta)<br>
+
2 - Acquaintances (Halta)<br>
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
+
1 - Connections (Guild) <br>
  Manse characteristics:    8 Creation Points.  Rainbow Tabernacle (4), Wild Revocation (4) <br>  
+
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
3(4) - Resources (1 free) <br>
+
0(4) - Resources (1 free) <br>
 +
3 - Manse in Yu-Shan ->  Key of Mastery or Solar -10 mote discount.
 +
Artifacts: <br>
 +
1 - Starmetal Chain Shirt(Attune:2) <br>
  
Artifacts: <br>
 
2 - Starmetal Lamellar Armor  (Attune:3)  <br>
 
3 (4) - Spell Capturing Cord<br>
 
(1) - Perfected Boots - +2/4 to move/dash rates.  Move at 10 mph long distance, +2 to Strength for jumping.
 
  
 
<br>
 
<br>
Line 72: Line 61:
 
<b>Flaws and Merits </b> <br>
 
<b>Flaws and Merits </b> <br>
 
Flaws:<br>
 
Flaws:<br>
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4 <br>
+
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)<br>
 
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity.  1 wp to resist for the scene. <br>
 
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity.  1 wp to resist for the scene. <br>
 
2 - Greater Curse <br>
 
2 - Greater Curse <br>
  
Bonus Point Spending: 15 normal +10 flaw = 25 <br>  
+
Merits<br>
6 - Virtues to Temperance 5<br>
+
2 pts - Lucky!<br>
3 - Valor 4 <br>
+
 
 +
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>  
 +
9 - Virtues to 4 for Temperance and Conviction, Temperance 5<br>
 
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
2 - Survival 5<br>
 
2 - Survival 5<br>
 
2 - Occult 5 <br>
 
2 - Occult 5 <br>
1 - Melee 4 <br>
+
Sub: 14 <br>
1 - Sail 4 <br>
+
2 - Manse 4  <br>
Sub: 16 <br>
+
2 - Specialties (Occult: +3 sorcery), +1 prayer (performance)) <br>
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking) <br>
+
3 - Resources to 4.
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br>
+
2 - Hearthstone Implant for Wilderness Stone (+8 motes periferal)
2 (+3 background) - 4 dot Spellcapturing Cord <br>
 
1 - Extra? Need to find something here <br>
 
  
 
Willpower: 9 <br>
 
Willpower: 9 <br>
Essence: 3 <br>
+
Essence: 2 <br>
Personal Essence = 2*3+9 = 15 <br>
+
Personal Essence = 2*2+9 = 13 <br>
Peripheral Essence = 3*6+9+12 - 3 attune = 36 <br>
+
Peripheral Essence = 2*6+9+12+8(Implant) - 2 attune = 39 <br>
  
 
<b>Combat </b> <br>
 
<b>Combat </b> <br>
 
Defence:
 
Defence:
PDV (Perfect Quarterstaff) = 2dex+4melee+4(staff)/2 = 5 <br>
+
PDV (Fist) = 5+5+1(fist)+(ess)(bracers)+3 (spec.)/2 = 8 <br>
DDV = 2+0+2(ess)/2 = 2 <br>
+
DDV = 5+3+2(ess)/2 = 5 <br>
 
MDDV = (9 wp + 1 int + ess)/2 = 6 <br>
 
MDDV = (9 wp + 1 int + ess)/2 = 6 <br>
 
Soak: <br>
 
Soak: <br>
2L/4B Natural <br>
+
1L/2B Natural <br>
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal.  -1 damage external penalty. <br>
+
Starmetal Breastplate: 6L/4B, 3 Hardness with starmetal.  -1 damage external penalty. <br>
Total: 10L/13B <br>
+
WD Form boosts soak by MA, soak lethal with full stamina, add 2 soak/1m reflexively. <br>
 +
Total: 7L/6B <br>
  
 
<b>Fists </b> <br>
 
<b>Fists </b> <br>
 
Speed: 5 <br>
 
Speed: 5 <br>
Ac: 2+2+1(fist)=5<br>
+
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16<br>
Dmg: 1B <br>
+
Dmg: str + ess= 6L <br>
 
Rate: 2(x2) <br>
 
Rate: 2(x2) <br>
  
Perfect Wooden Quarterstaff <br> (Reduced Requirements to 1 str)
+
<b>Kick</b> <br>
 
Speed: 5 <br>
 
Speed: 5 <br>
Ac: 4+2+2(staff) = 8 <br>
+
Ac: 5+5+0+ess(bracer)+3(spec.)=15
Rate: 2 <br>
+
Dmg: 3+str+ess=9L <br>
Dmg: 6b +1str <br>
+
Rate: 2(x2)
  
 
Colleges: <br>
 
Colleges: <br>
 
The Wheel - 3 <br>
 
The Wheel - 3 <br>
The Captain - 2 <br>
+
The Mast - 3 <br>
The Sorcerer - 1 <br>
+
The Corpse - 1 <br>
The Spear - 1 <br>
 
 
 
<b> Current Destinies </b> <br>
 
Dex - Older heroic mortal who travels around helping newly exalted with their growth.  Only helps those he considers worthy.<br>
 
Endurance: 3 <br>
 
Duration: 1 Season <br>
 
  
 
<b> Experience Tracker </b> <br>
 
<b> Experience Tracker </b> <br>
 
September 24 - 8 XP<br>
 
September 24 - 8 XP<br>
October 29 - 6 <br>
 
November 5 - 12 <br>
 
November 12 - 8 <br>
 
November 19 - 8 <br>
 
December 17 - 12 <br>
 
January 15 - 6 <br>
 
March 25 - 8 <br>
 
Total: 68 <br>
 
  
Spent XP:54<br>
+
 
War 2 - 1 xp <br>
+
 
War 3 - 3 xp <br>
+
Spent XP:0 <br>
Essence 3 - 18 <br>
 
Larceny 2 - 1 xp <br>
 
Integrity 2 - 1 xp <br>
 
Terrestrial Circle Sorcery - 10 xp<br>
 
Stormwind Rider - 10 <br>
 
Adopting the New Face - 10 <br>
 

Revision as of 16:17, 1 October 2009

Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.

Attributes:

Str/Dex/Sta : 1/3/3
Cha/Man/App : 4/3/2
Per/Int/Wit : 2/5/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3, Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Larceny 1, Performance +2, Survival +1 (3), Occult +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3, Socialize 1
Battles: Archery 0, Melee 3, Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2, Awareness 2, Bureaucracy 2, Martial Arts 2, Medicine 0

Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand
Melee: Impeding the Flow, 1st Melee
Sail: Serindipitous Voyage
Occult: Mark of Exaltation, Telltale Symphony
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Athletics: Burn Life
Performance: 2nd Excellency


Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired

Backgrounds (after BP) 

1 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
1 - Connections (Guild)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)
0(4) - Resources (1 free)
3 - Manse in Yu-Shan -> Key of Mastery or Solar -10 mote discount. Artifacts:
1 - Starmetal Chain Shirt(Attune:2)



Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Lucky (2), Conviction +1 (3)
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse

Merits
2 pts - Lucky!

Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
Sub: 14
2 - Manse 4
2 - Specialties (Occult: +3 sorcery), +1 prayer (performance))
3 - Resources to 4. 2 - Hearthstone Implant for Wilderness Stone (+8 motes periferal)

Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12+8(Implant) - 2 attune = 39

Combat
Defence: PDV (Fist) = 5+5+1(fist)+(ess)(bracers)+3 (spec.)/2 = 8
DDV = 5+3+2(ess)/2 = 5
MDDV = (9 wp + 1 int + ess)/2 = 6
Soak:
1L/2B Natural
Starmetal Breastplate: 6L/4B, 3 Hardness with starmetal. -1 damage external penalty.
WD Form boosts soak by MA, soak lethal with full stamina, add 2 soak/1m reflexively.
Total: 7L/6B

Fists
Speed: 5
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16
Dmg: str + ess= 6L
Rate: 2(x2)

Kick
Speed: 5
Ac: 5+5+0+ess(bracer)+3(spec.)=15 Dmg: 3+str+ess=9L
Rate: 2(x2)

Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1

Experience Tracker
September 24 - 8 XP


Spent XP:0