Difference between revisions of "Taerinshar/Unknown Blah"

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Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2 </b> <br>
 
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1 <br>
 
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1 <br>
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0 <br>
+
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, <b> Stealth 1 </b> <br>
+
Secrets: Investigaiton 0, Larceny 0, Lore 3, Occult 2, <b> Stealth 1 </b> <br>
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br>
+
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 3 </b> Medicine 0 <br>
 
 
10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 2, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1).  Also need to assign 1 more favoured ability (war? Medicine?) <br>
 
 
 
Charms (Start with 12 at least 6 favoured)<br>
 
*Adopting the Untamed Face<br>
 
*Sky and Rain Mantra<br>
 
*Willful Weapon Method<br>
 
*Life Gets Worse Approach <br>
 
*Air Dragon Sight <br>
 
*Burn Life <br>
 
Impeding the Flow <br>
 
Ox Body <br>
 
Methodology of Secrets<br>
 
Underling Invisibility Method<br>
 
*Unhearing Dedication <br>
 
Prior Warning <br>
 
 
 
<br>
 
Virtues: <br>
 
Temperance 3<br>
 
Conviction 2<br>
 
Compassion 1 <br>
 
Valor 3 <br>
 
 
 
<br> Backgrounds
 
 
 
Sifu: 3 <br>
 
Backing: Bureau of Nature 2<br>
 
Allies: Lunars 2 <br>
 
Acquaintances 2 (Halta) <br>
 
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br>
 
1 - Resources (free) <br>
 
Artifacts: <br>
 
1 - Perfect Boots<br>
 
2 - Rest and Repose (Artifact Chakrams) <br>
 
1 - Starmetal Breastplate<br>
 
 
 
<br>
 
 
 
<b>Flaws and Merits </b> <br>
 
Flaws:<br>
 
5 points - Strict Vegetarian<br>
 
3 - Greater Curse <br>
 
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br>
 
 
 
Merits<br>
 
2 pts - Lucky!<br>
 
 
 
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br>
 
6 - Virtues to 4 for Temperance and Valor <br>
 
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br>
 
3 - Martial Arts to 5<br>
 
2 - Survival 4<br>
 
2 - Thrown 4<br>
 
2 - Survival[[/Thrown]] 5<br>
 
1 - Stealth 3 <br>
 
Sub: 17 <br>
 
1 - MA Specialty - Chakram <br>
 
2 - Athletics 2 to 4 <br>
 
2 - Integrity 2 to 4 <br>
 
1 - Sail 4
 
 
 
Willpower: 8 <br>
 
Essence: 2 <br>
 
Personal Essence = 2*2+8 = 12 <br>
 
Peripheral Essence = 2*6+8+11 = 31 <br>
 

Revision as of 21:27, 7 August 2009

Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.

Attributes:

Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4

Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, War 0 Secrets: Investigaiton 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 3 Medicine 0