Difference between revisions of "BSLunarCharmsLore"
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===== Comments ===== | ===== Comments ===== | ||
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Huh. These Charms are actually related to the Lore ability. How odd. -[[szilard]] | Huh. These Charms are actually related to the Lore ability. How odd. -[[szilard]] | ||
− | :Don't worry, the obligatory pseudosorcery 'anti-Wyld' Charms will be put in place in a moment ~ | + | :Don't worry, the obligatory pseudosorcery 'anti-Wyld' Charms will be put in place in a moment ~BerserkSeraph |
::It was more applause than criticism. Anyway, shouldn't Wyld-dealing stuff be under Survival for Lunars? Alternately, what about putting Wyld-related charms into a variety of trees? -[[szilard]] | ::It was more applause than criticism. Anyway, shouldn't Wyld-dealing stuff be under Survival for Lunars? Alternately, what about putting Wyld-related charms into a variety of trees? -[[szilard]] | ||
− | :::I figured it was complimentary. More accurately, this Charm tree will include 'Tattoo-Cutting', reinterpreted - it will function like Sorcery, in that the first Charm in the line gives the ability to make Society Tattoos (which are used as a 'mark of right' - a statement that defines that Lunar Steve, who was given his Horde and Plunder because he works for Raksi, has rightful ownership of that property as a member of the Thousand Fangs. Other Charms will allow for broader or more potent tattoos - generally, these will function 'in-Society' and have secondary prerequisites. The Lore + Craft Tattoo will, for example, function against Wyld influence, whereas the Lore + Linguistics one will allow the transmission of messages to Society peers. The idea is to play up the social aspect of Lunar Societies and give the players interacting abilities. ~ | + | :::I figured it was complimentary. More accurately, this Charm tree will include 'Tattoo-Cutting', reinterpreted - it will function like Sorcery, in that the first Charm in the line gives the ability to make Society Tattoos (which are used as a 'mark of right' - a statement that defines that Lunar Steve, who was given his Horde and Plunder because he works for Raksi, has rightful ownership of that property as a member of the Thousand Fangs. Other Charms will allow for broader or more potent tattoos - generally, these will function 'in-Society' and have secondary prerequisites. The Lore + Craft Tattoo will, for example, function against Wyld influence, whereas the Lore + Linguistics one will allow the transmission of messages to Society peers. The idea is to play up the social aspect of Lunar Societies and give the players interacting abilities. ~ BerserkSeraph |
Revision as of 09:57, 3 April 2005
Describe the new page here.
- BerserkSeraph/AbilityLunars
- BerserkSeraph
Great Depths Intuition
Cost: 1 mote per success Duration: Instant Type: Simple Minimum Lore: 2 Minimum Essence: 1 Prerequisite Charms: None
The Lunar delves deeply into his mind, sorting through facts and drawing logical connections with great speed. This Charm allows the Lunar to convert dice, up to his Intelligence, into automatic successes on a single Lore check regarding a subject that the Lunar has knowledge of.
Quicksilver Wit Style
Cost: 3 motes per dot, 1 Willpower Duration: Indefinite Type: Simple (Transformation) Minimum Lore: 3 Minimum Essence: 2 Prerequisite Charms: Great Depths Intuition
Flowing Lunar Essence pools around the character's mind and synapses, granting him astounding response speed and directness of thought. This Charm allows the Lunar to boost his Wits at the cost of 3 motes per dot, to a maximum of his Essence or Lore, whichever is less. The increased Attribute counts as natural for the dice-adder limits of Lunar charms.
This is a Transformation Charm of the Cunning Totem.
Wistful Recollection of Tranquil Sea
Cost: 10 motes, 1 Willpower Duration: Instant Type: Simple Minimum Lore: 5 Minimum Essence: 2 Prerequisite Charms: Great Depths Intuition
The Lunars believe that their Shards join with Luna when they leave their bodies, having a brief period of respite as part of a flowing see of moonsilver before reincarnating. This Charm plays off of this belief - for, as all Lunar Shard have at one point been part of a mixed consciousness, a fragment of all Lunar knowledge is inside any Lunar willing to look.
This Charm empowers the use to make a single Lore check and reference any information, held by any Lunar - living or dead. The base difficulty of the check is prohibitive (3 for knowledge garnered by one of the character's incarnations, 5 for knowledge held by other Lunars) and increases rapidly for hidden knowledge (assume any facts beyond the most basic of history increase the difficulty by 1-3). If the Lunar who keeps the knowledge is currently incarnated and does not wish the knowledge to be used, he reflexively senses the attempt to 'pick his brain' and may expend a point of temporary Willpower to prevent it. If so prevented, the user of this Charm cannot delve for that fact again during that incarnation of that Shard.
The Lunar must meditate for 15 minutes before using this Charm, but may avoid this prohibition by willfully suffering a health level of lethal damage in addition to the base cost of the Charm.
Comments
Huh. These Charms are actually related to the Lore ability. How odd. -szilard
- Don't worry, the obligatory pseudosorcery 'anti-Wyld' Charms will be put in place in a moment ~BerserkSeraph
- It was more applause than criticism. Anyway, shouldn't Wyld-dealing stuff be under Survival for Lunars? Alternately, what about putting Wyld-related charms into a variety of trees? -szilard
- I figured it was complimentary. More accurately, this Charm tree will include 'Tattoo-Cutting', reinterpreted - it will function like Sorcery, in that the first Charm in the line gives the ability to make Society Tattoos (which are used as a 'mark of right' - a statement that defines that Lunar Steve, who was given his Horde and Plunder because he works for Raksi, has rightful ownership of that property as a member of the Thousand Fangs. Other Charms will allow for broader or more potent tattoos - generally, these will function 'in-Society' and have secondary prerequisites. The Lore + Craft Tattoo will, for example, function against Wyld influence, whereas the Lore + Linguistics one will allow the transmission of messages to Society peers. The idea is to play up the social aspect of Lunar Societies and give the players interacting abilities. ~ BerserkSeraph