Difference between revisions of "TheGatesOfCreation/NonStandardAttacks"
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Following on from the concepts laid out in [[/StuntTheory|Stunt Theory]], the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities. In return for this, however, they do place a greater creative burden upon the players. | Following on from the concepts laid out in [[/StuntTheory|Stunt Theory]], the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities. In return for this, however, they do place a greater creative burden upon the players. | ||
− | + | NSAs have a few restrictions that players should be aware of. Firstly, by definition, a NSA can only be performed as part of a stunt. Secondly, each character can only use any given Ability for an NSA once per scene. Third, while an NSA can be used as part of a flurry, multiple NSAs cannot be used in the same flurry. | |
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+ | In exchange for these drawbacks NSAs have certain advantages over regular attacks. First, they always use a lower DV than a normal attack (usually c. 1/3 lower), and they will always have some effect on the target, | ||
=== Examples === | === Examples === | ||
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;<b>Dodge</b>:The character goads or tricks his opponent into attacking and avoids the blow at the last second, the effects of which have deleterious effects on the opponent. | ;<b>Dodge</b>:The character goads or tricks his opponent into attacking and avoids the blow at the last second, the effects of which have deleterious effects on the opponent. | ||
;<b>Larceny</b>:The character steals a power-crystal or some other vital part from his opponent, reducing his combat ability. | ;<b>Larceny</b>:The character steals a power-crystal or some other vital part from his opponent, reducing his combat ability. | ||
− | ;<b>Stealth<b>:The character strikes his opponent from concealment, fading away after the attack. | + | ;<b>Stealth</b>:The character strikes his opponent from concealment, fading away after the attack. |
Integrity | Integrity | ||
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Performance | Performance | ||
Resistance | Resistance | ||
− | ;<b>Survival</b>:The character tricks his | + | ;<b>Survival</b>:The character tricks his opponent into revealing an unarmoured or weakened spot in its tough hide. (Best used against natural or mostly-natural bestial opponents.) |
Craft | Craft | ||
Investigation | Investigation | ||
Lore | Lore | ||
− | ;<b>Medicine</b>:The character’s strike hits a vital organ or nerve junction, inflicting severe pain or other effects. | + | ;<b>Medicine</b>:The character’s strike hits a vital organ or nerve junction, inflicting severe pain or other effects. (Best used against human or mostly-human opponents.) |
− | ;<b>Occult</b>:The character attacks a chakra point or similar convergence of Essence, causing severe disruption to his target’s Charms and abilities. | + | ;<b>Occult</b>:The character attacks a chakra point or similar convergence of Essence, causing severe disruption to his target’s Charms and abilities. (Best used against Essence-based opponents such as demons & elementals.) |
Bureaucracy | Bureaucracy |
Revision as of 00:14, 25 November 2009
Non-Standard Attacks
Following on from the concepts laid out in Stunt Theory, the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities. In return for this, however, they do place a greater creative burden upon the players.
NSAs have a few restrictions that players should be aware of. Firstly, by definition, a NSA can only be performed as part of a stunt. Secondly, each character can only use any given Ability for an NSA once per scene. Third, while an NSA can be used as part of a flurry, multiple NSAs cannot be used in the same flurry.
In exchange for these drawbacks NSAs have certain advantages over regular attacks. First, they always use a lower DV than a normal attack (usually c. 1/3 lower), and they will always have some effect on the target,
Examples
- Athletics
- The character pushes something tall and heavy over onto his target such as a stone pillar or pile of broken masonry.
- The character runs between obstacles, forcing the chasing opponent to crash into them.
- Awareness
- The character strikes at a weak spot or unarmoured point on his opponent.
- The character knows where his opponent, who means to strike from concealment, is and readies a blow.
- Dodge
- The character goads or tricks his opponent into attacking and avoids the blow at the last second, the effects of which have deleterious effects on the opponent.
- Larceny
- The character steals a power-crystal or some other vital part from his opponent, reducing his combat ability.
- Stealth
- The character strikes his opponent from concealment, fading away after the attack.
Integrity Presence Performance Resistance
- Survival
- The character tricks his opponent into revealing an unarmoured or weakened spot in its tough hide. (Best used against natural or mostly-natural bestial opponents.)
Craft Investigation Lore
- Medicine
- The character’s strike hits a vital organ or nerve junction, inflicting severe pain or other effects. (Best used against human or mostly-human opponents.)
- Occult
- The character attacks a chakra point or similar convergence of Essence, causing severe disruption to his target’s Charms and abilities. (Best used against Essence-based opponents such as demons & elementals.)
Bureaucracy Linguistics Ride Sail Socialise