Difference between revisions of "TheGatesOfCreation/NonStandardAttacks"

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== Non-Standard Attacks ==
 
== Non-Standard Attacks ==
Following on from the concepts laid out in [[/StuntTheory|Stunt Theory]], the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities. In return for this, however, they do place a greater creative burden upon the players.
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Following on from the concepts laid out in [[/StuntTheory|Stunt Theory]], the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities.
 
 
NSAs have a few restrictions that players should be aware of. Firstly, by definition, a NSA can only be performed as part of a stunt. Secondly, each character can only use any given Ability for an NSA once per scene. Third, while an NSA can be used as part of a flurry, multiple NSAs cannot be used in the same flurry. Finally, since the abilities used for non-standard attacks are not designed for combat the only Charms that can normally be used to enhance them are Excellencies – however, a well-stunted and plausible use of a non-Excellency Charm should be permitted.
 
 
 
In exchange for these drawbacks NSAs have certain advantages over regular attacks. First, they always use a lower DV than a normal attack (usually c. 1/3 lower). Second, a successful non-standard attack will always have some effect on the target, even if the actual damage roll comes up with few or no successes. Finally, there is a greater degree of “stunt insurance” for NSAs than for regular attacks, so that narrated events are less subject to the whims of chance.
 
 
 
=== Examples ===
 
These examples are neither exhaustive nor comprehensive, they are merely suggestions.
 
 
 
;<b>Athletics</b>:The character pushes something tall and heavy over onto his target such as a stone pillar or pile of broken masonry.
 
:The character runs between obstacles, forcing the chasing opponent to crash into them.
 
;<b>Awareness</b>:The character strikes at a weak spot or unarmoured point on his opponent.
 
:The character knows where his opponent, who means to strike from concealment, is and readies a blow.
 
;<b>Craft</b>:The character’s comprehension of the inner workings and gears of his opponent allow him to disrupt its smooth operation with his blow. (Best used against clockwork and mechanical enemies.)
 
;<b>Dodge</b>:The character goads or tricks his opponent into attacking and avoids the blow at the last second, the effects of which have deleterious effects on the opponent.
 
;<b>Larceny</b>:The character steals a power-crystal or some other vital part from his opponent, reducing his combat ability.
 
;<b>Medicine</b>:The character’s strike hits a vital organ or nerve junction, inflicting severe pain or other effects. (Best used against human or mostly-human opponents.)
 
;<b>Occult</b>:The character attacks a chakra point or similar convergence of Essence, causing severe disruption to his target’s Charms and abilities. (Best used against Essence-based opponents such as demons & elementals.)
 
;<b>Stealth</b>:The character strikes his opponent from concealment, fading away after the attack.
 
;<b>Survival</b>:The character tricks his opponent into revealing an unarmoured or weakened spot in its tough hide. (Best used against natural or mostly-natural bestial opponents.)
 

Revision as of 22:55, 23 November 2009

Non-Standard Attacks

Following on from the concepts laid out in Stunt Theory, the use of Non-Standard Attacks (NSAs) allows for a potentially more "cinematic" style of play where a character's proficiency in combat is not solely predicated on the number of dots he has in a set of six Abilities.