Difference between revisions of "Turn The Blades"

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(New Spell - critique welcome and possibly needed)
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#REDIRECT [[Arken/TurntheBlades]]
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== Turn the Blades ==
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Terrestrial Circle. 15 motes
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This spell affects a spherical area of 20yrds radius per point of essence of the caster emanating from a point within line of sight. The weapons of everyone in the area of effect except the caster warp and erupt with sharp tendrils of metal, wood and stone seeking the blood of those that wield them. The Caster rolls Intelligence + Occult, targets may resist the spell by rolling against this difficulty on Temporary Willpower. Wielders of one of the 5 magical materials may add 3 automatic successes to this roll to resist. The caster may increase the difficulty of all rolls a particular individual makes against this spell by one, he may do this a total number of times equal to his permanent essence and may apply this effect more than once to a particular target.
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Those that do not resist are disarmed as their weapon enters a dangerous flux state and twists from their grip. They are attacked by their own weapon with a number of successes equal to the original Intelligence + Occult roll plus a number of automatic successes equal to the casters Permanent Essence. This attack deals raw damage equal to that of the weapon plus any extra successes from the attack roll. This attack may be dodged as normal, it may only be parried if the target can parry in their disarmed state.
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After the spell weapons of the five magical materials return to normal, ordinary weapons are warped and bent wreckages.

Revision as of 13:58, 30 January 2005

Turn the Blades

Terrestrial Circle. 15 motes

This spell affects a spherical area of 20yrds radius per point of essence of the caster emanating from a point within line of sight. The weapons of everyone in the area of effect except the caster warp and erupt with sharp tendrils of metal, wood and stone seeking the blood of those that wield them. The Caster rolls Intelligence + Occult, targets may resist the spell by rolling against this difficulty on Temporary Willpower. Wielders of one of the 5 magical materials may add 3 automatic successes to this roll to resist. The caster may increase the difficulty of all rolls a particular individual makes against this spell by one, he may do this a total number of times equal to his permanent essence and may apply this effect more than once to a particular target.

Those that do not resist are disarmed as their weapon enters a dangerous flux state and twists from their grip. They are attacked by their own weapon with a number of successes equal to the original Intelligence + Occult roll plus a number of automatic successes equal to the casters Permanent Essence. This attack deals raw damage equal to that of the weapon plus any extra successes from the attack roll. This attack may be dodged as normal, it may only be parried if the target can parry in their disarmed state. After the spell weapons of the five magical materials return to normal, ordinary weapons are warped and bent wreckages.