Difference between revisions of "Sariel/VirtueFlaws"

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#REDIRECT [[VirtueFlaws/Sariel]]
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== New Solar Virtue Flaws ==
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Either based on stuff from the Exalted core rules, or completely original. Mostly the former for now.
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* back to Sariel
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* back to VirtueFlaws
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=== Conviction ===
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<B><I>Conviction Killed the Cat</I></B>
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Based on the canonical Valor Flaw of Foolhardy Contempt, this drives a character to ignore anything that might possibly distract her from her goal by the simplest means: she ignores it. For a number of days equal to her Conviction, she will do <I>nothing</I> except work to achieve her current goal; she may work to achieve things that will be helpful toward that goal, but only if she's <I>sure</I> they'll help. At the Storyteller's discretion, if a goal becomes impossible to achieve, the character may be able to change to another; if the character achieves her goal, she <I>must</I> promptly move on to the next.
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<I>Limit Break Condition:</I> The character encounters serious stumbling blocks in pursuit of a goal, or is made to doubt its ability to be completed.
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<B><I>Blind Stubbornness</I></B>
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For a number of days equal to her Conviction, the character loses all sense of danger: to herself, her allies, her resources . . . She will take any opportunity she sees to achieve a goal she wants, without thought for the other consequences. (Storytellers should take care not to permit this Flaw without a reasonably understanding player group, as this can potentially lead to <I>significant</I> loss for the Circle as a group through no fault of their own.)
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<I>Limit Break Condition:</I> The character is given clear opportunity to achieve a goal or make significant progress toward it, regardless of the associated price.
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=== Comments ===

Revision as of 05:32, 21 February 2006

New Solar Virtue Flaws

Either based on stuff from the Exalted core rules, or completely original. Mostly the former for now.

  • back to Sariel
  • back to VirtueFlaws

Conviction

Conviction Killed the Cat

Based on the canonical Valor Flaw of Foolhardy Contempt, this drives a character to ignore anything that might possibly distract her from her goal by the simplest means: she ignores it. For a number of days equal to her Conviction, she will do nothing except work to achieve her current goal; she may work to achieve things that will be helpful toward that goal, but only if she's sure they'll help. At the Storyteller's discretion, if a goal becomes impossible to achieve, the character may be able to change to another; if the character achieves her goal, she must promptly move on to the next.

Limit Break Condition: The character encounters serious stumbling blocks in pursuit of a goal, or is made to doubt its ability to be completed.

Blind Stubbornness

For a number of days equal to her Conviction, the character loses all sense of danger: to herself, her allies, her resources . . . She will take any opportunity she sees to achieve a goal she wants, without thought for the other consequences. (Storytellers should take care not to permit this Flaw without a reasonably understanding player group, as this can potentially lead to significant loss for the Circle as a group through no fault of their own.)

Limit Break Condition: The character is given clear opportunity to achieve a goal or make significant progress toward it, regardless of the associated price.

Comments