Difference between revisions of "SolarMelee/Hanya"
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− | == | + | == Han'ya's Melee Charms of d00m == |
+ | |||
+ | <b>Unconquered Sunburn Technique</b> | ||
+ | Cost: 3m per | ||
+ | Type: Reflexive (Step 7) | ||
+ | Keywords: Obvious, Combo-OK | ||
+ | Duration: Instant | ||
+ | Minima: Melee 2, Essence 3 | ||
+ | Prerequisites: None | ||
+ | The sun, while being integral to all life, can also be merciless and destructive. This Charm allows the Solar to increase the severity of an attack by one class, e.g. Bashing becomes Lethal, Lethal becomes Aggravated, and for every 2 levels of Aggravated, you get an extra level. A number of levels equal to the player's Essence can be converted. | ||
+ | |||
<b>Sun's Cauterizing Fire Strike</b> | <b>Sun's Cauterizing Fire Strike</b> | ||
Cost: 6m | Cost: 6m | ||
Line 7: | Line 17: | ||
Minima: Melee 5, Essence 3 | Minima: Melee 5, Essence 3 | ||
Prerequisites: Unconquered Sunburn Technique | Prerequisites: Unconquered Sunburn Technique | ||
− | The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack | + | The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack for a full 24 hours, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions. |
− | + | ---- | |
− | <b> | + | <b>Unheld Blades of the Masterful Puppeteer</b> |
− | Cost: | + | Cost: 7m & 1wp per sword |
Type: Simple | Type: Simple | ||
Keywords: Obvious, Holy | Keywords: Obvious, Holy | ||
Duration: One scene | Duration: One scene | ||
Minima: Melee 5, Essence 4 | Minima: Melee 5, Essence 4 | ||
− | Prerequisites: Glorious Solar Saber | + | Prerequisites: Glorious Solar Saber |
− | + | The most masterful of swordsmen can wield multiple weapons at once without hindrance. The Solars can take this one step further, using pure Essence to direct multiple weapons in midair. This Charm functions as Glorious Solar Saber, except that up to the caster's Essence in blades may be created, and wielded simultaneously, in addition to any the Solar wields bodily. A number of sabers may be created equal to the caster's Essence. | |
− | == Death Threats Turn Me On | + | == Death Threats Turn Me On == |
Revision as of 18:07, 13 June 2008
Han'ya's Melee Charms of d00m
Unconquered Sunburn Technique
Cost: 3m per Type: Reflexive (Step 7) Keywords: Obvious, Combo-OK Duration: Instant Minima: Melee 2, Essence 3 Prerequisites: None
The sun, while being integral to all life, can also be merciless and destructive. This Charm allows the Solar to increase the severity of an attack by one class, e.g. Bashing becomes Lethal, Lethal becomes Aggravated, and for every 2 levels of Aggravated, you get an extra level. A number of levels equal to the player's Essence can be converted.
Sun's Cauterizing Fire Strike
Cost: 6m Type: Supplementary Keywords: Obvious, Combo-OK Duration: Instant Minima: Melee 5, Essence 3 Prerequisites: Unconquered Sunburn Technique
The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack for a full 24 hours, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions.
Unheld Blades of the Masterful Puppeteer
Cost: 7m & 1wp per sword Type: Simple Keywords: Obvious, Holy Duration: One scene Minima: Melee 5, Essence 4 Prerequisites: Glorious Solar Saber
The most masterful of swordsmen can wield multiple weapons at once without hindrance. The Solars can take this one step further, using pure Essence to direct multiple weapons in midair. This Charm functions as Glorious Solar Saber, except that up to the caster's Essence in blades may be created, and wielded simultaneously, in addition to any the Solar wields bodily. A number of sabers may be created equal to the caster's Essence.