Difference between revisions of "SolarBrawl/Seiraryu"

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= Seiraryu: Solar Brawl Charms =
 
= Seiraryu: Solar Brawl Charms =
  
:<B>Trampling Mammoth Strike</B>
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<B>Trampling Mammoth Strike</B>
:<B>Cost:</B> 2 motes<BR>
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:<B>Cost:</B> 3 motes<BR>
 
:<B>Duration:</b> Instant<BR>
 
:<B>Duration:</b> Instant<BR>
 
:<B>Type:</B> Supplemental<BR>
 
:<B>Type:</B> Supplemental<BR>
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:<B>Prerequisite Charms:</B> Ferocious Jab
 
:<B>Prerequisite Charms:</B> Ferocious Jab
  
:The Exalt's fists become like the powerful feet of a mastodon, trampling through his opponent's defense and making it twice as hard to stop his blow. Opponents must roll two successes on their parry or block rolls for every success the Exalt rolls. If the defender rolls an odd number of successes, round down, and the extra success is wasted.
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http://www.geocities.com/seiraryu/tab.gif The Exalt's fists become like the powerful feet of a mastodon, trampling through his opponent's defense and making it twice as hard to stop his blow. Opponents must roll two successes on their parry or block rolls for every success the Exalt rolls. If the defender rolls an odd number of successes, round down, and the extra success is wasted.
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<B>Rising Mountain Uppercut</B>
  
:<B>Rising Mountain Uppercut</B>
 
 
:<B>Cost:</B> 2 motes<BR>
 
:<B>Cost:</B> 2 motes<BR>
 
:<B>Duration:</b> Instant<BR>
 
:<B>Duration:</b> Instant<BR>
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:<B>Prerequisite Charms:</B> Thunderclap Rush Attack
 
:<B>Prerequisite Charms:</B> Thunderclap Rush Attack
  
:In learning this charm, the character becomes quick to rebuke any attack that causes so much force it breaks his stride and balance. Any time the character suffers knockdown or is made prone during a fight, he may spend 2 motes to reflexively rise and attack once. The character cannot purposefully fall to benefit from the effects of this charm.
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http://www.geocities.com/seiraryu/tab.gif In learning this charm, the character becomes quick to rebuke any attack that causes so much force it breaks his stride and balance. Any time the character suffers knockdown or is made prone during a fight, he may spend 2 motes to reflexively rise and attack once. The character cannot purposefully fall to benefit from the effects of this charm.

Revision as of 12:35, 3 March 2005

Seiraryu: Solar Brawl Charms

Trampling Mammoth Strike

Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Brawl: 2
Minimum Essence: 2
Prerequisite Charms: Ferocious Jab

http://www.geocities.com/seiraryu/tab.gif The Exalt's fists become like the powerful feet of a mastodon, trampling through his opponent's defense and making it twice as hard to stop his blow. Opponents must roll two successes on their parry or block rolls for every success the Exalt rolls. If the defender rolls an odd number of successes, round down, and the extra success is wasted.


Rising Mountain Uppercut

Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Brawl: 3
Minimum Essence:: 1
Prerequisite Charms: Thunderclap Rush Attack

http://www.geocities.com/seiraryu/tab.gif In learning this charm, the character becomes quick to rebuke any attack that causes so much force it breaks his stride and balance. Any time the character suffers knockdown or is made prone during a fight, he may spend 2 motes to reflexively rise and attack once. The character cannot purposefully fall to benefit from the effects of this charm.