Difference between revisions of "SilverMasks/Pack"
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'''Duration: ''' Instant<br> | '''Duration: ''' Instant<br> | ||
'''Type: ''' Simple<br> | '''Type: ''' Simple<br> | ||
− | '''Minimum Charisma: ''' | + | '''Minimum Charisma: ''' 3<br> |
'''Minimum Essence: ''' 2<br> | '''Minimum Essence: ''' 2<br> | ||
− | '''Prerequisite Charms: ''' | + | '''Prerequisite Charms: ''' Silver-Soul's Charisma <br> |
− | + | One of the ultimate expressions of Lunar camarederie, the Lunar may bound with an individual, who becomes her 'Sibling' from that moment on. To do so, the Lunar and the Sibling-to-be must cut the palm of their hands and bind their wounds together for at least 10 minutes, while this Charm is activated. From that point on, the Lunar will always be dimly aware of his Sibling's direction and distance, and will always be aware if the Sibling is seriously wounded or killed. When in close proximity - less than 100 yards - the Lunar may even read their surface thoughts. If this bond is reciprocal, the Lunar and the Sibling may converse through their thoughts. Finally, all Charms to beneficit the Siblings - such as healing, and Charms that allow the Lunar to defend for them - cost one mote less to activate(minimum 1). The maximum number of Siblings the Lunar may have equals twice her Compassion, and it lasts until their Death. To make a reciprocal bond, two Lunars must use this Charm on one another. | |
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− | The Lunar | ||
'''Blood-Singing Instincts'''<br> | '''Blood-Singing Instincts'''<br> | ||
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'''Minimum Essence: ''' 2<br> | '''Minimum Essence: ''' 2<br> | ||
'''Prerequisite Charms: ''' Brotherhood of Lake and River <br> | '''Prerequisite Charms: ''' Brotherhood of Lake and River <br> | ||
− | Lunars who hunt with their Siblings are dangerous indeed! With this Charm, the Lunar draws from the knowledge and viewpoint of any of her Siblings in combat, gaining an enormous tactical advantage. | + | Lunars who hunt with their Siblings are dangerous indeed! With this Charm, the Lunar draws from the knowledge and viewpoint of any of her Siblings in combat, gaining an enormous tactical advantage. With the Siblings active in the same immediate vicinity, the Lunar receives 1 bonus die to all combat rolls during the turn and +2 to their initiative per Sibling present. This Charm must be activated prior to the Initiative roll. |
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'''Pack-Calling Cry'''<br> | '''Pack-Calling Cry'''<br> | ||
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'''Duration: ''' Instant<br> | '''Duration: ''' Instant<br> | ||
'''Type: ''' Simple<br> | '''Type: ''' Simple<br> | ||
− | '''Minimum Charisma: ''' | + | '''Minimum Charisma: ''' 4<br> |
'''Minimum Essence: ''' 3<br> | '''Minimum Essence: ''' 3<br> | ||
− | '''Prerequisite Charms: ''' | + | '''Prerequisite Charms: ''' Brotherhood of Lake and River <br> |
− | By crying into the wind and sounding the Pack-Calling Cry, the Lunar summons his Siblings to her. The Lunar may summon any and all of her Siblings with this Charm, each costing 1 mote. The Sibling receives the call instantly, but has some leeway in deciding when to heed the call(a few minutes if nearby, pehaps hours if miles away, or days if hundreds or thousands of miles distant!) | + | By crying into the wind and sounding the Pack-Calling Cry, the Lunar summons his Siblings to her. The Lunar may summon any and all of her Siblings with this Charm, each costing 1 mote. The Sibling receives the call instantly, but has some leeway in deciding when to heed the call(a few minutes if nearby, pehaps hours if miles away, or days if hundreds or thousands of miles distant!), but after this period, must make a willpower rolls equal to the calling Lunar's charisma to resist answering it. Success allows the Sibling to ignore the call for a like ammount of time - failure makes the Sibling abandon all she is doing to run to the Lunar. She may still roll once every like interval. If the Siblings are successful a number of times equal to the Lunar's Essence, the compulsion to come is broken. |
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Revision as of 12:35, 16 May 2007
Pack
Brotherhood of Lake and River
Cost: 10 motes, 1 willpower, 1 experience point
Duration: Instant
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Charisma
One of the ultimate expressions of Lunar camarederie, the Lunar may bound with an individual, who becomes her 'Sibling' from that moment on. To do so, the Lunar and the Sibling-to-be must cut the palm of their hands and bind their wounds together for at least 10 minutes, while this Charm is activated. From that point on, the Lunar will always be dimly aware of his Sibling's direction and distance, and will always be aware if the Sibling is seriously wounded or killed. When in close proximity - less than 100 yards - the Lunar may even read their surface thoughts. If this bond is reciprocal, the Lunar and the Sibling may converse through their thoughts. Finally, all Charms to beneficit the Siblings - such as healing, and Charms that allow the Lunar to defend for them - cost one mote less to activate(minimum 1). The maximum number of Siblings the Lunar may have equals twice her Compassion, and it lasts until their Death. To make a reciprocal bond, two Lunars must use this Charm on one another.
Blood-Singing Instincts
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Brotherhood of Lake and River
Lunars who hunt with their Siblings are dangerous indeed! With this Charm, the Lunar draws from the knowledge and viewpoint of any of her Siblings in combat, gaining an enormous tactical advantage. With the Siblings active in the same immediate vicinity, the Lunar receives 1 bonus die to all combat rolls during the turn and +2 to their initiative per Sibling present. This Charm must be activated prior to the Initiative roll.
Pack-Calling Cry
Cost: 3 motes per Sibling, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Brotherhood of Lake and River
By crying into the wind and sounding the Pack-Calling Cry, the Lunar summons his Siblings to her. The Lunar may summon any and all of her Siblings with this Charm, each costing 1 mote. The Sibling receives the call instantly, but has some leeway in deciding when to heed the call(a few minutes if nearby, pehaps hours if miles away, or days if hundreds or thousands of miles distant!), but after this period, must make a willpower rolls equal to the calling Lunar's charisma to resist answering it. Success allows the Sibling to ignore the call for a like ammount of time - failure makes the Sibling abandon all she is doing to run to the Lunar. She may still roll once every like interval. If the Siblings are successful a number of times equal to the Lunar's Essence, the compulsion to come is broken.