Difference between revisions of "SilverMasks/Chaos"
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+ | '''Wyld-Sensing Instincts'''<br> | ||
+ | '''Cost: ''' 3 motes, 1 willpower<br> | ||
+ | '''Duration: ''' Indefinite<br> | ||
+ | '''Type: ''' Simple<br> | ||
+ | '''Minimum Perception: ''' 3<br> | ||
+ | '''Minimum Essence: ''' 2<br> | ||
+ | '''Prerequisite Charms: ''' Ascendant Perception<br> | ||
+ | By honing her sense, the Lunar attunes herself to the ebbs of the Wyld around her. So long as the character keeps this Charm active, the character's player may roll Perception+Awareness as a dice action to detect where the Wyld is nearest, where it is strongest, and how dangerous it may be to her or her companions. After a simple roll, she may determine those things within a number of miles equal to her rolled successes. Outside of Creation, each level of Wyld(Bordermarches, Middlemarches, Deep Wyld) doubles this range(This Charm is useless on Pure Chaos, where distance is meaningless and everything is dangerous). | ||
+ | |||
+ | The character also gets a reflexive Perception+Awareness roll to detect incoming Wyld-spawned danger, although she will not know what sort of danger comes her way. And finally, she convers a number of dice into automatic successes equal to her Essence in any Perception roll that deals with the Wyld, be it Investigation, Occult, or even Medicine. She does not need to know the Wyld was involved(in a Medicine roll to know a cause of death, or a Investigation roll to reconstruct past events, for example), just have this Charm active. | ||
+ | |||
+ | '''Resisting the Lure of Madness'''<br> | ||
+ | '''Cost: ''' 5 motes<br> | ||
+ | '''Duration: ''' Indefinite<br> | ||
+ | '''Type: ''' Simple<br> | ||
+ | '''Minimum Intelligence: ''' 3<br> | ||
+ | '''Minimum Essence: ''' 3<br> | ||
+ | '''Prerequisite Charms: ''' Ascendant Intelligence<br> | ||
+ | Even Lunars, with their powerful Moonsilver tatoos, can be driven mad or enthralled by the Wyld. This Charm filters the character's understanding of the world about her, changing the workings of her mind to filter the true experience of the capering joys and murmuring deaths to prevent madness. The character becomes immune to Derangements due to Wyld Exposure, and to Wyld Addiction. The Lunar may spend 1 willpower to shelters others in this way, but can protect no more than (his permanent Essence x50) individuals in this way. | ||
+ | |||
+ | |||
+ | '''Thorn of the Silver Empress'''<br> | ||
+ | '''Cost: ''' 6 motes, 1 willpower<br> | ||
+ | '''Duration: ''' One Scene<br> | ||
+ | '''Type: ''' Simple<br> | ||
+ | '''Minimum Charisma: ''' 4<br> | ||
+ | '''Minimum Essence: ''' 4<br> | ||
+ | '''Prerequisite Charms: ''' Ascendant Charisma, Primal Charisma<br> | ||
+ | Inside every Lunar, there is a spark of untamed, mad wyld. But it is kept in check. The silver essence within the Lunar tames it, wrestles it down, controls it as surely as Luna controls the tides of Creation. It is Luna that commands the Wyld, and that command is passed to her Exalted. And it is never so clear and pure as in the Thorn of the Silver Empress, a charm that pulls this mandate and power from within the Lunar's soul, and manifests it in the world as a direct weapon. As a merciful, fickle empress, it deals Bashing or Lethal damage, on the Lunar's choice on every strike, and is built with a number of points equal to twice the Lunar's Charisma, apart from rate, that is equal to the Lunar's Essence(points in Speed or Damage give +2). It brings inescapable order to all creature of Chaos it touches, dealing aggravated damage against any wyld-born or wyld-tainted being, and all those receive a penalty to all actions equal to the Lunar's Essence while in her presence - they behave in the court of the Empress. | ||
+ | |||
+ | '''Harmony with Reality Technique'''<br> | ||
+ | '''Cost: ''' 10 motes, 1 willpower<br> | ||
+ | '''Duration: ''' Instant<br> | ||
+ | '''Type: ''' Simple<br> | ||
+ | '''Minimum Intelligence: ''' 3<br> | ||
+ | '''Minimum Essence: ''' 3<br> | ||
+ | '''Prerequisite Charms: ''' [[SilverMasks/Shapecraft|Tatoo-Cutting Wisdom]]<br> | ||
+ | With dedication, a Lunar can pull wonders from the dreamland of the Wyld. This Charm uses the connection between the Wyld and Creation inherent to every Lunar to make the target, one creature or object of any size, natural to and safe within Creation. To work this Charm the Lunar must alter the object in some way, such as drawing a symbol upon it. Living creatures must wear something the Lunar has made himself. This symbol requires a Dexterity+Occult roll to be properly created. Portable objects brought into Creation do not evaporate, and creatures too mutated to survive in Creation usually find it comfortable. The object needs the reality around it to be mantained, however. | ||
+ | |||
+ | The Lunar may target objects too large to be moved with this Charm, paying double its cost. This allows the Lunar to stabilize buildings in the chaos to use as bases of operation, or to push back the Wyld one patch of land at a time. If the target of this Charm does not interact meaningfully with things natural for a story, roll the Lunar's Essence at a difficulty of 1, 2 if the target does not interact with real things at ''all.'' Creatures suffer a level of aggravated damage that can only be healed in the Wyld if this roll fails. After six cumulative failtures, Creation becomes inospitable to the target again, and objects fall apart if not taken back to the Wyld fast. | ||
+ | |||
+ | '''Ritual of Lunar Stability'''<br> | ||
+ | '''Cost: ''' 10 motes, 1 willpower<br> | ||
+ | '''Duration: ''' A Lunar Month<br> | ||
+ | '''Type: ''' Simple<br> | ||
+ | '''Minimum Intelligence: ''' 4<br> | ||
+ | '''Minimum Essence: ''' 4<br> | ||
+ | '''Prerequisite Charms: ''' Harmony with Reality Technique<br> | ||
+ | Lunars must be able to protect their lands from the dangers of the Wyld. The Lunar must encircle an area she wishes to protect, encircling it with her scent and presence. This Charm affects a maximum area of one Waypoint, which is about 30 miles accross, and fails if anyone stops the Lunar before its completion. Once the character has invoked the Charm, the Wyld enegies in the region become quiescent. While the local abnormal physical(and metaphysical) laws remain the same, they do not change as long as this Charm is effective. While this Charm is active, no being may shape the region unless they are greater than the Lunar. To affect a territory owned by another being, the Lunar must roll his Intelligence+Occult with a difficulty equal to the being's Essence rating. If the laws in this place are like those of Creation and it is connected to it by its borders, it will become a natural part of it after remaining stabilized by this Charm for(One year minus the Lunar's Essence in months) months. It becomes a true part of Creation then, but can still be reclaimed by the Wyld in its usual fashion. | ||
+ | |||
+ | '''Chaos Crystalization Chakra'''<br> | ||
+ | '''Cost: ''' 10 motes, 1 willpower<br> | ||
+ | '''Duration: ''' One Scene<br> | ||
+ | '''Type: ''' Simple<br> | ||
+ | '''Minimum Intelligence: ''' 5<br> | ||
+ | '''Minimum Essence: ''' 5<br> | ||
+ | '''Prerequisite Charms: ''' Thorn of the Silver Empress, Ritual of Lunar Stability<br> | ||
+ | Sinking the Thorn of the Silver Empress into the ground, the Lunar brings the full power of the Silver Lady to bear, letting her whim and order flow and change the shape of the landscape, to make the order of her Lover. Everything becomes more real, more right, with the chaos banished to far, far away. For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards becomes an area of stable Creation. This include areas of the Deepest Wyld, no matter how far away from Creation. All objects within it can be removed and brought back into Creation safely, as if they had all been treated with Harmony With Reality Technique. However, if they are not taken back to Creation, they are lost when the Scene has passed and the Chaos swarms back into the protected area. This proccess is lethal for Wyld beings, who suffer unsoakable levels of aggravated damage if caught in those boundaries equal to the Lunar's Essence. Beings of the Underworld or Malfeas, not of Chaos, but simply of a different order, receive a penalty to all their actions equal to the Lunar's Essence while in those boundaries. Ritual of Lunar Stability can be used within it with an instant activation and no ritual, easily mantaining its Creation-ordered existence. |
Revision as of 12:40, 16 May 2007
Chaos
Wyld-Sensing Instincts
Cost: 3 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Perception
By honing her sense, the Lunar attunes herself to the ebbs of the Wyld around her. So long as the character keeps this Charm active, the character's player may roll Perception+Awareness as a dice action to detect where the Wyld is nearest, where it is strongest, and how dangerous it may be to her or her companions. After a simple roll, she may determine those things within a number of miles equal to her rolled successes. Outside of Creation, each level of Wyld(Bordermarches, Middlemarches, Deep Wyld) doubles this range(This Charm is useless on Pure Chaos, where distance is meaningless and everything is dangerous).
The character also gets a reflexive Perception+Awareness roll to detect incoming Wyld-spawned danger, although she will not know what sort of danger comes her way. And finally, she convers a number of dice into automatic successes equal to her Essence in any Perception roll that deals with the Wyld, be it Investigation, Occult, or even Medicine. She does not need to know the Wyld was involved(in a Medicine roll to know a cause of death, or a Investigation roll to reconstruct past events, for example), just have this Charm active.
Resisting the Lure of Madness
Cost: 5 motes
Duration: Indefinite
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Ascendant Intelligence
Even Lunars, with their powerful Moonsilver tatoos, can be driven mad or enthralled by the Wyld. This Charm filters the character's understanding of the world about her, changing the workings of her mind to filter the true experience of the capering joys and murmuring deaths to prevent madness. The character becomes immune to Derangements due to Wyld Exposure, and to Wyld Addiction. The Lunar may spend 1 willpower to shelters others in this way, but can protect no more than (his permanent Essence x50) individuals in this way.
Thorn of the Silver Empress
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Charisma: 4
Minimum Essence: 4
Prerequisite Charms: Ascendant Charisma, Primal Charisma
Inside every Lunar, there is a spark of untamed, mad wyld. But it is kept in check. The silver essence within the Lunar tames it, wrestles it down, controls it as surely as Luna controls the tides of Creation. It is Luna that commands the Wyld, and that command is passed to her Exalted. And it is never so clear and pure as in the Thorn of the Silver Empress, a charm that pulls this mandate and power from within the Lunar's soul, and manifests it in the world as a direct weapon. As a merciful, fickle empress, it deals Bashing or Lethal damage, on the Lunar's choice on every strike, and is built with a number of points equal to twice the Lunar's Charisma, apart from rate, that is equal to the Lunar's Essence(points in Speed or Damage give +2). It brings inescapable order to all creature of Chaos it touches, dealing aggravated damage against any wyld-born or wyld-tainted being, and all those receive a penalty to all actions equal to the Lunar's Essence while in her presence - they behave in the court of the Empress.
Harmony with Reality Technique
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Tatoo-Cutting Wisdom
With dedication, a Lunar can pull wonders from the dreamland of the Wyld. This Charm uses the connection between the Wyld and Creation inherent to every Lunar to make the target, one creature or object of any size, natural to and safe within Creation. To work this Charm the Lunar must alter the object in some way, such as drawing a symbol upon it. Living creatures must wear something the Lunar has made himself. This symbol requires a Dexterity+Occult roll to be properly created. Portable objects brought into Creation do not evaporate, and creatures too mutated to survive in Creation usually find it comfortable. The object needs the reality around it to be mantained, however.
The Lunar may target objects too large to be moved with this Charm, paying double its cost. This allows the Lunar to stabilize buildings in the chaos to use as bases of operation, or to push back the Wyld one patch of land at a time. If the target of this Charm does not interact meaningfully with things natural for a story, roll the Lunar's Essence at a difficulty of 1, 2 if the target does not interact with real things at all. Creatures suffer a level of aggravated damage that can only be healed in the Wyld if this roll fails. After six cumulative failtures, Creation becomes inospitable to the target again, and objects fall apart if not taken back to the Wyld fast.
Ritual of Lunar Stability
Cost: 10 motes, 1 willpower
Duration: A Lunar Month
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 4
Prerequisite Charms: Harmony with Reality Technique
Lunars must be able to protect their lands from the dangers of the Wyld. The Lunar must encircle an area she wishes to protect, encircling it with her scent and presence. This Charm affects a maximum area of one Waypoint, which is about 30 miles accross, and fails if anyone stops the Lunar before its completion. Once the character has invoked the Charm, the Wyld enegies in the region become quiescent. While the local abnormal physical(and metaphysical) laws remain the same, they do not change as long as this Charm is effective. While this Charm is active, no being may shape the region unless they are greater than the Lunar. To affect a territory owned by another being, the Lunar must roll his Intelligence+Occult with a difficulty equal to the being's Essence rating. If the laws in this place are like those of Creation and it is connected to it by its borders, it will become a natural part of it after remaining stabilized by this Charm for(One year minus the Lunar's Essence in months) months. It becomes a true part of Creation then, but can still be reclaimed by the Wyld in its usual fashion.
Chaos Crystalization Chakra
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Intelligence: 5
Minimum Essence: 5
Prerequisite Charms: Thorn of the Silver Empress, Ritual of Lunar Stability
Sinking the Thorn of the Silver Empress into the ground, the Lunar brings the full power of the Silver Lady to bear, letting her whim and order flow and change the shape of the landscape, to make the order of her Lover. Everything becomes more real, more right, with the chaos banished to far, far away. For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards becomes an area of stable Creation. This include areas of the Deepest Wyld, no matter how far away from Creation. All objects within it can be removed and brought back into Creation safely, as if they had all been treated with Harmony With Reality Technique. However, if they are not taken back to Creation, they are lost when the Scene has passed and the Chaos swarms back into the protected area. This proccess is lethal for Wyld beings, who suffer unsoakable levels of aggravated damage if caught in those boundaries equal to the Lunar's Essence. Beings of the Underworld or Malfeas, not of Chaos, but simply of a different order, receive a penalty to all their actions equal to the Lunar's Essence while in those boundaries. Ritual of Lunar Stability can be used within it with an instant activation and no ritual, easily mantaining its Creation-ordered existence.