Difference between revisions of "SilverMasks/SelfcraftOne"
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'''Small''' groups number at two times the Lunar's Essence in individual bodies.<br> | '''Small''' groups number at two times the Lunar's Essence in individual bodies.<br> | ||
'''Tiny''' groups number at four times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)<br> | '''Tiny''' groups number at four times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)<br> | ||
− | '''Minuscule''' groups number at ten times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.) | + | '''Minuscule''' groups number at ten times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.) |
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Used in this way, it is called ''Awakening God Swarm''. Groups are attacked as a single entity, and defend as a single entity. | Used in this way, it is called ''Awakening God Swarm''. Groups are attacked as a single entity, and defend as a single entity. | ||
Revision as of 05:07, 16 March 2009
One as Many
Pack of One
Cost: 10 motes, 1+ Health Levels
Duration: One Scene
Type: Simple
Minimum Wits: 3
Minimum Essence: 3
Prerequisite Charms: Totem
Within a Lunar lie an untold number of shapes. Pouring her blood upon the ground the Lunar can release one of them. The Lunar gives form to a single Puppet Shape from her Blood Library, which receives a number of Health Levels equals to those she sacrifices upon activation of this Charm. The Lunar may act with the Puppet Shape, sharing all of its senses, receiving all of its Mutations as if she herself was shapeshifted into it. The Lunar cannot use her magic through the Puppet Shape. The Puppet Shape cannot move farther from the Lunar than (Essence) miles.
Awakening Blood Echoes
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: Pack of One Meditation
Breaking the crimson wellspring of her soul the Lunar draws upon a shard and gives it a sentience of its own! Awakening Blood Echoes changes a Puppet Shape - it receives all Traits and Mindset it possessed when it was separate from the Lunar. It has Essence 1, however. It is an independent being with its former personality and the ability to spend Willpower and channel Virtues, disconnected from the Lunar's senses or will. However, it is uncapable of acting against the Lunar or contradicting her orders. The awakened shape lasts as long as Pack of One Meditation does, but the Lunar may pay 1 experience point to make it a Permanent follower.
Awakening God Pack
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Extra Actions
Minimum Wits: 4
Minimum Essence: 4
Prerequisite Charms: Pack of One
The Lunar splits herself into a number of bodies equal to her Essence. Each such body has all of the Lunar's Traits except for her Health Levels - those are divided in even portions between all of her forms with any excess being lost. While this Charm in effect each of the Lunar's bodies must be targeted for attacks as separate entities. Each of those bodies appear to act as independent entities, giving the Lunar a number of actions every turn equal to her Permanent Essence. Those follow all the rules of Extra Actions, and the Lunar may not benefit from them if she splits her pool or uses any sort of Extra Action Charm.
Each body destroyed takes away one of the Lunar's Extra Actions until the Charm is enacted once again.
While they are not Fully Independent Actions the Lunar is able to coordinate an entire pack of her own self around her enemies, making it hard to track her movements - at the start of a combat turn the Lunar assigns one opponent for each one of her bodies. Every body past the first assigned to an opponent inflicts a one-die Overwhelming Penalty on all of this oponent's attacks and defenses against the Lunar.
If used while in smaller Shapes the Lunar splits into Groups. The number of Extra Actions awarded remains constant.
Small groups number at two times the Lunar's Essence in individual bodies.
Tiny groups number at four times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)
Minuscule groups number at ten times the Lunar's Essence in individual bodies. (and increases the Overwhelming Penalty to two per group.)
Used in this way, it is called Awakening God Swarm. Groups are attacked as a single entity, and defend as a single entity.
Twin Shards Technique
Cost: 10 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Wits: 5
Minimum Essence: 5
Prerequisite Charms: A Pack of Moons Prana.
The Lunar's flesh becomes mercurian as Moonsilver... and like a second trunk sprouting halfway through a tree, bones and limbs begin to grow out of him, splitting into a Moon-bright copy of the Lunar's current shape, acting and striking as one with the Lunar! The Lunar's Health Levels are split between his own and his copy's, but both spend from the same Essence, Willpower and Virtues - two bodies, one soul. The net effect is that the Lunar possesses an Indenpendent Action for the remainder of the scene, but can do things like clinch two targets simultaneously or go in two different directions in one turn.
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.
Moon's Many Faces Method
Cost: 15 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Wits: 6
Minimum Essence: 6
Prerequisite Charms: Twin Shards Technique.
The Lunar's caste mark begins to rotate quickly, passing through various cycles of the Moon, and soon, that spreads over to his whole body, shifting between shadow and light... and many of those different cycles, different shapes begin to walk walk out of the Shadows and Light that are the Lunar's body, until it is no more, and only the different shapes remain. A number equal to half the Lunar's Essence(rounding up), looking exactly like the Lunar's current form or any other of his True Shapes. The Lunar's Health Levels are split between all the bodies, but all spend from the same Essence, Willpower and Virtues - many bodies, one soul. The net effect is that the Lunar possesses a number of Indenpendent Actions equal to his bodies for the remainder of the scene, but can do things like clinch many targets simultaneously or go in many different directions in one turn.
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.