Difference between revisions of "SilverMasks/TotemHarmony"

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== Harmony ==
 
== Harmony ==
  
'''Totemic Understanding'''<br>
+
'''Feral Soul Instincts'''<br>
 
'''Cost: ''' 6 motes<br>
 
'''Cost: ''' 6 motes<br>
 
'''Duration: ''' Instant<br>
 
'''Duration: ''' Instant<br>
Line 7: Line 7:
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Essence: ''' 1<br>
 
'''Minimum Essence: ''' 1<br>
'''Prerequisite Charms: ''' ''Totem''<br>
+
'''Prerequisite Charms: ''' None<br>
With this Charm, the Lunar understands his Totem. Its soul and thoughts become as one with the Lunar, their essence seeking the same purpose, becoming less of a Human and more of an animal of his Totem in mind as well as body. Each time this Charm is purchased the Lunar receives a new Insight into his Totem's naturer. Each Insight is a power that lasts for an entire scene when activated. This does not count as a Charm use after it is activated - it is but the Lunar's True Nature.
+
The Lunar delves deeper into the soul of his totem, into its soul, into its disposition. This allows the Lunar to call upon part of the Totem’s essence and mingle with his’, but not physically. When he does so, he becomes more feral, able to execute a number of tasks more naturally, as befits the Totem’s disposition. Each time the Lunar buys this Charm, he receives a new insight into his Totem’s nature, receiving an appropriate power. The power lasts for a whole scene. It remains perfeclty in place within the Lunar's Essence and may not be ended prematurely by any means, for the Lunar and his Totem are completely inseperable. The dice awarded by those powers count as specialty dice, and are not counted among the Lunar’s cap for purchasing dice with charms, although they may break the normal cap for specialty dice, stacking normally with specialties. However, a single Lunar may not benefit for more than one of those bonuses to any single roll, even if he has invoked multiple aspects at once. Those powers include...
 
+
* '''Loyal''' – The Lunar receives a 2-die bonus to help those he sees as his family and friends, and a 2-die penalty when trying to hurt them in any way, or when he does anything but help them if they are in danger.
The dice awarded by Insights counts as Specialties and thus do not fall within the maximum the Lunar can add to a single roll with the use of Charms. However no two Insights may increase a single roll - the Lunar must choose which of two applicable insights will be used. Insights include...
+
* '''Alpha''' – The Lunar receives a 2-die bonus on all intimidation rolls, leadership-related rolls, and rolls to hold his leadership position. Those under him receive a one-die bonus when acting directly to his orders. Unfortunately, the Alpha does not work well under others, receiving a 2-die penalty when trying to work to another’s orders.
 
+
* '''Predator''' – All prey animals and Mortals who view the Exalted need to pass a Valor roll at difficulty 2 not to be fearful of him, losing three dice from all pools that directly oppose the Exalt. On a botch, they run. Unfortunately, it also gives a 3-die penalty on social pools with prey.
* '''Loyal''' – The Lunar receives a 3-dice bonus to help those he sees as his family and friends, and a 3-dice penalty when trying to hurt them in any way, or when he does anything but help them if they are in danger.
+
* '''Worker''' – The Lunar receives a 2-die bonus when receiving an alpha’s orders and working with the pack / hive. Those working with you receive a one-die bonus to their part in the task. They also receive a 2-die penalty when trying to lead and issue commands.
* '''Alpha''' – The Lunar receives a 3-dice bonus on all intimidation rolls, leadership-related rolls, and rolls to hold his leadership position. Those under him receive a one-die bonus when acting directly to his orders. Unfortunately, the Alpha does not work well under others, receiving a 3-dice penalty when trying to work to another’s orders.
+
* '''Mother''' – The Lunar receives a 2-die bonus when helping those that can not help themselves, but a 2-die penalty when doing anything '''but''' that if she is in their presence.
* '''Predator''' – All prey animals and Mortals who view the Exalted need to pass a Valor roll at difficulty 2 not to be fearful of him, losing three dice from all pools that directly oppose the Exalt. On a botch, they run. Unfortunately, it also gives a 3-die penalty on social pools with those that might be considered prey.
+
* '''Territorial''' – The Lunar receives a 2-die bonus on all tasks when defending a territory that he has spent at least a full lunar cycle in. And a 2-die penalty when trying to work with ‘outsiders’ on this territory.
* '''Worker''' – The Lunar receives a 3-dice bonus when receiving an alpha’s orders and working with the pack or hive. Those working with you receive a one-die bonus to their part in the task. They also receive a 3-dice penalty when trying to lead and issue commands.
 
* '''Mother''' – The Lunar receives a 3-dice bonus when helping those that can not help themselves, but a 3-dice penalty when doing anything '''but''' that if she is in their presence.
 
* '''Territorial''' – The Lunar receives a 3-dice bonus on all tasks when defending a territory that he has spent at least a full lunar cycle in. And a 3-dice penalty when trying to work with ‘outsiders’ on this territory.
 
  
 
'''Divine Beast Liberation'''<br>
 
'''Divine Beast Liberation'''<br>
Line 23: Line 20:
 
'''Duration: ''' Permanent<br>
 
'''Duration: ''' Permanent<br>
 
'''Type: ''' Special<br>
 
'''Type: ''' Special<br>
'''Minimum Charisma: ''' 2<br>
+
'''Minimum Strength: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
'''Prerequisite Charms: ''' Totemic Understanding <br>
+
'''Prerequisite Charms: ''' Feral Soul Instincts <br>
 
A Lunar may call all the prowess of her Totem piecemeal or bring it all to her in a flash of light, presenting her primal grandeur, red in tooth and claw! Achieving the Divine Beast Liberation the Lunar may instantly, by taking a Shapeshifting Action that costs no motes and 1 willpower, shift into a Hybrid Form, his ''Beastman Form''. She receives as many characteristics from his Totem as he wishes, as long as his form remains mostly humanoid. This may be as subtle as claws and ears and soft fur, or as overt as a great, scaled humanoid lizard!  
 
A Lunar may call all the prowess of her Totem piecemeal or bring it all to her in a flash of light, presenting her primal grandeur, red in tooth and claw! Achieving the Divine Beast Liberation the Lunar may instantly, by taking a Shapeshifting Action that costs no motes and 1 willpower, shift into a Hybrid Form, his ''Beastman Form''. She receives as many characteristics from his Totem as he wishes, as long as his form remains mostly humanoid. This may be as subtle as claws and ears and soft fur, or as overt as a great, scaled humanoid lizard!  
  
Line 34: Line 31:
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
'''Prerequisite Charms: '''  Totemic Understanding <br>
+
'''Prerequisite Charms: '''  Feral Soul Instincts <br>
 
Aligning his soul with the Lotus of Life, the Lunar brings his Totem form that much closer to the idealized form of his Totem, to its Animal Avatar.Argent Regalia is actually three Charms, and each may only be purchased once. Those are:
 
Aligning his soul with the Lotus of Life, the Lunar brings his Totem form that much closer to the idealized form of his Totem, to its Animal Avatar.Argent Regalia is actually three Charms, and each may only be purchased once. Those are:
 
* '''Terrible''' Argent Regalia, which increases the Physical Attributes.
 
* '''Terrible''' Argent Regalia, which increases the Physical Attributes.
Line 57: Line 54:
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Lunatic Aegis <br>
 
'''Prerequisite Charms: ''' Lunatic Aegis <br>
The Lunar becomes adamant like the dome of heaven. A hound of Heaven, its shield. Unnassailable, untouchable. As the Lunar learns Adamanthine Flesh he wraps this imperial armor around himself and his Totem Form becomes more resistant, its flesh like that of legends, able to withstand even blades as if they were mere fists! While the Lunar is in his Totem or Beastman Form, The Lunar may soak Lethal Damage with his Bashing Soak. The Lunar also translates half his Natural Soak into Hardness.
+
The Lunar becomes adamant like the dome of heaven. A hound of Heaven, its shield. Unnassailable, untouchable. As the Lunar learns Adamanthine Flesh he wraps this imperial armor around himself and his Totem Form becomes more resistant, its flesh like that of legends, able to withstand even blades as if they were mere fists! While the Lunar is in his Totem Form, The Lunar may soak Lethal Damage with his Bashing Soak. The Lunar also translates half his Natural Soak into Hardness.
  
 
'''Tongue of the Wild Technique'''<br>
 
'''Tongue of the Wild Technique'''<br>
Line 65: Line 62:
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
'''Prerequisite Charms: ''' Totemic Understanding<br>
+
'''Prerequisite Charms: ''' Feral Soul Instincts<br>
 
With his understanding of his Totem, he becomes able to understand it in all its forms – in any shape, the Lunar becomes able to speak and understand the speech of any animal in the same Class as his totem. Hecenfort, the Lunar may spend an extra 1 experience point to permanently learn the language of any beast he spends more than one scene with.  
 
With his understanding of his Totem, he becomes able to understand it in all its forms – in any shape, the Lunar becomes able to speak and understand the speech of any animal in the same Class as his totem. Hecenfort, the Lunar may spend an extra 1 experience point to permanently learn the language of any beast he spends more than one scene with.  
  
Line 74: Line 71:
 
'''Minimum Charisma: ''' 3<br>
 
'''Minimum Charisma: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Totemic Understanding<br>
+
'''Prerequisite Charms: ''' Feral Soul Instincts<br>
 
The Totem is the Lunar's identity. It is the Lunar's soul. It is the part of his soul that is a beast, his link to his instincts - he undertands those instincts, he is them. But by using the Soul-Sculpting Knife, the Lunar cuts away at his own identity, at the core of his soul, and remakes it. He shifts his Nature, and with it, his Totem. He must find his new Totem in some way, and be one with it. Then, he sheds his old self, and receives a new Totem. This costs 4 Experience Points per level of the Totem that is enhanced or lowered. The Lunar retains features of his Former Totem, which may be purely cosmetic or added to the Mutations of his new Totem. Members of the Silver Pact regard him as close to Chimerism, increasing the difficulty of all of the Lunar's Social Rolls by one.
 
The Totem is the Lunar's identity. It is the Lunar's soul. It is the part of his soul that is a beast, his link to his instincts - he undertands those instincts, he is them. But by using the Soul-Sculpting Knife, the Lunar cuts away at his own identity, at the core of his soul, and remakes it. He shifts his Nature, and with it, his Totem. He must find his new Totem in some way, and be one with it. Then, he sheds his old self, and receives a new Totem. This costs 4 Experience Points per level of the Totem that is enhanced or lowered. The Lunar retains features of his Former Totem, which may be purely cosmetic or added to the Mutations of his new Totem. Members of the Silver Pact regard him as close to Chimerism, increasing the difficulty of all of the Lunar's Social Rolls by one.
 
'''Labyrinth of the Beast'''<br>
 
'''Cost: ''' 4 motes, 1 willpower<br>
 
'''Duration: ''' Essence in turns<br>
 
'''Type: ''' Reflexive<br>
 
'''Minimum Wits: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Totemic Understanding<br>
 
This Charm briefly renders the Lunar's mind no more complicated than that of her totem, subsuming her being into its feral nature. Losing all capacity for language and higher cognition temporarily protects the character perfectly against all forms of mental influence. Once the character's intelligence returns, she remembers what was said or shown, but the argument has become impotent. The Lunar is unable to communicate or take any action requiring higher thought during the turns this Charm persists.
 
  
 
'''Celestial Behemoth Apotheosis'''<br>
 
'''Celestial Behemoth Apotheosis'''<br>

Revision as of 21:30, 18 March 2008

Harmony

Feral Soul Instincts
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Charisma: 2
Minimum Essence: 1
Prerequisite Charms: None
The Lunar delves deeper into the soul of his totem, into its soul, into its disposition. This allows the Lunar to call upon part of the Totem’s essence and mingle with his’, but not physically. When he does so, he becomes more feral, able to execute a number of tasks more naturally, as befits the Totem’s disposition. Each time the Lunar buys this Charm, he receives a new insight into his Totem’s nature, receiving an appropriate power. The power lasts for a whole scene. It remains perfeclty in place within the Lunar's Essence and may not be ended prematurely by any means, for the Lunar and his Totem are completely inseperable. The dice awarded by those powers count as specialty dice, and are not counted among the Lunar’s cap for purchasing dice with charms, although they may break the normal cap for specialty dice, stacking normally with specialties. However, a single Lunar may not benefit for more than one of those bonuses to any single roll, even if he has invoked multiple aspects at once. Those powers include...

  • Loyal – The Lunar receives a 2-die bonus to help those he sees as his family and friends, and a 2-die penalty when trying to hurt them in any way, or when he does anything but help them if they are in danger.
  • Alpha – The Lunar receives a 2-die bonus on all intimidation rolls, leadership-related rolls, and rolls to hold his leadership position. Those under him receive a one-die bonus when acting directly to his orders. Unfortunately, the Alpha does not work well under others, receiving a 2-die penalty when trying to work to another’s orders.
  • Predator – All prey animals and Mortals who view the Exalted need to pass a Valor roll at difficulty 2 not to be fearful of him, losing three dice from all pools that directly oppose the Exalt. On a botch, they run. Unfortunately, it also gives a 3-die penalty on social pools with prey.
  • Worker – The Lunar receives a 2-die bonus when receiving an alpha’s orders and working with the pack / hive. Those working with you receive a one-die bonus to their part in the task. They also receive a 2-die penalty when trying to lead and issue commands.
  • Mother – The Lunar receives a 2-die bonus when helping those that can not help themselves, but a 2-die penalty when doing anything but that if she is in their presence.
  • Territorial – The Lunar receives a 2-die bonus on all tasks when defending a territory that he has spent at least a full lunar cycle in. And a 2-die penalty when trying to work with ‘outsiders’ on this territory.

Divine Beast Liberation
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: Feral Soul Instincts
A Lunar may call all the prowess of her Totem piecemeal or bring it all to her in a flash of light, presenting her primal grandeur, red in tooth and claw! Achieving the Divine Beast Liberation the Lunar may instantly, by taking a Shapeshifting Action that costs no motes and 1 willpower, shift into a Hybrid Form, his Beastman Form. She receives as many characteristics from his Totem as he wishes, as long as his form remains mostly humanoid. This may be as subtle as claws and ears and soft fur, or as overt as a great, scaled humanoid lizard!

(Type) Argent Regalia
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 2
Minimum Essence: 2
Prerequisite Charms: Feral Soul Instincts
Aligning his soul with the Lotus of Life, the Lunar brings his Totem form that much closer to the idealized form of his Totem, to its Animal Avatar.Argent Regalia is actually three Charms, and each may only be purchased once. Those are:

  • Terrible Argent Regalia, which increases the Physical Attributes.
  • Stirring Argent Regalia, which increases the Social Attributes.
  • Dynamic Argent Regalia, which increases the Mental Attributes.

Each one may only be purchased once. When one of those is purchased, the Lunar increases every attribute in this category by one when in his Totem or Beastman Forms. This increase counts as natural in all respects.

Lunatic Aegis
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: (Type) Argent Regalia
Moonlight fills the humans with conflicting emotions, with surges of lunacy. It is raw emotion, it is the illogical, primal side of human nature, it is the light of the driven and the mad. There is power in emotions, and the Lunars know this well. Wrapping their emotions around their totem, they armor their self with their own Lunatic drive! With Lunatic Aegis, the Lunar's Totem Form becomes as resilient as the Lunar's own spirit. The Lunar adds his highest Virtue to the Bashing and Lethal Soaks when he shifts to his Totem Form.

Adamanthine Flesh Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 3
Minimum Essence: 3
Prerequisite Charms: Lunatic Aegis
The Lunar becomes adamant like the dome of heaven. A hound of Heaven, its shield. Unnassailable, untouchable. As the Lunar learns Adamanthine Flesh he wraps this imperial armor around himself and his Totem Form becomes more resistant, its flesh like that of legends, able to withstand even blades as if they were mere fists! While the Lunar is in his Totem Form, The Lunar may soak Lethal Damage with his Bashing Soak. The Lunar also translates half his Natural Soak into Hardness.

Tongue of the Wild Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 2
Minimum Essence: 2
Prerequisite Charms: Feral Soul Instincts
With his understanding of his Totem, he becomes able to understand it in all its forms – in any shape, the Lunar becomes able to speak and understand the speech of any animal in the same Class as his totem. Hecenfort, the Lunar may spend an extra 1 experience point to permanently learn the language of any beast he spends more than one scene with.

Soul-Sculpting Knife
Cost: 20 motes, 1 willpower, 4 Experience Points per level
Duration: Instant
Type: Simple
Minimum Charisma: 3
Minimum Essence: 3
Prerequisite Charms: Feral Soul Instincts
The Totem is the Lunar's identity. It is the Lunar's soul. It is the part of his soul that is a beast, his link to his instincts - he undertands those instincts, he is them. But by using the Soul-Sculpting Knife, the Lunar cuts away at his own identity, at the core of his soul, and remakes it. He shifts his Nature, and with it, his Totem. He must find his new Totem in some way, and be one with it. Then, he sheds his old self, and receives a new Totem. This costs 4 Experience Points per level of the Totem that is enhanced or lowered. The Lunar retains features of his Former Totem, which may be purely cosmetic or added to the Mutations of his new Totem. Members of the Silver Pact regard him as close to Chimerism, increasing the difficulty of all of the Lunar's Social Rolls by one.

Celestial Behemoth Apotheosis
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 5
Minimum Essence: 5
Prerequisite Charms: Adamanthine Flesh Technique, Tongue of the Wild Technique, Soul-Sculpting Knife
The Lunar walks to a sacred place – a Demesne, a Manse, the Imperial Mountain... and at Midnight, looking upon Luna's face, realises a truth about Luna, Creation, the Wyld and her own existence. On that day, the Lunar remakes herself. Her inner beast ceasing to be tied to an Animal Avatar, now tied only to the Lunar's own silver essence. Tahira of the Nine Tails, Jord the Crystal Elk, Akia the Crimson Snow Wolf, Siran the First Unicorn, Leviathan the Great Whale... many are those who ascended, turning their Totems into Behemoths. Their Totem is changed, becoming a unique, original creature, that does not exist anywhere else in Creation or the Wyld. Or pehaps it once did, and the Lunar now pays homage to it. The new creature looks visibly unique and supernatural - and yet, it bares clear resemblance to the Totem. The same way a Unicorn does to a Horse, that is. A cousin of the same Family of beings, and yet worlds apart. This has a visible impact in the Lunar's Tell.

It also has an obvious social impact - the Lunar is now the Avatar of his own new species - the other Animal Avatars regard him as an equal, but warily. Other Lunars, who have not taken such a drastic step, become wary of the Lunar - this is a 3-dice penalty when dealing with other Lunars, specially those of the Silver Pact, in Social Circumstances. For all intents and purposes, the Lunar now possesses a Totem Background of 6 - complete with 18 points to spread on her Totem's powers, normally a wealth of Excellence and Attribute-Adders over the Totem's original Mutations. Minuscule and Tiny forms usually grow in shapes - the Behemoths are noticeable, and even its Butterflies are half a man's size. The Lunar also adds 1 to all of the Totem Form's Attributes, and his Natural Soak while in this Form becomes Divine Armor - perfect, it may not be circumvented through any means. In this Form, the Lunar can speak and be understood by all of his Totem's Family, and by all those that he could communicate with in Human Form.

The Lunar's new Totem also gives the Lunar a new Tell - which she may try to hide normally. This Tell is outward in nature, unlike normal Tells - the Lunar warps the world. Pehaps, schools of fish miles around the Lunar might form words of her thoughts, or where she walks, plants grow, or her passage makes reeds sing, or poisonous creatures to lurk out of shadows. Any physical changes to the world vanish at the next sunrise, but add a bonus equal to the Lunar's Essence to any of his trackers. This Tell vanishes if the Lunar resets its Difficulty to 6 or more. Those who see the Lunar get two rolls, one to spot her inward Tell, and another to spot her outward Tell.

The Howl of the Crystal Wolf was deadly as the Cantata of Empty Voices, and the Crimson Salamander could bless what she touched with fire... that is the last power of the Celestial Behemoth - the ability to change the world to its whims. The Lunar chooses one spell of the Terrestrial or Celestial Circle - the Lunar may use this Spell in her totem form instantly, as an anima ability, at no cost in motes or willpower, but at the cost of her temporary virtue points in her primary virtue(one virtue point for Terrestrial, two virtue points for Celestial).